mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-10 08:14:47 -07:00
With this update a new chat history definition is added on a per room bases which allows operators to specify the number of chat messages to store and present to the user on join. Please see the sample ini for room definitions.
625 lines
26 KiB
C++
625 lines
26 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QSqlQuery>
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#include <QFile>
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#include <QTimer>
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#include <QDateTime>
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#include <QDebug>
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#include <QString>
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#include <iostream>
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#include "servatrice.h"
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#include "servatrice_database_interface.h"
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#include "servatrice_connection_pool.h"
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#include "server_room.h"
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#include "settingscache.h"
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#include "serversocketinterface.h"
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#include "isl_interface.h"
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#include "server_logger.h"
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#include "main.h"
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#include "decklist.h"
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#include "smtpclient.h"
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#include "pb/event_server_message.pb.h"
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#include "pb/event_server_shutdown.pb.h"
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#include "pb/event_connection_closed.pb.h"
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#include "featureset.h"
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Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent)
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: QTcpServer(parent),
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server(_server)
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{
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if (_numberPools == 0) {
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server->setThreaded(false);
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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server->addDatabaseInterface(thread(), newDatabaseInterface);
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newDatabaseInterface->initDatabase(_sqlDatabase);
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connectionPools.append(newPool);
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} else
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for (int i = 0; i < _numberPools; ++i) {
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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QThread *newThread = new QThread;
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newThread->setObjectName("pool_" + QString::number(i));
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newPool->moveToThread(newThread);
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newDatabaseInterface->moveToThread(newThread);
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server->addDatabaseInterface(newThread, newDatabaseInterface);
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newThread->start();
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QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase));
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connectionPools.append(newPool);
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}
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}
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Servatrice_GameServer::~Servatrice_GameServer()
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{
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for (int i = 0; i < connectionPools.size(); ++i) {
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logger->logMessage(QString("Closing pool %1...").arg(i));
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QThread *poolThread = connectionPools[i]->thread();
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connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
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poolThread->wait();
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}
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}
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#if QT_VERSION < 0x050000
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void Servatrice_GameServer::incomingConnection(int socketDescriptor)
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#else
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void Servatrice_GameServer::incomingConnection(qintptr socketDescriptor)
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#endif
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{
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// Determine connection pool with smallest client count
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int minClientCount = -1;
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int poolIndex = -1;
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QStringList debugStr;
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for (int i = 0; i < connectionPools.size(); ++i) {
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const int clientCount = connectionPools[i]->getClientCount();
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if ((poolIndex == -1) || (clientCount < minClientCount)) {
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minClientCount = clientCount;
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poolIndex = i;
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}
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debugStr.append(QString::number(clientCount));
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}
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qDebug() << "Pool utilisation:" << debugStr;
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Servatrice_ConnectionPool *pool = connectionPools[poolIndex];
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ServerSocketInterface *ssi = new ServerSocketInterface(server, pool->getDatabaseInterface());
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ssi->moveToThread(pool->thread());
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pool->addClient();
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connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
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QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
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}
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#if QT_VERSION < 0x050000
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void Servatrice_IslServer::incomingConnection(int socketDescriptor)
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#else
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void Servatrice_IslServer::incomingConnection(qintptr socketDescriptor)
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#endif
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{
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QThread *thread = new QThread;
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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thread->start();
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QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
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}
