Cockatrice/cockatrice/src/interface/palette_editor/palette_generator.cpp
Lukas Brübach db4e07e55d [Icons] Keep semantic red and green on themed glyphs
The one-glyph cutover recolored every icon from a single palette role, so a
disabled deck, a not-ready player and a remove button all lost the red or green
that carried their meaning.

Add Positive and Negative application colors beside the accents, ship
scheme-appropriate defaults for every theme, and resolve them through
ThemeManager. Icons now take an IconTint: a palette role for structural glyphs,
or a semantic role for states and add/remove actions. A disabled semantic icon
falls back to the disabled foreground; on a selected row a semantic tint keeps
its color only while it stays legible on the highlight, and a palette tint keeps
the existing WindowText -> HighlightedText swap.
2026-11-04 18:39:57 +01:00

222 lines
No EOL
9.6 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include "palette_generator.h"
#include "../theme_config.h"
#include <QColor>
#include <QMap>
#include <QPalette>
#include <QtGlobal>
#include <qnamespace.h>
#include <qnumeric.h>
// ════════════════════════════════════════════════════════════════════════════
// PaletteGenerator::fromAccent
//
// Three intensity bands:
// 0–30 Subtle — Highlight / links / BrightText take on the hue;
// backgrounds stay neutral grey.
// 30–70 Accented — Button, ToolTipBase, AlternateBase, shading tint in;
// backgrounds get a faint hue wash.
// 70–100 Chromatic— Window and Base pick up real saturation; the whole
// application reads as that colour, text stays readable.
//
// Key principles:
// • Quadratic saturation curve: low end feels truly subtle, top is vivid.
// • Each role has its own saturation ceiling; buttons always pop above window.
// • Base stays near-white / near-black regardless of intensity for legibility.
// • Button text contrast is computed from the real button color, not assumed.
// • Tooltip blends from classic yellow to hue-tinted above intensity ~25.
// • 3D shading ladder (Light→Shadow) carries the same hue for coherence.
// • Disabled: text → mid-gray, backgrounds → match Window.
// • Inactive Highlight fades to a near-bg tone so it doesn't compete.
// ════════════════════════════════════════════════════════════════════════════
namespace PaletteGenerator
{
PaletteConfig fromAccent(const QColor &accent, int intensity, const QString &scheme)
{
PaletteConfig cfg;
const bool dark = scheme.compare("Dark", Qt::CaseInsensitive) == 0;
const double t = intensity / 100.0; // 0.0 – 1.0
int h = accent.hslHue();
const bool achromatic = (h < 0);
if (achromatic) {
h = 0;
}
// Saturation budgets
// Quadratic ease-in means the subtle end is genuinely subtle and the
// full end is bold without being garish.
auto sat = [&](double maxSat) -> int {
if (achromatic) {
return 0;
}
return qRound(maxSat * t * t);
};
const int satWindow = sat(dark ? 80.0 : 90.0);
const int satBase = sat(dark ? 25.0 : 20.0); // text areas stay near-white/black
const int satAlt = sat(dark ? 90.0 : 100.0);
const int satButton = sat(dark ? 120.0 : 130.0); // buttons pop above the bg
const int satTooltip = sat(dark ? 90.0 : 80.0);
const int satHighlight = achromatic ? 0 : qRound(accent.hslSaturation() * (0.45 + 0.55 * t));
const int satShadeHi = sat(dark ? 60.0 : 50.0); // Light / Midlight
const int satShadeLo = sat(dark ? 90.0 : 70.0); // Mid / Dark
// Per-role lightness
// Nudge lightness slightly as saturation rises to compensate for the
// Helmholtz-Kohlrausch effect (saturated colors look lighter/heavier).
const int winL = dark ? (28 + qRound(t * 8)) : (242 - qRound(t * 6));
const int baseL = dark ? (43 + qRound(t * 6)) : 252;
const int altL = dark ? (36 + qRound(t * 9)) : (234 - qRound(t * 5));
const int btnL = dark ? (56 + qRound(t * 10)) : (230 - qRound(t * 10));
const int tipL = dark ? (52 + qRound(t * 8)) : (248 - qRound(t * 6));
// Highlight color
QColor hl;
if (achromatic) {
hl = dark ? QColor(105, 105, 105) : QColor(95, 95, 95);
} else if (dark) {
int L = qBound(105, accent.lightness() + qRound(45.0 * (1.0 - t)), 215);
hl = QColor::fromHsl(h, qMin(255, satHighlight), L);
} else {
int L = qBound(50, accent.lightness() - qRound(25.0 * t), 180);
hl = QColor::fromHsl(h, qMin(255, satHighlight), L);
}
const double hlLuma = 0.299 * hl.red() + 0.587 * hl.green() + 0.114 * hl.blue();
const QColor hlText = (hlLuma > 135) ? Qt::black : Qt::white;
// Local helpers
using CR = QPalette::ColorRole;
using CG = QPalette::ColorGroup;
auto hsl = [&](int lightness, int s) -> QColor {
return QColor::fromHsl(h, qBound(0, s, 255), qBound(0, lightness, 255));
};
auto textOn = [](const QColor &bg) -> QColor {
double luma = 0.299 * bg.red() + 0.587 * bg.green() + 0.114 * bg.blue();
