mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-23 02:42:16 -07:00
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
#ifndef SERVERSSETTINGS_H
|
|
#define SERVERSSETTINGS_H
|
|
|
|
#include "settings_manager.h"
|
|
|
|
#include <QObject>
|
|
#define SERVERSETTINGS_DEFAULT_HOST "server.cockatrice.us"
|
|
#define SERVERSETTINGS_DEFAULT_PORT "4748"
|
|
|
|
class ServersSettings : public SettingsManager
|
|
{
|
|
Q_OBJECT
|
|
friend class SettingsCache;
|
|
|
|
public:
|
|
int getPreviousHostLogin();
|
|
int getPrevioushostindex(const QString &);
|
|
QStringList getPreviousHostList();
|
|
QString getPrevioushostName();
|
|
QString getHostname(QString defaultHost = SERVERSETTINGS_DEFAULT_HOST);
|
|
QString getPort(QString defaultPort = SERVERSETTINGS_DEFAULT_PORT);
|
|
QString getPlayerName(QString defaultName = "");
|
|
QString getFPHostname(QString defaultHost = SERVERSETTINGS_DEFAULT_HOST);
|
|
QString getFPPort(QString defaultPort = SERVERSETTINGS_DEFAULT_PORT);
|
|
QString getFPPlayerName(QString defaultName = "");
|
|
QString getPassword();
|
|
QString getSaveName(QString defaultname = "");
|
|
QString getSite(QString defaultName = "");
|
|
bool getSavePassword();
|
|
int getAutoConnect();
|
|
|
|
void setPreviousHostLogin(int previous);
|
|
void setPrevioushostName(const QString &);
|
|
void setPreviousHostList(QStringList list);
|
|
void setAutoConnect(int autoconnect);
|
|
void setSite(QString site);
|
|
void setFPHostName(QString hostname);
|
|
void setFPPort(QString port);
|
|
void setFPPlayerName(QString playerName);
|
|
void addNewServer(const QString &saveName,
|
|
const QString &serv,
|
|
const QString &port,
|
|
const QString &username,
|
|
const QString &password,
|
|
bool savePassword,
|
|
const QString &site = QString());
|
|
void removeServer(QString servAddr);
|
|
bool updateExistingServer(QString saveName,
|
|
QString serv,
|
|
QString port,
|
|
QString username,
|
|
QString password,
|
|
bool savePassword,
|
|
QString site = QString());
|
|
|
|
bool updateExistingServerWithoutLoss(QString saveName,
|
|
QString serv = QString(),
|
|
QString port = QString(),
|
|
QString site = QString());
|
|
void setClearDebugLogStatus(bool abIsChecked);
|
|
bool getClearDebugLogStatus(bool abDefaultValue);
|
|
|
|
private:
|
|
explicit ServersSettings(QString settingPath, QObject *parent = nullptr);
|
|
ServersSettings(const ServersSettings & /*other*/);
|
|
};
|
|
|
|
#endif // SERVERSSETTINGS_H
|