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Servatrice::Servatrice(QObject *parent)
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: Server(true, parent), uptime(0), shutdownTimer(0), isFirstShutdownMessage(true)
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{
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qRegisterMetaType<QSqlDatabase>("QSqlDatabase");
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}
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Servatrice::~Servatrice()
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{
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gameServer->close();
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prepareDestroy();
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}
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bool Servatrice::initServer()
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{
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serverName = settingsCache->value("server/name", "My Cockatrice server").toString();
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serverId = settingsCache->value("server/id", 0).toInt();
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clientIdRequired = settingsCache->value("server/requireclientid",0).toBool();
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regServerOnly = settingsCache->value("authentication/regonly", 0).toBool();
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const QString authenticationMethodStr = settingsCache->value("authentication/method").toString();
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if (authenticationMethodStr == "sql") {
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qDebug() << "Authenticating method: sql";
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authenticationMethod = AuthenticationSql;
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} else if(authenticationMethodStr == "password") {
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qDebug() << "Authenticating method: password";
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authenticationMethod = AuthenticationPassword;
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} else {
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if (regServerOnly) {
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qDebug() << "Registration only server enabled but no authentication method defined: Error.";
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return false;
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}
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qDebug() << "Authenticating method: none";
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authenticationMethod = AuthenticationNone;
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}
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qDebug() << "Store Replays: " << settingsCache->value("game/store_replays", true).toBool();
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qDebug() << "Client ID Required: " << clientIdRequired;
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bool maxUserLimitEnabled = settingsCache->value("security/enable_max_user_limit", false).toBool();
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qDebug() << "Maximum user limit enabled: " << maxUserLimitEnabled;
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if (maxUserLimitEnabled){
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int maxUserLimit = settingsCache->value("security/max_users_total", 500).toInt();
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qDebug() << "Maximum user limit: " << maxUserLimit;
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}
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bool registrationEnabled = settingsCache->value("registration/enabled", false).toBool();
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bool requireEmailForRegistration = settingsCache->value("registration/requireemail", true).toBool();
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qDebug() << "Registration enabled: " << regServerOnly;
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if (registrationEnabled)
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qDebug() << "Require email address to register: " << requireEmailForRegistration;
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FeatureSet features;
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features.initalizeFeatureList(serverRequiredFeatureList);
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requiredFeatures = settingsCache->value("server/requiredfeatures","").toString();
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QStringList listReqFeatures = requiredFeatures.split(",", QString::SkipEmptyParts);
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if (!listReqFeatures.isEmpty())
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foreach(QString reqFeature, listReqFeatures)
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features.enableRequiredFeature(serverRequiredFeatureList,reqFeature);
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qDebug() << "Required client features: " << serverRequiredFeatureList;
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QString dbTypeStr = settingsCache->value("database/type").toString();
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if (dbTypeStr == "mysql")
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databaseType = DatabaseMySql;
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else
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databaseType = DatabaseNone;
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servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
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setDatabaseInterface(servatriceDatabaseInterface);
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if (databaseType != DatabaseNone) {
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settingsCache->beginGroup("database");
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dbPrefix = settingsCache->value("prefix").toString();
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bool dbOpened =
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servatriceDatabaseInterface->initDatabase("QMYSQL",
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settingsCache->value("hostname").toString(),
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settingsCache->value("database").toString(),
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settingsCache->value("user").toString(),
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settingsCache->value("password").toString());
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settingsCache->endGroup();
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if (!dbOpened) {
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qDebug() << "Failed to open database";
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return false;
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}
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updateServerList();
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qDebug() << "Clearing previous sessions...";
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servatriceDatabaseInterface->clearSessionTables();
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}
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const QString roomMethod = settingsCache->value("rooms/method").toString();
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if (roomMethod == "sql") {
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QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, permissionlevel, auto_join, join_message, chat_history_size from {prefix}_rooms order by id asc");
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servatriceDatabaseInterface->execSqlQuery(query);
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while (query->next()) {
