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--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/**
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* @file replay_manager.h
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* @ingroup Core
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* @ingroup Replay
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* @brief TODO: Document this.
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*/
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#ifndef REPLAY_MANAGER_H
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#define REPLAY_MANAGER_H
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#include "network/replay_timeline_widget.h"
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#include <QToolButton>
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#include <QWidget>
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#include <libcockatrice/protocol/pb/game_replay.pb.h>
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class TabGame;
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class ReplayManager : public QWidget
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{
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Q_OBJECT
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public:
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ReplayManager(TabGame *parent, GameReplay *replay);
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TabGame *game;
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GameReplay *replay;
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signals:
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void requestChatAndPhaseReset();
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private:
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// Replay related members
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int currentReplayStep = 0;
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QList<int> replayTimeline;
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ReplayTimelineWidget *timelineWidget;
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QToolButton *replayPlayButton, *replayFastForwardButton;
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QAction *aReplaySkipForward, *aReplaySkipBackward, *aReplaySkipForwardBig, *aReplaySkipBackwardBig;
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private slots:
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void replayNextEvent(EventProcessingOptions options);
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void replayFinished();
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void replayPlayButtonToggled(bool checked);
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void replayFastForwardButtonToggled(bool checked);
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void replayRewind();
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void refreshShortcuts();
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};
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#endif // REPLAY_MANAGER_H
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