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Bake each zone's phase from its true world position in the horizontal-hand layout (player 0, stack 172, table 280, hand 172+406) so the diagonal sheen continues continuously across zone boundaries. All zones share one mathematically tileable (1,1) diagonal at frequency 3; playerzone gets a distinct blue-violet identity and the light scheme gets extra contrast.
2.1 KiB
256x256px
2.1 KiB
256x256px