Cockatrice/libs/pb/command_create_token.proto
Lukas Brübach 01378b8314 Turn things in common into separate libs.
Took 2 hours 27 minutes
2025-10-04 15:10:20 +02:00

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881 B
Protocol Buffer

syntax = "proto2";
import "game_commands.proto";
message Command_CreateToken {
enum TargetMode {
// Attach the target to the token
ATTACH_TO = 0;
// Transform the target into the token
TRANSFORM_INTO = 1;
}
extend GameCommand {
optional Command_CreateToken ext = 1010;
}
optional string zone = 1;
optional string card_name = 2;
optional string color = 3;
optional string pt = 4;
optional string annotation = 5;
optional bool destroy_on_zone_change = 6;
optional sint32 x = 7;
optional sint32 y = 8;
optional string target_zone = 9;
optional sint32 target_card_id = 10 [default = -1];
// What to do with the target card. Ignored if there is no target card.
optional TargetMode target_mode = 11;
optional string card_provider_id = 12;
optional bool face_down = 13;
}