Cockatrice/cockatrice/src/interface/widgets/server/user/user_info_popup.cpp
Lukas Brübach 1ff7ffcaa4 [Server/Client/Protocol] Add developer staff role
Introduce a Developer staff level (proto flag 32, DB admin bit 8) that
sits between admin and moderator: no kick/ban/warn/report/admin powers,
but gets server log access via a new developer command container family
(GET_SERVER_STATS, VIEWLOG_HISTORY) and an idle-timeout exemption.

- Protocol: IsDeveloper flag, developer_commands.proto envelope,
  Command_GetServerStats/Command_GetLogHistory, Response_GetServerStats,
  Command_AdjustMod.should_be_developer
- Servatrice: fail-closed developer dispatcher, uptime snapshot handler,
  shared log history handler reuse, bit-8 DB mapping
- Client: burgundy pawn/badge/labels/sort order, prepareDeveloperCommand,
  minimal Developer stats tab, log tab access, promote/demote actions

Took 24 minutes

Took 18 seconds
2026-09-11 08:45:33 +02:00

787 lines
32 KiB
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#include "user_info_popup.h"
#include "../../cards/art_crop_attribution.h"
#include "../../interface/pixel_map_generator.h"
#include "../../interface/theme_manager.h"
#include "../../interface/widgets/tabs/tab_supervisor.h"
#include "user_list_painter.h"
#include <QApplication>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QPainter>
#include <QPainterPath>
#include <QPropertyAnimation>
#include <QPushButton>
#include <QScreen>
#include <QScrollBar>
#include <QStandardItem>
#include <QStyledItemDelegate>
#include <QVBoxLayout>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/protocol/pb/commands.pb.h>
#include <libcockatrice/protocol/pb/response_get_games_of_user.pb.h>
#include <libcockatrice/protocol/pending_command.h>
/// Qt stylesheets accept #aarrggbb, which is QColor::name(QColor::HexArgb).
static QString colorStr(const QColor &color)
{
return color.name(QColor::HexArgb);
}
PopupTheme PopupTheme::fromPalette(const QPalette &palette, bool dark)
{
PopupTheme t;
t.dark = dark;
const QColor window = palette.color(QPalette::Window);
const QColor base = palette.color(QPalette::Base);
const QColor mid = palette.color(QPalette::Mid);
const QColor text = palette.color(QPalette::Text);
const QColor disabledText = palette.color(QPalette::Disabled, QPalette::Text);
const QColor highlight = palette.color(QPalette::Highlight);
t.bg = window;
t.border = mid;
t.text = text;
t.subText = disabledText;
t.statusText = disabledText;
t.buttonBg = base;
t.buttonBorder = mid;
t.buttonHover = UserListPainter::blend(base, highlight, dark ? 0.30 : 0.12);
t.buttonPressed = UserListPainter::blend(base, highlight, dark ? 0.50 : 0.25);
t.buttonDisabled = disabledText;
t.closeBg = UserListPainter::blend(base, window, 0.5);
t.closeHover = dark ? QColor(200, 50, 50) : UserListPainter::blend(QColor(200, 50, 50), base, 0.45);
t.gamesRow = base;
t.gamesSelected = UserListPainter::blend(base, highlight, dark ? 0.45 : 0.30);
t.gamesSeparator = mid;
t.gamesSeparator.setAlpha(90);
return t;
}
// ── Compact game row delegate ─────────────────────────────────────────────────
class PopupGameDelegate : public QStyledItemDelegate
{
public:
using QStyledItemDelegate::QStyledItemDelegate;
QSize sizeHint(const QStyleOptionViewItem &, const QModelIndex &) const override
{
return QSize(0, 38);
}
void paint(QPainter *p, const QStyleOptionViewItem &option, const QModelIndex &index) const override
{
const QVariant var = index.data(PopupRoles::GameData);
if (!var.isValid()) {
QStyledItemDelegate::paint(p, option, index);
return;
}
p->save();
p->setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing);
const QRect rect = option.rect;
const ServerInfo_Game game = var.value<ServerInfo_Game>();
const bool selected = option.state & QStyle::State_Selected;
const bool dark = themeManager && themeManager->isDarkModeActive();
// The widget palette can be stale after a runtime theme change, so the
// rows are styled from the application palette (always current).