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QSqlQuery *query2 = servatriceDatabaseInterface->prepareQuery("select name from {prefix}_rooms_gametypes where id_room = :id_room");
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query2->bindValue(":id_room", query->value(0).toInt());
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servatriceDatabaseInterface->execSqlQuery(query2);
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QStringList gameTypes;
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while (query2->next())
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gameTypes.append(query2->value(0).toString());
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addRoom(new Server_Room(query->value(0).toInt(),
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query->value(6).toInt(),
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query->value(1).toString(),
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query->value(2).toString(),
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query->value(3).toString().toLower(),
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query->value(4).toInt(),
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query->value(5).toString(),
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gameTypes,
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this
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));
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}
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} else {
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int size = settingsCache->beginReadArray("rooms/roomlist");
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for (int i = 0; i < size; ++i) {
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settingsCache->setArrayIndex(i);
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QStringList gameTypes;
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int size2 = settingsCache->beginReadArray("game_types");
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for (int j = 0; j < size2; ++j) {
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settingsCache->setArrayIndex(j);
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gameTypes.append(settingsCache->value("name").toString());
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}
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settingsCache->endArray();
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Server_Room *newRoom = new Server_Room(
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i,
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settingsCache->value("chathistorysize").toInt(),
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settingsCache->value("name").toString(),
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settingsCache->value("description").toString(),
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settingsCache->value("permissionlevel").toString().toLower(),
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settingsCache->value("autojoin").toBool(),
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settingsCache->value("joinmessage").toString(),
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gameTypes,
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this
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);
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addRoom(newRoom);
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}
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if(size==0)
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{
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// no room defined in config, add a dummy one
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Server_Room *newRoom = new Server_Room(
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0,
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100,
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"General room",
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"Play anything here.",
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"none",
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true,
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"",
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QStringList("Standard"),
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this
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);
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addRoom(newRoom);
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}
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settingsCache->endArray();
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}
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updateLoginMessage();
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maxGameInactivityTime = settingsCache->value("game/max_game_inactivity_time", 120).toInt();
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maxPlayerInactivityTime = settingsCache->value("server/max_player_inactivity_time", 15).toInt();
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pingClockInterval = settingsCache->value("server/clientkeepalive", 1).toInt();
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maxUsersPerAddress = settingsCache->value("security/max_users_per_address", 4).toInt();
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messageCountingInterval = settingsCache->value("security/message_counting_interval", 10).toInt();
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maxMessageCountPerInterval = settingsCache->value("security/max_message_count_per_interval", 15).toInt();
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maxMessageSizePerInterval = settingsCache->value("security/max_message_size_per_interval", 1000).toInt();
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maxGamesPerUser = settingsCache->value("security/max_games_per_user", 5).toInt();
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commandCountingInterval = settingsCache->value("game/command_counting_interval", 10).toInt();
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maxCommandCountPerInterval = settingsCache->value("game/max_command_count_per_interval", 20).toInt();
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try { if (settingsCache->value("servernetwork/active", 0).toInt()) {
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qDebug() << "Connecting to ISL network.";
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const QString certFileName = settingsCache->value("servernetwork/ssl_cert").toString();
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const QString keyFileName = settingsCache->value("servernetwork/ssl_key").toString();
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qDebug() << "Loading certificate...";
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QFile certFile(certFileName);
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if (!certFile.open(QIODevice::ReadOnly))
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throw QString("Error opening certificate file: %1").arg(certFileName);
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QSslCertificate cert(&certFile);
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#if QT_VERSION < 0x050000
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if (!cert.isValid())
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throw(QString("Invalid certificate."));
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#else
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const QDateTime currentTime = QDateTime::currentDateTime();
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if(currentTime < cert.effectiveDate() ||
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currentTime > cert.expiryDate() ||
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cert.isBlacklisted())
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throw(QString("Invalid certificate."));
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#endif
