Cockatrice/servatrice/src/servatrice.cpp

1015 lines
37 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "servatrice.h"
#include "decklist.h"
#include "featureset.h"
#include "isl_interface.h"
#include "main.h"
#include "pb/event_connection_closed.pb.h"
#include "pb/event_server_message.pb.h"
#include "pb/event_server_shutdown.pb.h"
#include "servatrice_connection_pool.h"
#include "servatrice_database_interface.h"
#include "server_logger.h"
#include "server_room.h"
#include "serversocketinterface.h"
#include "settingscache.h"
#include "smtpclient.h"
#include <QDateTime>
#include <QDebug>
#include <QFile>
#include <QSqlQuery>
#include <QString>
#include <QStringList>
#include <QTimer>
#include <iostream>
Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server,
int _numberPools,
const QSqlDatabase &_sqlDatabase,
QObject *parent)
: QTcpServer(parent), server(_server)
{
for (int i = 0; i < _numberPools; ++i) {
auto newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
auto newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
auto newThread = new QThread;
newThread->setObjectName("pool_" + QString::number(i));
newPool->moveToThread(newThread);
newDatabaseInterface->moveToThread(newThread);
server->addDatabaseInterface(newThread, newDatabaseInterface);
newThread->start();
QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection,
Q_ARG(QSqlDatabase, _sqlDatabase));
connectionPools.append(newPool);
}
}
Servatrice_GameServer::~Servatrice_GameServer()
{
for (int i = 0; i < connectionPools.size(); ++i) {
logger->logMessage(QString("Closing pool %1...").arg(i));
QThread *poolThread = connectionPools[i]->thread();
connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
poolThread->wait();
}
}
void Servatrice_GameServer::incomingConnection(qintptr socketDescriptor)
{
Servatrice_ConnectionPool *pool = findLeastUsedConnectionPool();
auto ssi = new TcpServerSocketInterface(server, pool->getDatabaseInterface());
ssi->moveToThread(pool->thread());
pool->addClient();
connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
}
Servatrice_ConnectionPool *Servatrice_GameServer::findLeastUsedConnectionPool()
{
int minClientCount = -1;
int poolIndex = -1;
QStringList debugStr;
for (int i = 0; i < connectionPools.size(); ++i) {
const int clientCount = connectionPools[i]->getClientCount();
if ((poolIndex == -1) || (clientCount < minClientCount)) {
minClientCount = clientCount;
poolIndex = i;
}
debugStr.append(QString::number(clientCount));
}
qDebug() << "Pool utilisation:" << debugStr;
return connectionPools[poolIndex];
}
#if QT_VERSION > 0x050300
#define WEBSOCKET_POOL_NUMBER 999
Servatrice_WebsocketGameServer::Servatrice_WebsocketGameServer(Servatrice *_server,
int /* _numberPools */,
const QSqlDatabase &_sqlDatabase,
QObject *parent)
: QWebSocketServer("Servatrice", QWebSocketServer::NonSecureMode, parent), server(_server)
{
// Qt limitation: websockets can't be moved to another thread
auto newDatabaseInterface = new Servatrice_DatabaseInterface(WEBSOCKET_POOL_NUMBER, server);
auto newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
server->addDatabaseInterface(thread(), newDatabaseInterface);
newDatabaseInterface->initDatabase(_sqlDatabase);
connectionPools.append(newPool);
connect(this, SIGNAL(newConnection()), this, SLOT(onNewConnection()));
}
Servatrice_WebsocketGameServer::~Servatrice_WebsocketGameServer()
{
for (int i = 0; i < connectionPools.size(); ++i) {
logger->logMessage(QString("Closing websocket pool %1...").arg(i));
QThread *poolThread = connectionPools[i]->thread();
connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
poolThread->wait();
}
}
void Servatrice_WebsocketGameServer::onNewConnection()
{
Servatrice_ConnectionPool *pool = findLeastUsedConnectionPool();
auto ssi = new WebsocketServerSocketInterface(server, pool->getDatabaseInterface());
// ssi->moveToThread(pool->thread());
pool->addClient();
connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(void *, nextPendingConnection()));
}
Servatrice_ConnectionPool *Servatrice_WebsocketGameServer::findLeastUsedConnectionPool()
{
int minClientCount = -1;
int poolIndex = -1;
QStringList debugStr;
for (int i = 0; i < connectionPools.size(); ++i) {
const int clientCount = connectionPools[i]->getClientCount();
if ((poolIndex == -1) || (clientCount < minClientCount)) {
minClientCount = clientCount;
poolIndex = i;
}
debugStr.append(QString::number(clientCount));
}
qDebug() << "Pool utilisation:" << debugStr;
return connectionPools[poolIndex];
}
#endif
void Servatrice_IslServer::incomingConnection(qintptr socketDescriptor)
{
auto thread = new QThread;
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
auto interface = new IslInterface(static_cast<int>(socketDescriptor), cert, privateKey, server);
interface->moveToThread(thread);
connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
thread->start();
QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
}
Servatrice::Servatrice(QObject *parent)
: Server(parent), authenticationMethod(AuthenticationNone), uptime(0), shutdownTimer(nullptr),
isFirstShutdownMessage(true)
{
qRegisterMetaType<QSqlDatabase>("QSqlDatabase");
}
Servatrice::~Servatrice()
{
gameServer->close();
// clients live in other threads, we need to lock them
clientsLock.lockForRead();
for (auto client : clients)
QMetaObject::invokeMethod(client, "prepareDestroy", Qt::QueuedConnection);
clientsLock.unlock();
// client destruction is asynchronous, wait for all clients to be gone
bool done = false;
class SleeperThread : public QThread
{
public:
static void msleep(unsigned long msecs)
{
QThread::usleep(msecs);
}
};
do {
SleeperThread::msleep(10);
clientsLock.lockForRead();
if (clients.isEmpty())
done = true;
clientsLock.unlock();
} while (!done);
prepareDestroy();
}
bool Servatrice::initServer()
{
serverId = getServerID();
if (getAuthenticationMethodString() == "sql") {
qDebug() << "Authenticating method: sql";
authenticationMethod = AuthenticationSql;
} else if (getAuthenticationMethodString() == "password") {
qDebug() << "Authenticating method: password";
authenticationMethod = AuthenticationPassword;
} else {
if (getRegOnlyServerEnabled()) {
qDebug() << "Registration only server enabled but no authentication method defined: Error.";
return false;
}
qDebug() << "Authenticating method: none";
authenticationMethod = AuthenticationNone;
}
qDebug() << "Store Replays: " << getStoreReplaysEnabled();
qDebug() << "Client ID Required: " << getClientIDRequiredEnabled();
qDebug() << "Maximum user limit enabled: " << getMaxUserLimitEnabled();
if (getMaxUserLimitEnabled()) {
qDebug() << "Maximum total user limit: " << getMaxUserTotal();
qDebug() << "Maximum tcp user limit: " << getMaxTcpUserLimit();
qDebug() << "Maximum websocket user limit: " << getMaxWebSocketUserLimit();
}
qDebug() << "Accept registered users only: " << getRegOnlyServerEnabled();
qDebug() << "Registration enabled: " << getRegistrationEnabled();
if (getRegistrationEnabled()) {
QStringList emailBlackListFilters = getEmailBlackList().split(",", QString::SkipEmptyParts);
qDebug() << "Email blacklist: " << emailBlackListFilters;
qDebug() << "Require email address to register: " << getRequireEmailForRegistrationEnabled();
qDebug() << "Require email activation via token: " << getRequireEmailActivationEnabled();
if (getMaxAccountsPerEmail()) {
qDebug() << "Maximum number of accounts per email: " << getMaxAccountsPerEmail();
} else {
qDebug() << "Maximum number of accounts per email: unlimited";
}
qDebug() << "Enable Internal SMTP Client: " << getEnableInternalSMTPClient();
if (!getEnableInternalSMTPClient()) {
qDebug() << "WARNING: Registrations are enabled but internal SMTP client is disabled. Users activation "
"emails will not be automatically mailed to users!";
}
}
qDebug() << "Forgot password enabled: " << getEnableForgotPassword();
if (getEnableForgotPassword()) {