const QPalette pal = qApp->palette();
const QColor base = pal.color(QPalette::Base);
const QColor highlight = pal.color(QPalette::Highlight);
p->fillRect(rect, selected ? UserListPainter::blend(base, highlight, dark ? 0.45 : 0.30) : base);
// State colour dot
const QColor dot = game.started() ? QColor(239, 68, 68)
: (game.player_count() >= game.max_players()) ? QColor(249, 115, 22)
: game.with_password() ? QColor(59, 130, 246)
: QColor(34, 197, 94);
p->setPen(Qt::NoPen);
p->setBrush(dot);
p->drawEllipse(QRectF(rect.left() + 9, rect.top() + (rect.height() - 8) / 2.0, 8, 8));
// Game title (bold, elided)
QFont tf = option.font;
tf.setBold(true);
p->setFont(tf);
p->setPen(pal.color(QPalette::Text));
const int textX = rect.left() + 26;
const int countW = 52;
const int titleW = rect.width() - textX - countW - 6;
p->drawText(QRect(textX, rect.top(), titleW, rect.height()), Qt::AlignVCenter | Qt::AlignLeft,
QFontMetrics(tf).elidedText(QString::fromStdString(game.description()), Qt::ElideRight, titleW));
// Player count
const bool full = game.player_count() >= game.max_players();
p->setFont(option.font);
p->setPen(full ? QColor(249, 115, 22) : pal.color(QPalette::Disabled, QPalette::Text));
p->drawText(QRect(rect.right() - countW - 4, rect.top(), countW, rect.height()),
Qt::AlignVCenter | Qt::AlignRight,
QStringLiteral("%1/%2").arg(game.player_count()).arg(game.max_players()));
// Row separator
QColor separator = pal.color(QPalette::Mid);
separator.setAlpha(90);
p->setPen(separator);
p->drawLine(rect.bottomLeft(), rect.bottomRight());
p->restore();
}
};
// ── UserInfoHeaderWidget ──────────────────────────────────────────────────────
UserInfoHeaderWidget::UserInfoHeaderWidget(QWidget *parent) : QWidget(parent)
{
setFixedHeight(HeaderHeight);
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
}
void UserInfoHeaderWidget::setUserData(const ServerInfo_User &_user,
bool _online,
const QPixmap &_avatar,
const QPixmap &_cardArt,
const CardArtParams &_params)
{
user = _user;
online = _online;
avatar = _avatar;
cardArt = _cardArt;
params = _params;
attribution.clear();
if (user.has_card_art_params()) {
const ExactCard card =
CardDatabaseManager::query()->getCard({QString::fromStdString(user.card_art_params().card_name()),
QString::fromStdString(user.card_art_params().card_provider_id())});
if (card) {
attribution = buildArtAttribution(card);
}
}
update();
}
void UserInfoHeaderWidget::paintEvent(QPaintEvent *)
{
QPainter p(this);
p.setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform | QPainter::TextAntialiasing);
const QRect rect = this->rect();
const UserLevelFlags level(user.user_level());
const QString userName = QString::fromStdString(user.name());
const QString privLevel = QString::fromStdString(user.privlevel());
const bool dark = themeManager && themeManager->isDarkModeActive();
const UserListPainter::Style style = UserListPainter::resolveStyle(qApp->palette(), dark);
// Palette surface
{
QLinearGradient bg(0, 0, rect.width(), 0);
bg.setColorAt(0, style.cardStart);
bg.setColorAt(1, style.cardEnd);
p.fillRect(rect, bg);
}
// ── Card art background ───────────────────────────────────────────────────
if (!cardArt.isNull()) {
// Same DPR normalization as UserListPainter::drawCardArt: the cache
// carries screen scaled pixmaps on HiDPI displays, the math below is
// in raw pixels.
