Cockatrice/cockatrice/themes
Lukas Brübach db4e07e55d [Icons] Keep semantic red and green on themed glyphs
The one-glyph cutover recolored every icon from a single palette role, so a
disabled deck, a not-ready player and a remove button all lost the red or green
that carried their meaning.

Add Positive and Negative application colors beside the accents, ship
scheme-appropriate defaults for every theme, and resolve them through
ThemeManager. Icons now take an IconTint: a palette role for structural glyphs,
or a semantic role for states and add/remove actions. A disabled semantic icon
falls back to the disabled foreground; on a selected row a semantic tint keeps
its color only while it stays legible on the highlight, and a palette tint keeps
the existing WindowText -> HighlightedText swap.
2026-11-04 18:39:57 +01:00
..
Fabric [Icons] Keep semantic red and green on themed glyphs 2026-11-04 18:39:57 +01:00
Fusion [Icons] Keep semantic red and green on themed glyphs 2026-11-04 18:39:57 +01:00
Leather [Icons] Keep semantic red and green on themed glyphs 2026-11-04 18:39:57 +01:00
Plasma [Icons] Keep semantic red and green on themed glyphs 2026-11-04 18:39:57 +01:00
System [Icons] Keep semantic red and green on themed glyphs 2026-11-04 18:39:57 +01:00
VelvetMarble [Icons] Keep semantic red and green on themed glyphs 2026-11-04 18:39:57 +01:00
CMakeLists.txt [Themes] Add identity default palettes for the image themes (#7280) 2026-09-18 15:16:07 +02:00