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* Refactor player menus into helper classes. Took 2 hours 6 minutes Took 11 minutes * Lint. Took 6 minutes Took 22 seconds * Refactor card and move menu. Took 1 hour 6 minutes Took 36 seconds Took 52 seconds * Set active shortcuts, move player info stuff to card menu. Took 25 minutes Took 18 seconds * Refactor say and utility menu. Took 54 minutes Took 2 minutes Took 5 minutes Took 11 minutes * Rename folder. Took 24 minutes Took 6 minutes * Refactor sideboard menu. Took 26 minutes * Remove unused variable in constructor. Took 42 seconds * Lint. Took 11 minutes * Nullptr check Took 8 minutes * Use localOrJudge check Took 6 minutes * Fix the build. Took 7 minutes Took 35 seconds * PlayerList things. Took 16 minutes * Retranslate and set shortcuts for everything. Took 10 minutes * Correctly nullptr out sayMenu if not local Took 3 minutes * Don't check playerInfo in sbMenu shortcutsActive Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
33 lines
No EOL
835 B
C++
33 lines
No EOL
835 B
C++
#include "sideboard_menu.h"
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#include "../player.h"
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SideboardMenu::SideboardMenu(Player *player, QMenu *playerMenu) : QMenu(playerMenu)
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{
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aViewSideboard = new QAction(this);
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connect(aViewSideboard, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actViewSideboard);
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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addAction(aViewSideboard);
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}
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retranslateUi();
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}
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void SideboardMenu::retranslateUi()
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{
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setTitle(tr("&Sideboard"));
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aViewSideboard->setText(tr("&View sideboard"));
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}
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void SideboardMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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aViewSideboard->setShortcuts(shortcuts.getShortcut("Player/aViewSideboard"));
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}
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void SideboardMenu::setShortcutsInactive()
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{
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aViewSideboard->setShortcut(QKeySequence());
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} |