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qDebug() << "Loading private key...";
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QFile keyFile(keyFileName);
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if (!keyFile.open(QIODevice::ReadOnly))
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throw QString("Error opening private key file: %1").arg(keyFileName);
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QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
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if (key.isNull())
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throw QString("Invalid private key.");
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QMutableListIterator<ServerProperties> serverIterator(serverList);
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while (serverIterator.hasNext()) {
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const ServerProperties &prop = serverIterator.next();
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if (prop.cert == cert) {
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serverIterator.remove();
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continue;
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}
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QThread *thread = new QThread;
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thread->setObjectName("isl_" + QString::number(prop.id));
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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thread->start();
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QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
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}
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const int networkPort = settingsCache->value("servernetwork/port", 14747).toInt();
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qDebug() << "Starting ISL server on port" << networkPort;
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islServer = new Servatrice_IslServer(this, cert, key, this);
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if (islServer->listen(QHostAddress::Any, networkPort))
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qDebug() << "ISL server listening.";
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else
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throw QString("islServer->listen()");
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} } catch (QString error) {
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qDebug() << "ERROR --" << error;
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return false;
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}
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pingClock = new QTimer(this);
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connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
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pingClock->start(pingClockInterval * 1000);
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int statusUpdateTime = settingsCache->value("server/statusupdate", 15000).toInt();
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statusUpdateClock = new QTimer(this);
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connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
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if (statusUpdateTime != 0) {
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qDebug() << "Starting status update clock, interval " << statusUpdateTime << " ms";
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statusUpdateClock->start(statusUpdateTime);
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}
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const int numberPools = settingsCache->value("server/number_pools", 1).toInt();
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gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this);
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gameServer->setMaxPendingConnections(1000);
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const int gamePort = settingsCache->value("server/port", 4747).toInt();
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qDebug() << "Starting server on port" << gamePort;
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if (gameServer->listen(QHostAddress::Any, gamePort))
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qDebug() << "Server listening.";
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else {
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qDebug() << "gameServer->listen(): Error:" << gameServer->errorString();
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return false;
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}
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return true;
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}
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void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface)
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{
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databaseInterfaces.insert(thread, databaseInterface);
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}
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void Servatrice::updateServerList()
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{
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qDebug() << "Updating server list...";
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serverListMutex.lock();
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serverList.clear();
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QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, ssl_cert, hostname, address, game_port, control_port from {prefix}_servers order by id asc");
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servatriceDatabaseInterface->execSqlQuery(query);
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while (query->next()) {
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ServerProperties prop(query->value(0).toInt(), QSslCertificate(query->value(1).toString().toUtf8()), query->value(2).toString(), QHostAddress(query->value(3).toString()), query->value(4).toInt(), query->value(5).toInt());
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serverList.append(prop);
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qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6").arg(prop.id).arg(QString(prop.cert.digest().toHex())).arg(prop.hostname).arg(prop.address.toString()).arg(prop.gamePort).arg(prop.controlPort);
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}
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serverListMutex.unlock();
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}
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QList<ServerProperties> Servatrice::getServerList() const
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{
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serverListMutex.lock();
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QList<ServerProperties> result = serverList;
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serverListMutex.unlock();
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return result;
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}
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int Servatrice::getUsersWithAddress(const QHostAddress &address) const
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{
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int result = 0;
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QReadLocker locker(&clientsLock);
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for (int i = 0; i < clients.size(); ++i)
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if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
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++result;
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return result;