QPixmap art = cardArt;
art.setDevicePixelRatio(1.0);
const int w = rect.width();
const int h = rect.height();
const int mL = qRound(w * params.marginPctL);
const int mR = qRound(w * params.marginPctR);
const int dW = w - mL - mR;
const double base = qMax(double(dW) / art.width(), double(h) / art.height());
const double scale = base * params.zoom;
const int sW = qRound(art.width() * scale);
const int sH = qRound(art.height() * scale);
const QPixmap scaled = art.scaled(sW, sH, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
// Clamp against stored zoom < 1, which can push srcX negative and silently
// underfill the strip with transparent padding
const int safeSrcX = qBound(0, (sW - dW) / 2, qMax(0, sW - dW));
const int safeSrcY = qBound(0, qRound((sH - h) * params.verticalOffset), qMax(0, sH - h));
QImage img =
scaled.copy(safeSrcX, safeSrcY, dW, h).toImage().convertToFormat(QImage::Format_ARGB32_Premultiplied);
{
QPainter mask(&img);
mask.setCompositionMode(QPainter::CompositionMode_DestinationIn);
QLinearGradient g(0, 0, img.width(), 0);
g.setColorAt(0.00, Qt::transparent);
g.setColorAt(0.18, Qt::white);
g.setColorAt(0.82, Qt::white);
g.setColorAt(1.00, Qt::transparent);
mask.fillRect(img.rect(), g);
}
p.setOpacity(0.48);
p.drawImage(mL, 0, img);
p.setOpacity(1.0);
}
// Bottom gradient overlay so avatar and text are always legible. The scrim
// is the palette's Window color so it reads naturally in either scheme.
{
const QColor scrim = qApp->palette().color(QPalette::Window);
QLinearGradient ov(0, 0, 0, rect.height());
ov.setColorAt(0.0, QColor(scrim.red(), scrim.green(), scrim.blue(), 0));
ov.setColorAt(0.55, QColor(scrim.red(), scrim.green(), scrim.blue(), 110));
ov.setColorAt(1.0, QColor(scrim.red(), scrim.green(), scrim.blue(), 230));
p.fillRect(rect, ov);
}
// ── Avatar ────────────────────────────────────────────────────────────────
const QColor accent = [&]() -> QColor {
if (level.testFlag(ServerInfo_User::IsAdmin)) {
return QColor(245, 158, 11);
}
if (level.testFlag(ServerInfo_User::IsDeveloper)) {
return QColor(185, 28, 28);
}
if (level.testFlag(ServerInfo_User::IsModerator)) {
return QColor(59, 130, 246);
}
if (level.testFlag(ServerInfo_User::IsJudge)) {
return QColor(168, 85, 247);
}
return QColor(100, 116, 139);
}();
const int ax = LeftPad;
const int ay = rect.height() - AvatarSize - 10;
const QRect ar(ax, ay, AvatarSize, AvatarSize);
QPainterPath clip;
clip.addEllipse(ar);
p.save();
p.setClipPath(clip);
if (!avatar.isNull()) {
p.drawPixmap(ar, avatar.scaled(ar.size(), Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation));
} else {
p.setPen(Qt::NoPen);
p.setBrush(UserListPainter::blend(accent, style.base, dark ? 0.45 : 0.72));
p.drawEllipse(ar);
const QPixmap pawn =
UserLevelPixmapGenerator::generatePixmap(AvatarPawnSize, level, user.pawn_colors(), false, privLevel);
p.drawPixmap(ar.center().x() - AvatarPawnSize / 2, ar.center().y() - AvatarPawnSize / 2, pawn);
