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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
40 lines
1 KiB
C++
40 lines
1 KiB
C++
#ifndef COCKATRICE_HANDLE_PUBLIC_SERVERS_H
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#define COCKATRICE_HANDLE_PUBLIC_SERVERS_H
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#include "user/user_info_connection.h"
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class QNetworkReply;
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class QNetworkAccessManager;
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/**
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* This class is used to update the servers.ini file and ensure
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* the list of public servers has up-to-date information.
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* Servers that are added manually by users are not modified.
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*/
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class HandlePublicServers : public QObject
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{
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Q_OBJECT
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signals:
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void sigPublicServersDownloadedSuccessfully();
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void sigPublicServersDownloadedUnsuccessfully(int);
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public:
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explicit HandlePublicServers(QObject *parent = nullptr);
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~HandlePublicServers() override = default;
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public slots:
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void downloadPublicServers();
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private slots:
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void actFinishParsingDownloadedData();
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private:
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void updateServerINISettings(QMap<QString, QVariant>);
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QStringList publicServersToRemove;
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QMap<QString, std::pair<QString, UserConnection_Information>> savedHostList;
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QNetworkAccessManager *nam;
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QNetworkReply *reply;
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};
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#endif // COCKATRICE_HANDLE_PUBLIC_SERVERS_H
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