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Adds the server-side seams the tournament engine will plug into: - Dispatch ReportMatchResult / AdvanceTournament / TournamentSettingsSelect in processGameCommand; base implementations return RespContextError so regular games reject them safely - Server_AbstractPlayer::setDeck lets a backend install a deck into a player slot directly - Server_Room::getUserInterfaceByName resolves a room user by name for automated game setup Took 24 minutes |
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