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}
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QList<ServerSocketInterface *> Servatrice::getUsersWithAddressAsList(const QHostAddress &address) const
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{
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QList<ServerSocketInterface *> result;
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QReadLocker locker(&clientsLock);
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for (int i = 0; i < clients.size(); ++i)
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if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
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result.append(static_cast<ServerSocketInterface *>(clients[i]));
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return result;
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}
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void Servatrice::updateLoginMessage()
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{
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if (!servatriceDatabaseInterface->checkSql())
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return;
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QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select message from {prefix}_servermessages where id_server = :id_server order by timest desc limit 1");
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query->bindValue(":id_server", serverId);
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if (servatriceDatabaseInterface->execSqlQuery(query))
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if (query->next()) {
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const QString newLoginMessage = query->value(0).toString();
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loginMessageMutex.lock();
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loginMessage = newLoginMessage;
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loginMessageMutex.unlock();
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Event_ServerMessage event;
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event.set_message(newLoginMessage.toStdString());
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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QMapIterator<QString, Server_ProtocolHandler *> usersIterator(users);
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while (usersIterator.hasNext())
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usersIterator.next().value()->sendProtocolItem(*se);
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delete se;
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}
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}
|
|
|
|
void Servatrice::statusUpdate()
|
|
{
|
|
if (!servatriceDatabaseInterface->checkSql())
|
|
return;
|
|
|
|
const int uc = getUsersCount(); // for correct mutex locking order
|
|
const int gc = getGamesCount();
|
|
|
|
uptime += statusUpdateClock->interval() / 1000;
|
|
|
|
txBytesMutex.lock();
|
|
quint64 tx = txBytes;
|
|
txBytes = 0;
|
|
txBytesMutex.unlock();
|
|
rxBytesMutex.lock();
|
|
quint64 rx = rxBytes;
|
|
rxBytes = 0;
|
|
rxBytesMutex.unlock();
|
|
|
|
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("insert into {prefix}_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)");
|
|
query->bindValue(":id", serverId);
|
|
query->bindValue(":uptime", uptime);
|
|
query->bindValue(":users_count", uc);
|
|
query->bindValue(":games_count", gc);
|
|
query->bindValue(":tx", tx);
|
|
query->bindValue(":rx", rx);
|
|
servatriceDatabaseInterface->execSqlQuery(query);
|
|
|
|
// send activation emails
|
|
bool registrationEnabled = settingsCache->value("registration/enabled", false).toBool();
|
|
bool requireEmailForRegistration = settingsCache->value("registration/requireemail", true).toBool();
|
|
if (registrationEnabled && requireEmailForRegistration)
|
|
{
|
|
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select a.name, b.email, b.token from {prefix}_activation_emails a left join {prefix}_users b on a.name = b.name");
|
|
if (!servatriceDatabaseInterface->execSqlQuery(query))
|
|
return;
|
|
|
|
QSqlQuery *queryDelete = servatriceDatabaseInterface->prepareQuery("delete from {prefix}_activation_emails where name = :name");
|
|
|
|
while (query->next()) {
|
|
const QString userName = query->value(0).toString();
|
|
const QString emailAddress = query->value(1).toString();
|
|
const QString token = query->value(2).toString();
|
|
|
|
if(smtpClient->enqueueActivationTokenMail(userName, emailAddress, token))
|
|
{
|
|
queryDelete->bindValue(":name", userName);
|
|
servatriceDatabaseInterface->execSqlQuery(queryDelete);
|
|
}
|
|
}
|
|
|
|
smtpClient->sendAllEmails();
|
|
}
|
|
}
|
|
|
|
void Servatrice::scheduleShutdown(const QString &reason, int minutes)
|
|
{
|
|
shutdownReason = reason;
|
|
shutdownMinutes = minutes + 1;
|
|
if (minutes > 0) {
|
|
shutdownTimer = new QTimer;
|
|
connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
|
|
shutdownTimer->start(60000);
|
|
}
|
|
shutdownTimeout();
|
|
}
|
|
|
|
void Servatrice::incTxBytes(quint64 num)
|
|
{
|
|
txBytesMutex.lock();
|
|
txBytes += num;
|
|
txBytesMutex.unlock();
|
|
}
|
|
|
|
void Servatrice::incRxBytes(quint64 num)
|
|
{
|
|
rxBytesMutex.lock();
|
|
rxBytes += num;
|
|
rxBytesMutex.unlock();
|
|
}
|
|
|
|
void Servatrice::shutdownTimeout()
|
|
{
|
|
--shutdownMinutes;
|
|
|
|
if (shutdownMinutes <= 5 || isFirstShutdownMessage || shutdownMinutes % 10 == 0) {
|
|
isFirstShutdownMessage = false;
|
|
SessionEvent *se;
|
|
if (shutdownMinutes) {
|
|
Event_ServerShutdown event;
|
|
event.set_reason(shutdownReason.toStdString());
|
|
event.set_minutes(shutdownMinutes);
|
|
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
|
} else {
|
|
Event_ConnectionClosed event;
|
|
event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
|
|
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
|
}
|
|
|
|
clientsLock.lockForRead();
|
|
for (int i = 0; i < clients.size(); ++i)
|
|
clients[i]->sendProtocolItem(*se);
|
|
clientsLock.unlock();
|
|
delete se;
|
|
|
|
if (!shutdownMinutes)
|
|
deleteLater();
|
|
}
|
|
}
|
|
|
|
bool Servatrice::islConnectionExists(int serverId) const
|
|
{
|
|
// Only call with islLock locked at least for reading
|
|
|
|
return islInterfaces.contains(serverId);
|
|
}
|
|
|
|
void Servatrice::addIslInterface(int serverId, IslInterface *interface)
|
|
{
|
|
// Only call with islLock locked for writing
|
|
|
|
islInterfaces.insert(serverId, interface);
|
|
connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
|
|
connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
|
|
connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this, SLOT(externalRoomUserJoined(int, ServerInfo_User)));
|
|
connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
|
|
connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString)));
|
|
connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
|
|
connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
|
|
connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
|
|
connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64)));
|
|
connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
|
|
}
|
|
|
|
void Servatrice::removeIslInterface(int serverId)
|
|
{
|
|
// Only call with islLock locked for writing
|
|
|
|
// XXX we probably need to delete everything that belonged to it...
|
|
islInterfaces.remove(serverId);
|
|
}
|
|
|
|
void Servatrice::doSendIslMessage(const IslMessage &msg, int serverId)
|
|
{
|
|
QReadLocker locker(&islLock);
|
|
|
|
if (serverId == -1) {
|
|
QMapIterator<int, IslInterface *> islIterator(islInterfaces);
|
|
while (islIterator.hasNext())
|
|
islIterator.next().value()->transmitMessage(msg);
|
|
} else {
|
|
IslInterface *interface = islInterfaces.value(serverId);
|
|
if (interface)
|
|
interface->transmitMessage(msg);
|
|
}
|
|
}
|