}
p.restore();
// Status ring
p.setPen(QPen(online ? QColor(34, 197, 94) : style.ringOffline, 2.5));
p.setBrush(Qt::NoBrush);
p.drawEllipse(QRectF(ar).adjusted(-1.25, -1.25, 1.25, 1.25));
// ── Username + badge ──────────────────────────────────────────────────────
const int tx = ax + AvatarSize + AvatarToTextGap;
const int tw = rect.width() - tx - 8;
QFont nf = font();
nf.setBold(true);
nf.setPointSizeF(nf.pointSizeF() * 1.12);
p.setFont(nf);
p.setPen(online ? style.textOnline : style.textOffline);
p.drawText(QRect(tx, ay, tw, AvatarSize / 2 + 4), Qt::AlignBottom | Qt::AlignLeft,
QFontMetrics(nf).elidedText(userName, Qt::ElideRight, tw));
// Level / priv badge
struct
{
QString text;
QColor color;
} badge;
if (level.testFlag(ServerInfo_User::IsAdmin)) {
badge = {"ADMIN", QColor(245, 158, 11)};
} else if (level.testFlag(ServerInfo_User::IsDeveloper)) {
badge = {"DEV", QColor(185, 28, 28)};
} else if (level.testFlag(ServerInfo_User::IsModerator)) {
badge = {"MOD", QColor(59, 130, 246)};
} else if (level.testFlag(ServerInfo_User::IsJudge)) {
badge = {"JUDGE", QColor(168, 85, 247)};
} else if (privLevel == "VIP") {
badge = {"VIP", QColor(20, 184, 166)};
} else if (privLevel == "DONATOR") {
badge = {"DONATOR", QColor(249, 115, 22)};
}
if (!badge.text.isEmpty()) {
QFont bf = font();
bf.setPointSizeF(bf.pointSizeF() * 0.70);
bf.setBold(true);
p.setFont(bf);
const QFontMetrics bfm(bf);
const int bw = bfm.horizontalAdvance(badge.text) + 10;
const QRect br(tx, ay + AvatarSize / 2 + 6, bw, 15);
p.setPen(Qt::NoPen);
p.setBrush(UserListPainter::blend(badge.color, style.base, dark ? 0.55 : 0.78));
p.drawRoundedRect(br, 3, 3);
p.setPen(dark ? UserListPainter::blend(badge.color, Qt::white, 0.5)
: UserListPainter::blend(badge.color, Qt::black, 0.35));
p.drawText(br, Qt::AlignCenter, badge.text);
}
// The painter font at this point depends on whether a badge was drawn
// (badge font vs username font), so pin an explicit font for the pill.
p.setFont(font());
// Only show the attribution when there is actually art on screen: on a
// cache miss cardArt is null and the pill would float over the plain
// header with no art behind it.
if (!cardArt.isNull()) {
paintArtAttribution(p, rect, attribution, Qt::AlignRight | Qt::AlignBottom, 0.8);
}
}
// ── UserInfoPopup ─────────────────────────────────────────────────────────────
UserInfoPopup::UserInfoPopup(TabSupervisor *_ts,
AbstractClient *_client,
const QMap<QString, QPixmap> *_avatarCache,
const QMap<QString, QPixmap> *_cardArtCache,
const QMap<QString, CardArtParams> *_cardArtParamsMap,
QWidget *parent)
: QFrame(parent, Qt::Tool | Qt::FramelessWindowHint), ts(_ts), client(_client), avatarCache(_avatarCache),
cardArtCache(_cardArtCache), cardArtParamsMap(_cardArtParamsMap)
{
setAttribute(Qt::WA_ShowWithoutActivating);
setFixedWidth(PopupWidth);
setFrameShape(QFrame::NoFrame);
buildUi();
// Restyle the popup chrome when the theme or its color scheme changes.
