Cockatrice/cockatrice/src/game_graphics/phases_toolbar.h
BruebachL 73d5a2a0ab
[Refactor] Emit phase toolbar intent instead of protobuf commands (#7419)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:10 +01:00

105 lines
2.7 KiB
C++

/**
* @file phases_toolbar.h
* @ingroup GameGraphics
* @ingroup GameWidgets
*/
//! \todo Document this file.
#ifndef PHASESTOOLBAR_H
#define PHASESTOOLBAR_H
#include <QGraphicsItem>
#include <QList>
#include <QObject>
#include <QString>
#include <qtmetamacros.h>
class QAction;
class QTimer;
class PhaseButton : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
private:
QString name;
bool active, highlightable;
int activeAnimationCounter;
QTimer *activeAnimationTimer;
QAction *doubleClickAction;
double width;
// void updatePixmap(QPixmap &pixmap);
private slots:
void updateAnimation();
public:
explicit PhaseButton(const QString &_name,
QGraphicsItem *parent = nullptr,
QAction *_doubleClickAction = nullptr,
bool _highlightable = true);
[[nodiscard]] QRectF boundingRect() const override;
void setWidth(double _width);
void setActive(bool _active);
[[nodiscard]] bool getActive() const
{
return active;
}
void triggerDoubleClickAction();
signals:
void clicked();
protected:
void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/) override;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) override;
};
class PhasesToolbar : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
private:
QList<PhaseButton *> buttonList;
PhaseButton *nextTurnButton;
double width, height, ySpacing, symbolSize;
static const int buttonCount = 12;
static const int spaceCount = 6;
static const double marginSize;
void rearrangeButtons();
public:
explicit PhasesToolbar(QGraphicsItem *parent = nullptr);
[[nodiscard]] QRectF boundingRect() const override;
void retranslateUi();
void setHeight(double _height);
[[nodiscard]] double getWidth() const
{
return width;
}
[[nodiscard]] int phaseCount() const
{
return buttonList.size();
}
[[nodiscard]] QString getLongPhaseName(int phase) const;
public slots:
void setActivePhase(int phase);
void triggerPhaseAction(int phase);
private slots:
void phaseButtonClicked();
signals:
/** @name Intent signals
* The view reports what the user asked for; GameEventHandler builds the commands.
* @{
*/
void setActivePhaseRequested(int phase);
void nextTurnRequested();
void untapAllRequested();
void drawCardRequested();
/** @} */
protected:
void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/) override;
};
#endif