Cockatrice/cockatrice/src/interface/widgets/server/user/user_context_menu.h
BruebachL 2914874720
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[Room][UserList] Introduce style delegate (#6981)
* [Room] Additionally show a tab for friends and ignored users instead of just all online users.

Took 21 minutes


Took 12 minutes

* [Room][UserList] Introduce style delegate for user list
- Allow users to set a card name and parameters as their background banner
- Allow mods to white/blacklist cards
- Allow toggling back to the old display style

Took 7 minutes

Took 28 seconds

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* Right checkstate.

Took 14 minutes


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* Utility for test.

Took 9 minutes

Took 8 seconds

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* Lint.

Took 10 minutes

* Algorithm for sql schema migration

Took 13 minutes

* Use {prefix}, bound card name, return errors.

Took 27 seconds

* Convert queue to while loop.

Took 19 seconds

* Hover popup.

Took 36 minutes

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* More granular signals, popup for user info.

Took 25 minutes

Took 8 seconds

Took 16 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-26 20:52:24 -04:00

100 lines
3.5 KiB
C++

/**
* @file user_context_menu.h
* @ingroup Lobby
*/
//! \todo Document this file.
#ifndef USER_CONTEXT_MENU_H
#define USER_CONTEXT_MENU_H
#include <QObject>
#include <libcockatrice/network/server/remote/user_level.h>
class AbstractGame;
class UserListProxy;
class AbstractClient;
class ChatView;
class CommandContainer;
class QAction;
class QMenu;
class QPoint;
class Response;
class ServerInfo_User;
class TabSupervisor;
class UserContextMenu : public QObject
{
Q_OBJECT
private:
AbstractClient *client;
TabSupervisor *tabSupervisor;
const UserListProxy *userListProxy;
AbstractGame *game;
QAction *aUserName;
QAction *aDetails;
QAction *aShowGames;
QAction *aChat;
QAction *aAddToBuddyList, *aRemoveFromBuddyList;
QAction *aAddToIgnoreList, *aRemoveFromIgnoreList;
QAction *aKick;
QAction *aBan, *aBanHistory;
QAction *aPromoteToMod, *aDemoteFromMod;
QAction *aPromoteToJudge, *aDemoteFromJudge;
QAction *aWarnUser, *aWarnHistory;
QAction *aGetAdminNotes;
signals:
void openMessageDialog(const QString &userName, bool focus);
private slots:
void banUser_processUserInfoResponse(const Response &resp);
void warnUser_processGetWarningsListResponse(const Response &r);
void warnUser_processUserInfoResponse(const Response &resp);
void banUserHistory_processResponse(const Response &resp);
void warnUserHistory_processResponse(const Response &resp);
void getAdminNotes_processResponse(const Response &resp);
void adjustMod_processUserResponse(const Response &resp, const CommandContainer &commandContainer);
void banUser_dialogFinished();
void warnUser_dialogFinished();
void updateAdminNotes_dialogFinished();
void gamesOfUserReceived(const Response &resp, const CommandContainer &commandContainer);
public:
UserContextMenu(TabSupervisor *_tabSupervisor, QWidget *_parent, AbstractGame *_game = 0);
void retranslateUi();
void showContextMenu(const QPoint &pos,
const QString &userName,
UserLevelFlags userLevel,
bool online = true,
int playerId = -1);
void showContextMenu(const QPoint &pos, const QString &userName, UserLevelFlags userLevel, ChatView *chatView);
void showContextMenu(const QPoint &pos,
const QString &userName,
UserLevelFlags userLevel,
bool online,
int playerId,
const QString &deckHash,
ChatView *chatView = nullptr);
const UserListProxy *getUserListProxy() const
{
return userListProxy;
}
// Individual action entry points — used by UserInfoPopup to trigger
// actions without re-running the full context menu flow.
void execChat(const QString &userName);
void execDetails(const QString &userName);
void execShowGames(const QString &userName);
void execAddToBuddy(const QString &userName);
void execRemoveFromBuddy(const QString &userName);
void execAddToIgnore(const QString &userName);
void execRemoveFromIgnore(const QString &userName);
void execBan(const QString &userName);
void execWarn(const QString &userName);
void execBanHistory(const QString &userName);
void execWarnHistory(const QString &userName);
void execAdminNotes(const QString &userName);
void execAdjustMod(const QString &userName, bool shouldBeMod, bool shouldBeJudge);
};
#endif