if (themeManager) {
connect(themeManager, &ThemeManager::themeChanged, this, &UserInfoPopup::applyTheme);
}
}
void UserInfoPopup::buildUi()
{
auto *root = new QVBoxLayout(this);
root->setContentsMargins(0, 0, 0, 0);
root->setSpacing(0);
// Header
header = new UserInfoHeaderWidget(this);
root->addWidget(header);
// Action area, rebuilt per user
actionArea = new QWidget(this);
root->addWidget(actionArea);
// Thin separator
separator = new QFrame(this);
separator->setFrameShape(QFrame::HLine);
root->addWidget(separator);
// Games header row
auto *gh = new QHBoxLayout;
gh->setContentsMargins(10, 4, 8, 2);
gamesLabel = new QLabel(tr("Games"), this);
gh->addWidget(gamesLabel);
gh->addStretch();
refreshBtn = new QPushButton(QStringLiteral(""), this);
refreshBtn->setFixedSize(20, 20);
refreshBtn->setFlat(true);
connect(refreshBtn, &QPushButton::clicked, this, &UserInfoPopup::refreshGames);
gh->addWidget(refreshBtn);
root->addLayout(gh);
// Status label
gamesStatus = new QLabel(this);
gamesStatus->setAlignment(Qt::AlignCenter);
root->addWidget(gamesStatus);
// Games list
gamesModel = new QStandardItemModel(this);
gamesView = new QListView(this);
gamesView->setModel(gamesModel);
gamesView->setItemDelegate(new PopupGameDelegate(gamesView));
gamesView->setFrameShape(QFrame::NoFrame);
gamesView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
gamesView->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
gamesView->setMaximumHeight(220);
gamesView->setContextMenuPolicy(Qt::CustomContextMenu);
connect(gamesView, &QListView::customContextMenuRequested, this, &UserInfoPopup::onGamesContextMenu);
root->addWidget(gamesView);
// Close button, positioned absolutely in the top right corner
closeBtn = new QPushButton(QStringLiteral(""), this);
closeBtn->setFixedSize(22, 22);
closeBtn->setFlat(true);
connect(closeBtn, &QPushButton::clicked, this, &UserInfoPopup::closeRequested);
applyTheme();
}
void UserInfoPopup::applyTheme()
{
const bool dark = themeManager && themeManager->isDarkModeActive();
theme = PopupTheme::fromPalette(qApp->palette(), dark);
setStyleSheet(QStringLiteral("UserInfoPopup {"
" background:%1;"
" border:1px solid %2;"
" border-radius:8px;"
"}")
.arg(colorStr(theme.bg), colorStr(theme.border)));
actionArea->setStyleSheet(QStringLiteral("background:%1;").arg(colorStr(theme.bg)));
separator->setStyleSheet(QStringLiteral("color:%1; margin: 0 8px;").arg(colorStr(theme.border)));
gamesLabel->setStyleSheet(QStringLiteral("color:%1; font-size:11px; font-weight:bold; background:transparent;")
.arg(colorStr(theme.subText)));
refreshBtn->setStyleSheet(QStringLiteral("QPushButton{color:%1;border:none;font-size:14px;background:transparent;}"
"QPushButton:hover{color:%2;}")
.arg(colorStr(theme.subText), colorStr(theme.text)));
gamesStatus->setStyleSheet(QStringLiteral("color:%1; font-size:11px; padding:10px; background:transparent;")
.arg(colorStr(theme.statusText)));
gamesView->setStyleSheet(QStringLiteral("QListView{background:%1;border:none;}"
"QListView::item:selected{background:%2;}")
.arg(colorStr(theme.gamesRow), colorStr(theme.gamesSelected)));
closeBtn->setStyleSheet(
QStringLiteral("QPushButton{background:%1;color:%2;"
"border:none;border-radius:11px;font-size:10px;}"
"QPushButton:hover{color:%3;background:%4;}")
.arg(colorStr(theme.closeBg), colorStr(theme.subText), colorStr(theme.text), colorStr(theme.closeHover)));
header->update();
}
// ── Action button factory ─────────────────────────────────────────────────────
