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* [Settings] Shuffle some settings around Took 21 minutes Took 1 hour 25 minutes * [Settings] Camel case everything * Revert debug schema change * Add new classes * Fix card counters writing to global * Fix CI tests * Fix Windows CI * interface() is a protected keyword for MSVC Took 5 minutes Took 5 seconds * [Settings] Keep menu settings on the appearance settings page Leave the 'Menu settings' group box on the appearance settings page for now; relocating it to the user interface settings page will be done in a separate PR. Took 6 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
166 lines
4.1 KiB
C++
166 lines
4.1 KiB
C++
#include "game_settings.h"
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GameSettings::GameSettings(const QString &settingPath, QObject *parent)
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: SettingsManager(settingPath + "game.ini", QString(), QString(), parent)
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{
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}
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QString GameSettings::getGameDescription() const
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{
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return getValue("gameDescription", "game").toString();
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}
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int GameSettings::getMaxPlayers() const
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{
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return getValue("maxPlayers", "game", QString(), 2).toInt();
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}
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QString GameSettings::getGameTypes() const
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{
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return getValue("gameTypes", "game").toString();
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}
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bool GameSettings::getOnlyBuddies() const
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{
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return getValue("onlyBuddies", "game").toBool();
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}
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bool GameSettings::getOnlyRegistered() const
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{
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return getValue("onlyRegistered", "game").toBool();
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}
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bool GameSettings::getSpectatorsAllowed() const
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{
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return getValue("spectatorsAllowed", "game").toBool();
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}
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bool GameSettings::getSpectatorsNeedPassword() const
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{
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return getValue("spectatorsNeedPassword", "game").toBool();
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}
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bool GameSettings::getSpectatorsCanTalk() const
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{
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return getValue("spectatorsCanTalk", "game").toBool();
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}
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bool GameSettings::getSpectatorsCanSeeEverything() const
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{
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return getValue("spectatorsCanSeeEverything", "game").toBool();
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}
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bool GameSettings::getCreateGameAsSpectator() const
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{
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return getValue("createGameAsSpectator", "game").toBool();
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}
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int GameSettings::getDefaultStartingLifeTotal() const
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{
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return getValue("defaultStartingLifeTotal", "game", QString(), 20).toInt();
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}
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bool GameSettings::getShareDecklistsOnLoad() const
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{
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return getValue("shareDecklistsOnLoad", "game").toBool();
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}
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bool GameSettings::getRememberGameSettings() const
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{
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return getValue("rememberGameSettings", "game", QString(), true).toBool();
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}
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bool GameSettings::getLocalGameRememberSettings() const
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{
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return getValue("rememberSettings", "localgameoptions").toBool();
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}
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int GameSettings::getLocalGameMaxPlayers() const
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{
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return getValue("maxPlayers", "localgameoptions", QString(), 1).toInt();
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}
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int GameSettings::getLocalGameStartingLifeTotal() const
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{
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return getValue("startingLifeTotal", "localgameoptions", QString(), 20).toInt();
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}
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void GameSettings::setGameDescription(const QString &_gameDescription)
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{
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setValue(_gameDescription, "gameDescription", "game");
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}
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void GameSettings::setMaxPlayers(int _maxPlayers)
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{
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setValue(_maxPlayers, "maxPlayers", "game");
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}
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void GameSettings::setGameTypes(const QString &_gameTypes)
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{
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setValue(_gameTypes, "gameTypes", "game");
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}
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void GameSettings::setOnlyBuddies(bool _onlyBuddies)
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{
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setValue(_onlyBuddies, "onlyBuddies", "game");
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}
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void GameSettings::setOnlyRegistered(bool _onlyRegistered)
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{
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setValue(_onlyRegistered, "onlyRegistered", "game");
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}
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void GameSettings::setSpectatorsAllowed(bool _spectatorsAllowed)
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{
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setValue(_spectatorsAllowed, "spectatorsAllowed", "game");
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}
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void GameSettings::setSpectatorsNeedPassword(bool _spectatorsNeedPassword)
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{
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setValue(_spectatorsNeedPassword, "spectatorsNeedPassword", "game");
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}
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void GameSettings::setSpectatorsCanTalk(bool _spectatorsCanTalk)
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{
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setValue(_spectatorsCanTalk, "spectatorsCanTalk", "game");
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}
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void GameSettings::setSpectatorsCanSeeEverything(bool _spectatorsCanSeeEverything)
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{
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setValue(_spectatorsCanSeeEverything, "spectatorsCanSeeEverything", "game");
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}
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void GameSettings::setCreateGameAsSpectator(bool _createGameAsSpectator)
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{
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setValue(_createGameAsSpectator, "createGameAsSpectator", "game");
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}
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void GameSettings::setDefaultStartingLifeTotal(int _defaultStartingLifeTotal)
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{
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setValue(_defaultStartingLifeTotal, "defaultStartingLifeTotal", "game");
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}
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void GameSettings::setShareDecklistsOnLoad(bool _shareDecklistsOnLoad)
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{
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setValue(_shareDecklistsOnLoad, "shareDecklistsOnLoad", "game");
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}
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void GameSettings::setRememberGameSettings(bool _rememberGameSettings)
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{
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setValue(_rememberGameSettings, "rememberGameSettings", "game");
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}
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void GameSettings::setLocalGameRememberSettings(bool value)
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{
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setValue(value, "rememberSettings", "localgameoptions");
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}
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void GameSettings::setLocalGameMaxPlayers(int value)
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{
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setValue(value, "maxPlayers", "localgameoptions");
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}
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void GameSettings::setLocalGameStartingLifeTotal(int value)
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{
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setValue(value, "startingLifeTotal", "localgameoptions");
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}
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