qDebug() << "Forgot password token life (in minutes): " << getForgotPasswordTokenLife();
qDebug() << "Forgot password challenge on: " << getEnableForgotPasswordChallenge();
}
qDebug() << "Auditing enabled: " << getEnableAudit();
if (getEnableAudit()) {
qDebug() << "Audit registration attempts enabled: " << getEnableRegistrationAudit();
qDebug() << "Audit forgot password attepts enabled: " << getEnableForgotPasswordAudit();
}
if (getDBTypeString() == "mysql") {
databaseType = DatabaseMySql;
} else {
databaseType = DatabaseNone;
}
servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
setDatabaseInterface(servatriceDatabaseInterface);
if (databaseType != DatabaseNone) {
dbPrefix = getDBPrefixString();
bool dbOpened = servatriceDatabaseInterface->initDatabase(
"QMYSQL", getDBHostNameString(), getDBDatabaseNameString(), getDBUserNameString(), getDBPasswordString());
if (!dbOpened) {
qDebug() << "Failed to open database";
return false;
}
updateServerList();
qDebug() << "Clearing previous sessions...";
servatriceDatabaseInterface->clearSessionTables();
}
if (getRoomsMethodString() == "sql") {
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery(
"select id, name, descr, permissionlevel, privlevel, auto_join, join_message, chat_history_size from "
"{prefix}_rooms where id_server = :id_server order by id asc");
query->bindValue(":id_server", serverId);
servatriceDatabaseInterface->execSqlQuery(query);
while (query->next()) {
QSqlQuery *query2 = servatriceDatabaseInterface->prepareQuery(
"select name from {prefix}_rooms_gametypes where id_room = :id_room AND id_server = :id_server");
query2->bindValue(":id_server", serverId);
query2->bindValue(":id_room", query->value(0).toInt());
servatriceDatabaseInterface->execSqlQuery(query2);
QStringList gameTypes;
while (query2->next())
gameTypes.append(query2->value(0).toString());
addRoom(new Server_Room(query->value(0).toInt(), query->value(7).toInt(), query->value(1).toString(),
query->value(2).toString(), query->value(3).toString().toLower(),
query->value(4).toString().toLower(), static_cast<bool>(query->value(5).toInt()),
query->value(6).toString(), gameTypes, this));
}
} else {
int size = settingsCache->beginReadArray("rooms/roomlist");
for (int i = 0; i < size; ++i) {
settingsCache->setArrayIndex(i);
QStringList gameTypes;
int size2 = settingsCache->beginReadArray("game_types");
for (int j = 0; j < size2; ++j) {
settingsCache->setArrayIndex(j);
gameTypes.append(settingsCache->value("name").toString());
}
settingsCache->endArray();
Server_Room *newRoom = new Server_Room(
i, settingsCache->value("chathistorysize").toInt(), settingsCache->value("name").toString(),
settingsCache->value("description").toString(),
settingsCache->value("permissionlevel").toString().toLower(),
settingsCache->value("privilegelevel").toString().toLower(), settingsCache->value("autojoin").toBool(),
settingsCache->value("joinmessage").toString(), gameTypes, this);
addRoom(newRoom);
}
if (size == 0) {
// no room defined in config, add a dummy one
Server_Room *newRoom = new Server_Room(0, 100, "General room", "Play anything here.", "none", "none", true,
"", QStringList("Standard"), this);
addRoom(newRoom);
}
settingsCache->endArray();
}
updateLoginMessage();
try {
if (getISLNetworkEnabled()) {
qDebug() << "Connecting to ISL network.";
qDebug() << "Loading certificate...";
QFile certFile(getISLNetworkSSLCertFile());
if (!certFile.open(QIODevice::ReadOnly))
throw QString("Error opening certificate file: %1").arg(getISLNetworkSSLCertFile());
QSslCertificate cert(&certFile);
const QDateTime currentTime = QDateTime::currentDateTime();
if (currentTime < cert.effectiveDate() || currentTime > cert.expiryDate() || cert.isBlacklisted())
throw QString("Invalid certificate.");
qDebug() << "Loading private key...";
QFile keyFile(getISLNetworkSSLKeyFile());
if (!keyFile.open(QIODevice::ReadOnly))
throw QString("Error opening private key file: %1").arg(getISLNetworkSSLKeyFile());
QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
if (key.isNull())
throw QString("Invalid private key.");
QMutableListIterator<ServerProperties> serverIterator(serverList);
while (serverIterator.hasNext()) {
const ServerProperties &prop = serverIterator.next();
if (prop.cert == cert) {
serverIterator.remove();
continue;
}
auto *thread = new QThread;
thread->setObjectName("isl_" + QString::number(prop.id));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(),
prop.controlPort, prop.cert, cert, key, this);
interface->moveToThread(thread);
connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
thread->start();
QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
}
qDebug() << "Starting ISL server on port" << getISLNetworkPort();
islServer = new Servatrice_IslServer(this, cert, key, this);
if (islServer->listen(QHostAddress::Any, static_cast<quint16>(getISLNetworkPort())))
qDebug() << "ISL server listening.";
else
throw QString("islServer->listen()");
}
} catch (QString &error) {
qDebug() << "ERROR --" << error;
return false;
}
pingClock = new QTimer(this);
connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
pingClock->start(getClientKeepAlive() * 1000);
statusUpdateClock = new QTimer(this);
connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
if (getServerStatusUpdateTime() != 0) {
qDebug() << "Starting status update clock, interval " << getServerStatusUpdateTime() << " ms";
statusUpdateClock->start(getServerStatusUpdateTime());
}
// SOCKET SERVER
if (getNumberOfTCPPools() > 0) {
gameServer =
new Servatrice_GameServer(this, getNumberOfTCPPools(), servatriceDatabaseInterface->getDatabase(), this);
gameServer->setMaxPendingConnections(1000);
qDebug() << "Starting server on port" << getServerTCPPort();
if (gameServer->listen(QHostAddress::Any, static_cast<quint16>(getServerTCPPort())))
qDebug() << "Server listening.";
else {
qDebug() << "gameServer->listen(): Error:" << gameServer->errorString();
return false;
}
}
#if QT_VERSION > 0x050300
// WEBSOCKET SERVER
if (getNumberOfWebSocketPools() > 0) {
websocketGameServer = new Servatrice_WebsocketGameServer(this, getNumberOfWebSocketPools(),
servatriceDatabaseInterface->getDatabase(), this);
websocketGameServer->setMaxPendingConnections(1000);
qDebug() << "Starting websocket server on port" << getServerWebSocketPort();
if (websocketGameServer->listen(QHostAddress::Any, static_cast<quint16>(getServerWebSocketPort())))
qDebug() << "Websocket server listening.";
else {
qDebug() << "websocketGameServer->listen(): Error:" << websocketGameServer->errorString();
return false;
}
}
#endif
if (getIdleClientTimeout() > 0) {
qDebug() << "Idle client timeout value: " << getIdleClientTimeout();
if (getIdleClientTimeout() < 300)
qDebug() << "WARNING: It is not recommended to set the IdleClientTimeout value very low. Doing so will "
"cause clients to very quickly be disconnected. Many players when connected may be searching "
"for card details outside the client in the middle of matches or possibly drafting outside the "
"client and short time out values will remove these players.";
}
setRequiredFeatures(getRequiredFeatures());
return true;
}
void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface)
{
databaseInterfaces.insert(thread, databaseInterface);
}
void Servatrice::updateServerList()
{
qDebug() << "Updating server list...";
serverListMutex.lock();
serverList.clear();
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery(
"select id, ssl_cert, hostname, address, game_port, control_port from {prefix}_servers order by id asc");
servatriceDatabaseInterface->execSqlQuery(query);
while (query->next()) {
ServerProperties prop(query->value(0).toInt(), QSslCertificate(query->value(1).toString().toUtf8()),
query->value(2).toString(), QHostAddress(query->value(3).toString()),
query->value(4).toInt(), query->value(5).toInt());
serverList.append(prop);
qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6")
.arg(prop.id)