static QPushButton *makeBtn(const QString &label, const QString &tip, QWidget *p, const PopupTheme &t)
{
auto *b = new QPushButton(label, p);
b->setToolTip(tip);
b->setFixedHeight(26);
b->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
b->setStyleSheet(QStringLiteral("QPushButton{"
" background:%1;color:%2;border:1px solid %3;"
" border-radius:4px;font-size:11px;padding:0 4px;"
"}"
"QPushButton:hover{background:%4;color:%5;}"
"QPushButton:pressed{background:%6;}"
"QPushButton:disabled{color:%7;border-color:%3;}")
.arg(colorStr(t.buttonBg), colorStr(t.text), colorStr(t.buttonBorder), colorStr(t.buttonHover),
colorStr(t.text), colorStr(t.buttonPressed), colorStr(t.buttonDisabled)));
return b;
}
void UserInfoPopup::rebuildActionButtons(const ServerInfo_User &userInfo, bool online, bool isBuddy, bool isIgnored)
{
// Clear previous contents
delete actionArea->layout();
const auto old = actionArea->findChildren<QPushButton *>(QString{}, Qt::FindDirectChildrenOnly);
for (auto *w : old) {
w->deleteLater();
}
const QString name = QString::fromStdString(userInfo.name());
const auto ownLevel = UserLevelFlags(ts->getUserInfo()->user_level());
const bool isSelf = (name == QString::fromStdString(ts->getUserInfo()->name()));
const bool isMod = ownLevel.testFlag(ServerInfo_User::IsModerator);
const bool isAdmin = ownLevel.testFlag(ServerInfo_User::IsAdmin);
const auto their = UserLevelFlags(userInfo.user_level());
const bool isReg = their.testFlag(ServerInfo_User::IsRegistered);
auto *grid = new QGridLayout(actionArea);
grid->setContentsMargins(8, 6, 8, 6);
grid->setSpacing(4);
int row = 0, col = 0;
const int cols = 3;
auto add = [&](QPushButton *btn) {
grid->addWidget(btn, row, col);
if (++col == cols) {
col = 0;
++row;
}
};
// ── Always visible ────────────────────────────────────────────────────────
auto *chat = makeBtn(tr("Chat"), tr("Open private chat"), actionArea, theme);
chat->setEnabled(!isSelf && online);
connect(chat, &QPushButton::clicked, this, [this, name] { emit chatRequested(name); });
add(chat);
auto *prof = makeBtn(tr("Profile"), tr("View user profile"), actionArea, theme);
connect(prof, &QPushButton::clicked, this, [this, name] { emit detailsRequested(name); });
add(prof);
auto *games = makeBtn(tr("Games"), tr("Show this user's games"), actionArea, theme);
games->setEnabled(!isSelf && online);
connect(games, &QPushButton::clicked, this, [this, name] { emit showGamesRequested(name); });
add(games);
// ── Invite (only while the inviter has a joinable game for this user) ────
if (!isSelf && online && gameInviteAvailable && gameInviteAvailable(name)) {
auto *invite = makeBtn(tr("Invite"), tr("Invite to your game"), actionArea, theme);
connect(invite, &QPushButton::clicked, this, [this, name] { emit inviteRequested(name); });
add(invite);
}
// ── Buddy / ignore (registered users only) ────────────────────────────────
if (!isSelf && isReg) {
if (isBuddy) {
auto *b = makeBtn(tr(" Buddy"), tr("Remove from buddy list"), actionArea, theme);
connect(b, &QPushButton::clicked, this, [this, name] { emit removeBuddyRequested(name); });
add(b);
} else {
auto *b = makeBtn(tr("+ Buddy"), tr("Add to buddy list"), actionArea, theme);
connect(b, &QPushButton::clicked, this, [this, name] { emit addBuddyRequested(name); });
add(b);
}
if (isIgnored) {
auto *b = makeBtn(tr(" Ignore"), tr("Remove from ignore list"), actionArea, theme);
connect(b, &QPushButton::clicked, this, [this, name] { emit removeIgnoreRequested(name); });
