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Second-pass review notes for the shared-deck link flow (Cockatrice#7244): - FlowWidget arrow-key navigation is opt-in via addNavigableWidget, so combo/spin controls on the analytics flows keep their own arrow keys - isConnectedTo and the open-deck/join-game preconditions compare the configured server port alongside the host, so a same-host/different-port link cannot resolve its share token or game id on the wrong instance - the link sign-in dialog reuses an existing server entry's saved name instead of renaming it to the raw hostname - skipStartupAutoConnect is cleared once the launch chain connects, so a later mid-session declined link cannot fire the startup fallback - the plain-launch path of SingleInstanceManager no longer blocks on the primary's ACK - link- and server-supplied text is html-escaped in the confirm prompts and shared-deck preview so markup cannot spoof the shown messages |
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| .. | ||
| client | ||
| database/interface | ||
| filters | ||
| game | ||
| game_graphics | ||
| interface | ||
| main.cpp | ||
| main.h | ||
| single_instance_manager.cpp | ||
| single_instance_manager.h | ||