Cockatrice/cockatrice/src/game/zones/view_zone.cpp
BruebachL 1ef07309d6
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-10-09 07:36:12 +02:00

303 lines
10 KiB
C++

#include "view_zone.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../player/player.h"
#include "logic/view_zone_logic.h"
#include <QBrush>
#include <QDebug>
#include <QGraphicsSceneWheelEvent>
#include <QPainter>
#include <QtMath>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/command_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/protocol/pb/response_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/protocol/pending_command.h>
/**
* @param parent the parent QGraphicsWidget containing the reveal zone
*/
ZoneViewZone::ZoneViewZone(ZoneViewZoneLogic *_logic, QGraphicsItem *parent)
: SelectZone(_logic, parent), bRect(QRectF()), minRows(0), groupBy(CardList::NoSort), sortBy(CardList::NoSort)
{
if (!(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getRevealZone() &&
!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getWriteableRevealZone())) {
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().append(this);
}
connect(_logic, &ZoneViewZoneLogic::closeView, this, &ZoneViewZone::close);
}
void ZoneViewZone::addToViews()
{
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().append(this);
}
void ZoneViewZone::removeFromViews()
{
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().removeOne(this);
}
/**
* Deletes this ZoneView and removes it from the origZone's views.
* You should normally call this method instead of deleteLater()
*/
void ZoneViewZone::close()
{
emit closed();
if (!(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getRevealZone() &&
!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getWriteableRevealZone())) {
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().removeOne(this);
}
deleteLater();
}
QRectF ZoneViewZone::boundingRect() const
{
return bRect;
}
void ZoneViewZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush windowBrush(QColor(240, 240, 240));
windowBrush.setColor(windowBrush.color().darker(150));
painter->fillRect(boundingRect(), windowBrush);
}
void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardList)
{
int numberCards = qobject_cast<ZoneViewZoneLogic *>(getLogic())->getNumberCards();
if (!cardList.isEmpty()) {
for (int i = 0; i < cardList.size(); ++i) {
auto card = cardList[i];
CardRef cardRef = {QString::fromStdString(card->name()), QString::fromStdString(card->provider_id())};
getLogic()->addCard(new CardItem(getLogic()->getPlayer(), this, cardRef, card->id()), false, i);
}
reorganizeCards();
} else if (!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->contentsKnown()) {
Command_DumpZone cmd;
cmd.set_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_zone_name(getLogic()->getName().toStdString());
cmd.set_number_cards(numberCards);
cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
PendingCommand *pend = getLogic()->getPlayer()->getPlayerActions()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &ZoneViewZone::zoneDumpReceived);
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(pend);
} else {
const CardList &c = qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getCards();
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
for (int i = 0; i < number; i++) {
CardItem *card = c.at(i);
getLogic()->addCard(new CardItem(getLogic()->getPlayer(), this, card->getCardRef(), card->getId()), false,
i);
}
reorganizeCards();
}
}
void ZoneViewZone::zoneDumpReceived(const Response &r)
{
const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext);
const int respCardListSize = resp.zone_info().card_list_size();
for (int i = 0; i < respCardListSize; ++i) {
const ServerInfo_Card &cardInfo = resp.zone_info().card_list(i);
auto cardName = QString::fromStdString(cardInfo.name());
auto cardProviderId = QString::fromStdString(cardInfo.provider_id());
auto card = new CardItem(getLogic()->getPlayer(), this, {cardName, cardProviderId}, cardInfo.id(), getLogic());
getLogic()->rawInsertCard(card, i);
}
qobject_cast<ZoneViewZoneLogic *>(getLogic())->updateCardIds(ZoneViewZoneLogic::INITIALIZE);
reorganizeCards();