return (luma > 135) ? Qt::black : Qt::white;
};
auto set3 = [&](CR role, QColor active, QColor disabled, QColor inactive) {
cfg.colors[CG::Active][role] = active;
cfg.colors[CG::Disabled][role] = disabled;
cfg.colors[CG::Inactive][role] = inactive;
};
auto setAll = [&](CR role, QColor c) { set3(role, c, c, c); };
// Tooltip: blend classic yellow → hue-tinted above t≈0.20
QColor bg_tip;
if (achromatic || t < 0.20) {
bg_tip = QColor(255, 255, 220);
} else {
QColor tinted = hsl(tipL, satTooltip);
double blend = qMin(1.0, (t - 0.20) / 0.55);
QColor yellow(255, 255, 220);
bg_tip = QColor(qRound(yellow.red() * (1.0 - blend) + tinted.red() * blend),
qRound(yellow.green() * (1.0 - blend) + tinted.green() * blend),
qRound(yellow.blue() * (1.0 - blend) + tinted.blue() * blend));
}
// Backgrounds
const QColor bg_win = hsl(winL, satWindow);
const QColor bg_base = hsl(baseL, satBase);
const QColor bg_alt = hsl(altL, satAlt);
const QColor bg_btn = hsl(btnL, satButton);
set3(CR::Window, bg_win, bg_win, bg_win);
set3(CR::Base, bg_base, bg_win, bg_base);
set3(CR::AlternateBase, bg_alt, bg_alt, bg_alt);
set3(CR::Button, bg_btn, bg_win, bg_btn);
set3(CR::ToolTipBase, bg_tip, bg_tip, bg_tip);
// Foreground text
const QColor winText = dark ? Qt::white : Qt::black;
const QColor disText = dark ? QColor(157, 157, 157) : QColor(120, 120, 120);
const QColor disBtnText = dark ? QColor(120, 120, 120) : QColor(150, 150, 150);
set3(CR::WindowText, winText, disText, winText);
set3(CR::Text, winText, disText, winText);
set3(CR::ButtonText, textOn(bg_btn), disBtnText, textOn(bg_btn));
setAll(CR::ToolTipText, textOn(bg_tip));
const QColor phAlpha = dark ? QColor(255, 255, 255, 110) : QColor(0, 0, 0, 110);
const QColor phDis = dark ? QColor(255, 255, 255, 70) : QColor(0, 0, 0, 70);
set3(CR::PlaceholderText, phAlpha, phDis, phAlpha);
// Highlight / selection
const QColor inactiveHl = hsl(winL + (dark ? 14 : -10), satWindow);
cfg.colors[CG::Active][CR::Highlight] = hl;
cfg.colors[CG::Disabled][CR::Highlight] = inactiveHl;
cfg.colors[CG::Inactive][CR::Highlight] = inactiveHl;
cfg.colors[CG::Active][CR::HighlightedText] = hlText;
cfg.colors[CG::Disabled][CR::HighlightedText] = disText;
cfg.colors[CG::Inactive][CR::HighlightedText] = dark ? Qt::white : Qt::black;
// Accent: same primary hue as Highlight, so palettes derived from a
// QuickSetup accent always carry a matching Accent role.
#if QT_VERSION >= QT_VERSION_CHECK(6, 6, 0)
set3(CR::Accent, hl, disText, hl);
#endif
// Application role colors: Strong tracks the primary accent, while Soft is
// the lightened, desaturated companion used for button-gradient highlights.
cfg.appColors[AppColor::AccentStrong] = hl;
cfg.appColors[AppColor::AccentSoft] = hsl(accent.lightness() + 60, qRound(accent.hslSaturation() * 70 / 100.0));
// Semantic roles stay independent of the accent: a generated palette must
// still paint add/ready green and remove/not-ready red.
cfg.appColors[AppColor::Positive] = defaultAppColor(AppColor::Positive, dark);
cfg.appColors[AppColor::Negative] = defaultAppColor(AppColor::Negative, dark);
// BrightText
QColor bright;
if (achromatic) {
bright = dark ? Qt::white : Qt::black;
} else if (dark) {
bright = QColor::fromHsl(h, qMin(255, satHighlight + 25), qMin(235, hl.lightness() + 50));
} else {
bright = Qt::white;
}
setAll(CR::BrightText, bright);
// Links
QColor link, linkV;
if (achromatic) {
link = dark ? QColor(100, 200, 255) : QColor(0, 0, 210);
linkV = dark ? QColor(200, 100, 255) : QColor(128, 0, 180);
} else if (dark) {
link = QColor::fromHsl(h, qMin(255, satHighlight), qMin(230, hl.lightness() + 75));
linkV = QColor::fromHsl((h + 30) % 360, qMin(255, satHighlight), qMin(215, hl.lightness() + 55));
} else {
link = QColor::fromHsl(h, qMin(255, satHighlight), qMax(40, hl.lightness() - 75));
linkV = QColor::fromHsl((h + 30) % 360, qMin(255, satHighlight), qMax(30, hl.lightness() - 95));
}
set3(CR::Link, link, dark ? QColor(48, 140, 198) : QColor(0, 0, 255), link);
set3(CR::LinkVisited, linkV, dark ? QColor(180, 80, 255) : QColor(255, 0, 255), linkV);
// 3D / frame shading
if (dark) {
setAll(CR::Light, hsl(115, qMin(255, satShadeHi)));
setAll(CR::Midlight, hsl(82, qMin(255, satShadeHi)));
setAll(CR::Mid, hsl(37, satShadeLo));
setAll(CR::Dark, hsl(22, satShadeLo));
setAll(CR::Shadow, Qt::black);
} else {
setAll(CR::Light, Qt::white);
setAll(CR::Midlight, hsl(226, qMin(255, satShadeHi)));
setAll(CR::Mid, hsl(158, satShadeLo));
setAll(CR::Dark, hsl(148, satShadeLo));
// Shadow stays neutral — tinting it makes the UI look bruised
cfg.colors[CG::Active][CR::Shadow] = QColor(105, 105, 105);
cfg.colors[CG::Disabled][CR::Shadow] = Qt::black;
cfg.colors[CG::Inactive][CR::Shadow] = QColor(105, 105, 105);
}
return cfg;
}
} // namespace PaletteGenerator