.arg(QString(prop.cert.digest().toHex()))
.arg(prop.hostname)
.arg(prop.address.toString())
.arg(prop.gamePort)
.arg(prop.controlPort);
}
serverListMutex.unlock();
}
QList<ServerProperties> Servatrice::getServerList() const
{
serverListMutex.lock();
QList<ServerProperties> result = serverList;
serverListMutex.unlock();
return result;
}
int Servatrice::getUsersWithAddress(const QHostAddress &address) const
{
int result = 0;
QReadLocker locker(&clientsLock);
for (auto client : clients)
if (static_cast<AbstractServerSocketInterface *>(client)->getPeerAddress() == address)
++result;
return result;
}
QList<AbstractServerSocketInterface *> Servatrice::getUsersWithAddressAsList(const QHostAddress &address) const
{
QList<AbstractServerSocketInterface *> result;
QReadLocker locker(&clientsLock);
for (auto client : clients)
if (static_cast<AbstractServerSocketInterface *>(client)->getPeerAddress() == address)
result.append(static_cast<AbstractServerSocketInterface *>(client));
return result;
}
void Servatrice::updateLoginMessage()
{
if (!servatriceDatabaseInterface->checkSql())
return;
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery(
"select message from {prefix}_servermessages where id_server = :id_server order by timest desc limit 1");
query->bindValue(":id_server", serverId);
if (servatriceDatabaseInterface->execSqlQuery(query))
if (query->next()) {
const QString newLoginMessage = query->value(0).toString();
loginMessageMutex.lock();
loginMessage = newLoginMessage;
loginMessageMutex.unlock();
Event_ServerMessage event;
event.set_message(newLoginMessage.toStdString());
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
QMapIterator<QString, Server_ProtocolHandler *> usersIterator(users);
while (usersIterator.hasNext())
usersIterator.next().value()->sendProtocolItem(*se);
delete se;
}
}
void Servatrice::setRequiredFeatures(const QString featureList)
{
FeatureSet features;
serverRequiredFeatureList.clear();
features.initalizeFeatureList(serverRequiredFeatureList);
QStringList listReqFeatures = featureList.split(",", QString::SkipEmptyParts);
if (!listReqFeatures.isEmpty())
foreach (QString reqFeature, listReqFeatures)
features.enableRequiredFeature(serverRequiredFeatureList, reqFeature);
qDebug() << "Set required client features to: " << serverRequiredFeatureList;
}
void Servatrice::statusUpdate()
{
if (!servatriceDatabaseInterface->checkSql())
return;
const int uc = getUsersCount(); // for correct mutex locking order
const QStringList mods_info = getOnlineModeratorList();
const int mc = mods_info.size();
const QString ml = mods_info.join(", ");
const int gc = getGamesCount();
uptime += statusUpdateClock->interval() / 1000;
txBytesMutex.lock();
quint64 tx = txBytes;
txBytes = 0;
txBytesMutex.unlock();
rxBytesMutex.lock();
quint64 rx = rxBytes;
rxBytes = 0;
rxBytesMutex.unlock();
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery(
"insert into {prefix}_uptime (id_server, timest, uptime, users_count, mods_count, mods_list, games_count, "
"tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :mods_count, :mods_list, :games_count, :tx, "
":rx)");
query->bindValue(":id", serverId);
query->bindValue(":uptime", uptime);
query->bindValue(":users_count", uc);
query->bindValue(":mods_count", mc);
query->bindValue(":mods_list", ml);
query->bindValue(":games_count", gc);
query->bindValue(":tx", tx);
query->bindValue(":rx", rx);
servatriceDatabaseInterface->execSqlQuery(query);
if (getRegistrationEnabled() && getEnableInternalSMTPClient()) {
if (getRequireEmailActivationEnabled()) {
auto servDbSelQuery = servatriceDatabaseInterface->prepareQuery("select a.name, b.email, b.token from "
"{prefix}_activation_emails a left join "
"{prefix}_users b on a.name = b.name");
if (!servatriceDatabaseInterface->execSqlQuery(servDbSelQuery))
return;
auto *queryDelete =
servatriceDatabaseInterface->prepareQuery("delete from {prefix}_activation_emails where name = :name");
