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* Have the server respect gameType info when setting up zones. * ServerPlayer::setupZones is now passed the room->getGameTypes(); * ServerPlayer::setupZones now checks if the GameType String includes "Commander" and then sets the life total to 40 instead. * Formatting. * Remove debug logging imports. * Move game option value declarations to dlg_create_game. * Lint. * Fix mocks. * Add a default for backwards compatibility. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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| .. | ||
| data | ||
| carddatabase_test.cpp | ||
| CMakeLists.txt | ||
| filter_string_test.cpp | ||
| mocks.cpp | ||
| mocks.h | ||