Cockatrice/cockatrice/src/game_graphics/game_view.h
BruebachL 9eafd90a91
[Game] Playmats (#7101)
* [Game] Playmats

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* [Playmats] Add fixed override and configurable fallbacks to settings.

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* Add main to test.

Took 1 minute

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* Move settings to own group

Took 11 minutes

* Some attempts to refresh macOS compositor

Took 2 minutes

* Try something else

Took 17 minutes

* Don't manipulate live list

Took 11 minutes

* Change things about resolution, address comments.

Took 45 minutes

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* Comments.

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* Re-order settings menu location

Took 2 minutes

* Rename PlaymatResolution to Info and add enums

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---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-21 10:40:49 +02:00

52 lines
1.3 KiB
C++

/**
* @file game_view.h
* @ingroup GameGraphics
*/
//! \todo Document this file.
#ifndef GAMEVIEW_H
#define GAMEVIEW_H
#include "tally/tally.h"
#include <QGraphicsView>
class GameScene;
class QGridLayout;
class QLabel;
class QRubberBand;
class GameView : public QGraphicsView
{
Q_OBJECT
private:
QAction *aCloseMostRecentZoneView;
QRubberBand *rubberBand;
QLabel *dragCountLabel;
QLabel *totalCountLabel;
QWidget *tallyContainer;
QGridLayout *tallyLayout;
QPointF selectionOrigin;
QRect previousBandRect; ///< Last rubber-band rect for targeted repaint
QList<TallyRow> cachedTallyRows; ///< Cached entries to avoid redundant rebuilds
QSize rebuildTallyLabels(const QList<TallyRow> &entries);
void clearTallyLabels();
protected:
void resizeEvent(QResizeEvent *event) override;
private slots:
void startRubberBand(const QPointF &selectionOrigin);
void resizeRubberBand(const QPointF &cursorPoint, int selectedCount);
void stopRubberBand();
void refreshShortcuts();
void updateTotalSelectionCount(const QSize &viewSize = QSize());
void setFocusDisabled(bool disabled);
public slots:
void updateSceneRect(const QRectF &rect);
public:
explicit GameView(GameScene *scene, QWidget *parent = nullptr);
};
#endif