while (servDbSelQuery->next()) {
const QString userName = servDbSelQuery->value(0).toString();
const QString emailAddress = servDbSelQuery->value(1).toString();
const QString token = servDbSelQuery->value(2).toString();
if (smtpClient->enqueueActivationTokenMail(userName, emailAddress, token)) {
queryDelete->bindValue(":name", userName);
servatriceDatabaseInterface->execSqlQuery(queryDelete);
}
}
}
if (getEnableForgotPassword()) {
auto *forgotPwQuery = servatriceDatabaseInterface->prepareQuery(
"select a.name, b.email, b.token from {prefix}_forgot_password a left join {prefix}_users b on a.name "
"= b.name where a.emailed = 0");
if (!servatriceDatabaseInterface->execSqlQuery(forgotPwQuery))
return;
QSqlQuery *queryDelete = servatriceDatabaseInterface->prepareQuery(
"update {prefix}_forgot_password set emailed = 1 where name = :name");
while (forgotPwQuery->next()) {
const QString userName = forgotPwQuery->value(0).toString();
const QString emailAddress = forgotPwQuery->value(1).toString();
const QString token = forgotPwQuery->value(2).toString();
if (smtpClient->enqueueForgotPasswordTokenMail(userName, emailAddress, token)) {
queryDelete->bindValue(":name", userName);
servatriceDatabaseInterface->execSqlQuery(queryDelete);
}
}
}
smtpClient->sendAllEmails();
}
}
void Servatrice::scheduleShutdown(const QString &reason, int minutes)
{
shutdownReason = reason;
shutdownMinutes = minutes;
nextShutdownMessageMinutes = shutdownMinutes;
if (minutes > 0) {
shutdownTimer = new QTimer;
connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
shutdownTimer->start(60000);
}
shutdownTimeout();
}
void Servatrice::incTxBytes(quint64 num)
{
txBytesMutex.lock();
txBytes += num;
txBytesMutex.unlock();
}
void Servatrice::incRxBytes(quint64 num)
{
rxBytesMutex.lock();
rxBytes += num;
rxBytesMutex.unlock();
}
void Servatrice::shutdownTimeout()
{
// Show every time counter cut in half & every minute for last 5 minutes
if (shutdownMinutes <= 5 || shutdownMinutes == nextShutdownMessageMinutes) {
if (shutdownMinutes == nextShutdownMessageMinutes)
nextShutdownMessageMinutes = shutdownMinutes / 2;
SessionEvent *se;
if (shutdownMinutes) {
Event_ServerShutdown event;
event.set_reason(shutdownReason.toStdString());
event.set_minutes(static_cast<google::protobuf::uint32>(shutdownMinutes));
se = Server_ProtocolHandler::prepareSessionEvent(event);
} else {
Event_ConnectionClosed event;
event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
se = Server_ProtocolHandler::prepareSessionEvent(event);
}
clientsLock.lockForRead();
for (auto &client : clients)
client->sendProtocolItem(*se);
clientsLock.unlock();
delete se;
if (!shutdownMinutes)
deleteLater();
}
shutdownMinutes--;
}
bool Servatrice::islConnectionExists(int serverId) const
{
// Only call with islLock locked at least for reading
return islInterfaces.contains(serverId);
}
void Servatrice::addIslInterface(int serverId, IslInterface *interface)
{
// Only call with islLock locked for writing
islInterfaces.insert(serverId, interface);
connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this,
SLOT(externalRoomUserJoined(int, ServerInfo_User)));
connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this,
SLOT(externalRoomSay(int, QString, QString)));
connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this,
SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this,
SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this,
SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
connect(interface, SIGNAL(responseReceived(Response, qint64)), this,
SLOT(externalResponseReceived(Response, qint64)));
connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this,
SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
}
void Servatrice::removeIslInterface(int serverId)
{
// Only call with islLock locked for writing
// XXX we probably need to delete everything that belonged to it... <-- THIS SHOULD BE FIXED FOR ISL FUNCTIONALITY
// TO WORK COMPLETLY!