emit getLogic()->cardCountChanged();
}
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
void ZoneViewZone::reorganizeCards()
{
// filter cards
CardList cardsToDisplay = CardList(getLogic()->getCards().getContentsKnown());
for (auto card : getLogic()->getCards()) {
if (filterString.check(card->getCard().getCardPtr())) {
card->show();
cardsToDisplay.append(card);
} else {
card->hide();
}
}
// sort cards
QList<CardList::SortOption> sortOptions;
if (groupBy != CardList::NoSort) {
sortOptions << groupBy;
}
if (sortBy != CardList::NoSort) {
sortOptions << sortBy;
// implicitly sort by name at the end so that cards with the same name appear together
if (sortBy != CardList::SortByName) {
sortOptions << CardList::SortByName;
}
// group printings together
sortOptions << CardList::SortByPrinting;
}
cardsToDisplay.sortBy(sortOptions);
// position cards
GridSize gridSize;
if (pileView) {
gridSize = positionCardsForDisplay(cardsToDisplay, groupBy);
} else {
gridSize = positionCardsForDisplay(cardsToDisplay);
}
// determine bounding rect
qreal aleft = 0;
qreal atop = 0;
qreal awidth = gridSize.cols * CARD_WIDTH + (CARD_WIDTH / 2) + HORIZONTAL_PADDING;
qreal aheight = (gridSize.rows * CARD_HEIGHT) / 3 + CARD_HEIGHT * 1.3;
optimumRect = QRectF(aleft, atop, awidth, aheight);
updateGeometry();
emit optimumRectChanged();
}
/**
* @brief Sets the position of each card to the proper position for the view
*
* @param cards The cards to reposition. Will modify the cards in the list.
* @param pileOption Property used to group cards for the piles. Expects `cards` to be sorted by that property. Pass in
* NoSort to not make piles.
*
* @returns The number of rows and columns to display
*/
ZoneViewZone::GridSize ZoneViewZone::positionCardsForDisplay(CardList &cards, CardList::SortOption pileOption)
{
int cardCount = cards.size();
if (pileOption != CardList::NoSort) {
int row = 0;
int col = 0;
int longestRow = 0;
QString lastColumnProp;
const auto extractor = CardList::getExtractorFor(pileOption);
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
QString columnProp = extractor(c);
if (i) { // if not the first card
if (columnProp == lastColumnProp)
row++; // add below current card
else { // if no match then move card to next column
col++;
row = 0;
}
}
lastColumnProp = columnProp;
qreal x = col * CARD_WIDTH;
qreal y = row * CARD_HEIGHT / 3;
c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
c->setRealZValue(i);
longestRow = qMax(row, longestRow);
}
// +1 because the row/col variables used in the calculations are 0-indexed but
// GridSize expects the actual row/col count
return GridSize{longestRow + 1, qMax(col + 1, 3)};
} else {
int cols = qBound(1, qFloor(qSqrt((double)cardCount / 2)), 7);
int rows = qMax(qCeil((double)cardCount / cols), 1);
if (minRows == 0) {
minRows = rows;
} else if (rows < minRows) {
rows = minRows;
cols = qCeil((double)cardCount / minRows);
}
if (cols < 2)
cols = 2;
qCDebug(ViewZoneLog) << "reorganizeCards: rows=" << rows << "cols=" << cols;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
qreal x = (i / rows) * CARD_WIDTH;
qreal y = (i % rows) * CARD_HEIGHT / 3;
c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
c->setRealZValue(i);
}
return GridSize{rows, qMax(cols, 1)};
}
}
void ZoneViewZone::setFilterString(const QString &_filterString)
{
filterString = FilterString(_filterString);
reorganizeCards();
}
void ZoneViewZone::setGroupBy(CardList::SortOption _groupBy)
{
groupBy = _groupBy;
reorganizeCards();
}
void ZoneViewZone::setSortBy(CardList::SortOption _sortBy)
{
sortBy = _sortBy;
reorganizeCards();
}
void ZoneViewZone::setPileView(int _pileView)
{
pileView = _pileView;
reorganizeCards();
}
void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint & /*dropPoint*/)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
void ZoneViewZone::setGeometry(const QRectF &rect)
{
prepareGeometryChange();
setPos(rect.x(), rect.y());
bRect = QRectF(0, 0, rect.width(), rect.height());
}
QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const
{
return optimumRect.size();
}
void ZoneViewZone::wheelEvent(QGraphicsSceneWheelEvent *event)
{
emit wheelEventReceived(event);
}