add(b);
} else {
auto *b = makeBtn(tr("+ Ignore"), tr("Add to ignore list"), actionArea, theme);
connect(b, &QPushButton::clicked, this, [this, name] { emit addIgnoreRequested(name); });
add(b);
}
}
// ── Moderator actions ─────────────────────────────────────────────────────
if (!isSelf && (isMod || isAdmin)) {
if (col != 0) {
++row;
col = 0;
} // start mod section on a fresh row
auto *ban = makeBtn(tr("Ban"), tr("Ban from server"), actionArea, theme);
auto *warn = makeBtn(tr("Warn"), tr("Warn user"), actionArea, theme);
auto *bLog = makeBtn(tr("Ban log"), tr("View ban history"), actionArea, theme);
auto *wLog = makeBtn(tr("Warn log"), tr("View warning history"), actionArea, theme);
connect(ban, &QPushButton::clicked, this, [this, name] { emit banRequested(name); });
connect(warn, &QPushButton::clicked, this, [this, name] { emit warnRequested(name); });
connect(bLog, &QPushButton::clicked, this, [this, name] { emit banHistoryRequested(name); });
connect(wLog, &QPushButton::clicked, this, [this, name] { emit warnHistoryRequested(name); });
add(ban);
add(warn);
add(bLog);
add(wLog);
}
// ── Admin actions ─────────────────────────────────────────────────────────
if (!isSelf && isAdmin) {
auto *notes = makeBtn(tr("Notes"), tr("View admin notes"), actionArea, theme);
connect(notes, &QPushButton::clicked, this, [this, name] { emit adminNotesRequested(name); });
add(notes);
if (their.testFlag(ServerInfo_User::IsModerator)) {
auto *b = makeBtn(tr(" Mod"), tr("Demote from moderator"), actionArea, theme);
connect(b, &QPushButton::clicked, this, [this, name] { emit demoteFromModRequested(name); });
add(b);
} else if (isReg) {
auto *b = makeBtn(tr("+ Mod"), tr("Promote to moderator"), actionArea, theme);
connect(b, &QPushButton::clicked, this, [this, name] { emit promoteToModRequested(name); });
add(b);
}
if (their.testFlag(ServerInfo_User::IsJudge)) {
auto *b = makeBtn(tr(" Judge"), tr("Demote from judge"), actionArea, theme);
connect(b, &QPushButton::clicked, this, [this, name] { emit demoteFromJudgeRequested(name); });
add(b);
} else if (isReg) {
auto *b = makeBtn(tr("+ Judge"), tr("Promote to judge"), actionArea, theme);
connect(b, &QPushButton::clicked, this, [this, name] { emit promoteToJudgeRequested(name); });
add(b);
}
}
actionArea->adjustSize();
}
void UserInfoPopup::updateActionButtons(const ServerInfo_User &userInfo, bool online, bool isBuddy, bool isIgnored)
{
rebuildActionButtons(userInfo, online, isBuddy, isIgnored);
adjustSize();
}
void UserInfoPopup::onGamesContextMenu(const QPoint &pos)
{
const QModelIndex idx = gamesView->indexAt(pos);
if (!idx.isValid()) {
return;
}
const QVariant var = idx.data(PopupRoles::GameData);
if (!var.isValid()) {
return;
}
const ServerInfo_Game game = var.value<ServerInfo_Game>();
QMenu menu(this);
menu.setStyleSheet(
QStringLiteral("QMenu{background:%1;color:%2;border:1px solid %3;border-radius:4px;}"
"QMenu::item:selected{background:%4;}")
.arg(colorStr(theme.bg), colorStr(theme.text), colorStr(theme.border), colorStr(theme.buttonHover)));
const bool canJoin = !game.started() && game.player_count() < game.max_players();
QAction *join = menu.addAction(tr("Join game"));
join->setEnabled(canJoin);
QAction *spec = nullptr;
if (game.spectators_allowed()) {
spec = menu.addAction(tr("Spectate"));
}
const QAction *chosen = menu.exec(gamesView->viewport()->mapToGlobal(pos));
if (!chosen) {
return;
}
if (chosen == join) {
emit joinGameRequested(game.game_id(), game.room_id(), false);