islInterfaces.remove(serverId);
}
void Servatrice::doSendIslMessage(const IslMessage &msg, int serverId)
{
QReadLocker locker(&islLock);
if (serverId == -1) {
QMapIterator<int, IslInterface *> islIterator(islInterfaces);
while (islIterator.hasNext())
islIterator.next().value()->transmitMessage(msg);
} else {
IslInterface *interface = islInterfaces.value(serverId);
if (interface)
interface->transmitMessage(msg);
}
}
// start helper functions
int Servatrice::getMaxUserTotal() const
{
return settingsCache->value("security/max_users_total", 500).toInt();
}
bool Servatrice::getMaxUserLimitEnabled() const
{
return settingsCache->value("security/enable_max_user_limit", false).toBool();
}
QString Servatrice::getServerName() const
{
return settingsCache->value("server/name", "My Cockatrice server").toString();
}
int Servatrice::getServerID() const
{
return settingsCache->value("server/id", 0).toInt();
}
bool Servatrice::getClientIDRequiredEnabled() const
{
return settingsCache->value("server/requireclientid", 0).toBool();
}
bool Servatrice::getRegOnlyServerEnabled() const
{
return settingsCache->value("authentication/regonly", 0).toBool();
}
QString Servatrice::getAuthenticationMethodString() const
{
return settingsCache->value("authentication/method").toString();
}
bool Servatrice::getStoreReplaysEnabled() const
{
return settingsCache->value("game/store_replays", true).toBool();
}
int Servatrice::getMaxTcpUserLimit() const
{
return settingsCache->value("security/max_users_tcp", 500).toInt();
}
int Servatrice::getMaxWebSocketUserLimit() const
{
return settingsCache->value("security/max_users_websocket", 500).toInt();
}
bool Servatrice::getRegistrationEnabled() const
{
return settingsCache->value("registration/enabled", false).toBool();
}
bool Servatrice::getRequireEmailForRegistrationEnabled() const
{
return settingsCache->value("registration/requireemail", true).toBool();
}
bool Servatrice::getRequireEmailActivationEnabled() const
{
return settingsCache->value("registration/requireemailactivation", true).toBool();
}
QString Servatrice::getRequiredFeatures() const
{
return settingsCache->value("server/requiredfeatures", "").toString();
}
QString Servatrice::getDBTypeString() const
{
return settingsCache->value("database/type").toString();
}
QString Servatrice::getDBPrefixString() const
{
return settingsCache->value("database/prefix").toString();
}
QString Servatrice::getDBHostNameString() const
{
return settingsCache->value("database/hostname").toString();
}
QString Servatrice::getDBDatabaseNameString() const
{
return settingsCache->value("database/database").toString();
}
QString Servatrice::getDBUserNameString() const
{
return settingsCache->value("database/user").toString();
}
QString Servatrice::getDBPasswordString() const
{
return settingsCache->value("database/password").toString();
}
QString Servatrice::getRoomsMethodString() const
{
return settingsCache->value("rooms/method").toString();
}
int Servatrice::getMaxGameInactivityTime() const
{
return settingsCache->value("game/max_game_inactivity_time", 120).toInt();
}
int Servatrice::getMaxPlayerInactivityTime() const
{
return settingsCache->value("server/max_player_inactivity_time", 15).toInt();
}
int Servatrice::getClientKeepAlive() const
{
return settingsCache->value("server/clientkeepalive", 1).toInt();
}
int Servatrice::getMaxUsersPerAddress() const
{
return settingsCache->value("security/max_users_per_address", 4).toInt();
}
int Servatrice::getMessageCountingInterval() const
{
return settingsCache->value("security/message_counting_interval", 10).toInt();
}
int Servatrice::getMaxMessageCountPerInterval() const
{
return settingsCache->value("security/max_message_count_per_interval", 15).toInt();
}
int Servatrice::getMaxMessageSizePerInterval() const
{
return settingsCache->value("security/max_message_size_per_interval", 1000).toInt();
}
int Servatrice::getMaxGamesPerUser() const
{
return settingsCache->value("security/max_games_per_user", 5).toInt();
}
int Servatrice::getCommandCountingInterval() const
{
return settingsCache->value("game/command_counting_interval", 10).toInt();
}
int Servatrice::getMaxCommandCountPerInterval() const
{
return settingsCache->value("game/max_command_count_per_interval", 20).toInt();
}
int Servatrice::getServerStatusUpdateTime() const
{
return settingsCache->value("server/statusupdate", 15000).toInt();
}
int Servatrice::getNumberOfTCPPools() const
{
return settingsCache->value("server/number_pools", 1).toInt();
}
int Servatrice::getServerTCPPort() const
{
return settingsCache->value("server/port", 4747).toInt();
}
int Servatrice::getNumberOfWebSocketPools() const
{
return settingsCache->value("server/websocket_number_pools", 1).toInt();
}
int Servatrice::getServerWebSocketPort() const
{
return settingsCache->value("server/websocket_port", 4748).toInt();
}
bool Servatrice::getISLNetworkEnabled() const
{
return settingsCache->value("servernetwork/active", false).toBool();
}
QString Servatrice::getISLNetworkSSLCertFile() const
{
return settingsCache->value("servernetwork/ssl_cert").toString();
}
QString Servatrice::getISLNetworkSSLKeyFile() const
{
return settingsCache->value("servernetwork/ssl_key").toString();
}
int Servatrice::getISLNetworkPort() const
{
return settingsCache->value("servernetwork/port", 14747).toInt();
}
int Servatrice::getIdleClientTimeout() const
{
return settingsCache->value("server/idleclienttimeout", 3600).toInt();
}
bool Servatrice::getEnableLogQuery() const
{
return settingsCache->value("logging/enablelogquery", false).toBool();
}
int Servatrice::getMaxAccountsPerEmail() const
{
return settingsCache->value("registration/maxaccountsperemail", 0).toInt();
}
bool Servatrice::getEnableInternalSMTPClient() const
{
return settingsCache->value("smtp/enableinternalsmtpclient", true).toBool();
}
bool Servatrice::getEnableForgotPassword() const
{
return settingsCache->value("forgotpassword/enable", false).toBool();
}
int Servatrice::getForgotPasswordTokenLife() const
{
return settingsCache->value("forgotpassword/tokenlife", 60).toInt();
}
bool Servatrice::getEnableForgotPasswordChallenge() const
{
return settingsCache->value("forgotpassword/enablechallenge", false).toBool();
}
QString Servatrice::getEmailBlackList() const
{
return settingsCache->value("registration/emailproviderblacklist").toString();
}
bool Servatrice::getEnableAudit() const
{
return settingsCache->value("audit/enable_audit", true).toBool();
}
bool Servatrice::getEnableRegistrationAudit() const
{
return settingsCache->value("audit/enable_registration_audit", true).toBool();
}
bool Servatrice::getEnableForgotPasswordAudit() const
{
return settingsCache->value("audit/enable_forgotpassword_audit", true).toBool();
}