} else if (spec && chosen == spec) {
emit joinGameRequested(game.game_id(), game.room_id(), true);
}
}
// ── showForUser ───────────────────────────────────────────────────────────────
void UserInfoPopup::refreshHeader()
{
if (currentUser.isEmpty()) {
return;
}
const QPixmap avatar = avatarCache ? avatarCache->value(currentUser) : QPixmap{};
const CardArtParams params = (cardArtParamsMap && cardArtParamsMap->contains(currentUser))
? cardArtParamsMap->value(currentUser)
: CardArtParams{};
const QString artKey = currentUser + u'|' + params.cardName + u'|' + params.cardProviderId;
const QPixmap cardArt = (cardArtCache && !params.cardName.isEmpty()) ? cardArtCache->value(artKey) : QPixmap{};
header->setUserData(currentUserInfo, currentOnline, avatar, cardArt, params);
}
void UserInfoPopup::showForUser(const QString &userName,
const ServerInfo_User &userInfo,
bool online,
bool isBuddy,
bool isIgnored)
{
currentUser = userName;
currentUserInfo = userInfo;
currentOnline = online;
// Header
refreshHeader();
// Actions
rebuildActionButtons(userInfo, online, isBuddy, isIgnored);
// Games list reset
gamesModel->clear();
gamesView->hide();
gamesStatus->setText(tr("Loading games…"));
gamesStatus->show();
// Close button, top right corner, above everything
closeBtn->move(PopupWidth - closeBtn->width() - 6, 6);
closeBtn->raise();
adjustSize();
fetchGames();
}
// ── Games fetch ───────────────────────────────────────────────────────────────
void UserInfoPopup::fetchGames()
{
if (!client || currentUser.isEmpty()) {
return;
}
Command_GetGamesOfUser cmd;
cmd.set_user_name(currentUser.toStdString());
const QString snapshot = currentUser;
PendingCommand *pend = client->prepareSessionCommand(cmd);
connect(pend, &PendingCommand::finished, this,
[this, snapshot](const Response &r) { onGamesReceived(r, snapshot); });
client->sendCommand(pend);
}
void UserInfoPopup::onGamesReceived(const Response &r, const QString &forUser)
{
if (forUser != currentUser) {
return; // stale response, different user showing now
}
gamesModel->clear();
if (r.response_code() != Response::RespOk) {
gamesStatus->setText(tr("Could not load games."));
gamesStatus->show();
gamesView->hide();
return;
}
const auto &resp = r.GetExtension(Response_GetGamesOfUser::ext);
if (resp.game_list_size() == 0) {
gamesStatus->setText(tr("No active games."));
gamesStatus->show();
gamesView->hide();
return;
}
for (int i = 0; i < resp.game_list_size(); ++i) {
auto *item = new QStandardItem;
item->setData(QVariant::fromValue(resp.game_list(i)), PopupRoles::GameData);
item->setEditable(false);
gamesModel->appendRow(item);
}
gamesStatus->hide();
gamesView->show();
// Fit exactly to the number of visible rows, scroll when more than 5
constexpr int rowH = 38; // must match PopupGameDelegate::sizeHint
constexpr int maxRows = 5;
const int count = gamesModel->rowCount();
const int visible = qMin(count, maxRows);
gamesView->setFixedHeight(visible * rowH + 2);
gamesView->setVerticalScrollBarPolicy(count > maxRows ? Qt::ScrollBarAlwaysOn : Qt::ScrollBarAlwaysOff);
adjustSize();
}
void UserInfoPopup::refreshGames()
{
gamesModel->clear();
gamesView->hide();
gamesStatus->setText(tr("Loading games…"));
gamesStatus->show();
fetchGames();
}
// ── Mouse events ──────────────────────────────────────────────────────────────
void UserInfoPopup::enterEvent(QEnterEvent *e)
{
QFrame::enterEvent(e);
emit mouseEnteredPopup();
}
void UserInfoPopup::leaveEvent(QEvent *e)
{
QFrame::leaveEvent(e);
emit mouseLeftPopup();
}