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Restore the filled-disc look the ready/not-ready icons had before the one-glyph cutover, without bringing back palette-locked art. IconStyle::Badge composes the existing sentinel SVG at paint time: a gradient disc, a dark ring, and the glyph re-weighted and inked for contrast against the tone. Line stays the default and is unchanged. Only the two state icons opt in. The add/remove icons keep the line treatment because their old art was a filled glyph with an outline and no disc, so badging them would invent a look the UI never had. Disabled badges fall back to the line glyph so an unavailable control still reads as unavailable.
120 lines
4.6 KiB
C++
120 lines
4.6 KiB
C++
/**
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* @file theme_icon.h
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* @ingroup Interface
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*/
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#ifndef THEME_ICON_H
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#define THEME_ICON_H
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#include "theme_config.h"
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#include <QColor>
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#include <QIcon>
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#include <QPalette>
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#include <QPixmap>
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#include <QSize>
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#include <QString>
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#include <QStringView>
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/**
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* @brief Selects how a `currentColor` glyph is painted.
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*
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* Style is a treatment, not a color: the tint still decides the tone, and the
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* style decides how much shape carries that tone.
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*
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* Line is the default and the behavior every caller had before the axis
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* existed: the recolored glyph alone, at the author's stroke weight. It stays
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* the right choice for navigation, menu and toolbar glyphs, where a row of
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* badges would outshout the content.
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*
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* Badge reproduces the pre-#7595 ready/not-ready art: a filled disc, a dark ring
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* and a contrast glyph derived from the tone. It costs attention as a filled
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* shape, so it is opt-in per call site and it is not a generic semantic
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* treatment: the add/remove/delete icons were filled glyphs with an outline and
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* no disc, so badging them would invent a look the UI never had. Authored art
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* that carries its own colors is never badged; it falls back to the asset path.
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* Disabled icons also fall back to the line glyph, because a filled disc at full
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* mass does not read as unavailable.
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*/
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enum class IconStyle
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{
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Line, // the recolored glyph alone
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Badge, // filled disc + dark ring + contrast glyph
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};
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/**
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* @brief Selects the color that replaces the `currentColor` sentinel.
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*
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* A palette role follows Qt's structural palette. An application color carries
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* meaning that QPalette cannot express, such as positive and negative states.
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* Callers pick the role by intent; the theme owns the concrete value.
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*/
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class IconTint
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{
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public:
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IconTint() = default;
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IconTint(QPalette::ColorRole role); // implicit: existing palette-role callers
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IconTint(AppColor::Role role); // implicit: semantic callers
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/**
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* @brief Resolves the concrete color for an icon mode.
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*
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* Disabled application colors resolve to the disabled foreground so an
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* unavailable control does not keep signalling its semantic color. Selected
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* palette colors keep the existing WindowText -> HighlightedText swap.
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*/
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QColor resolve(QIcon::Mode mode) const;
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private:
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enum class Source
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{
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Palette,
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AppColor,
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};
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Source source = Source::Palette;
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QPalette::ColorRole paletteRole = QPalette::WindowText;
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AppColor::Role appRole = AppColor::AccentStrong;
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};
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/**
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* @brief Builds a palette-aware icon from a `theme:` asset.
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*
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* SVG glyphs may use the `currentColor` sentinel. A plain QPixmap snapshot
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* cannot follow palette changes, so this returns a QIcon whose engine resolves
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* the sentinel from the current palette every time it is asked for a pixmap.
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* Icons therefore stay legible when the user switches between light and dark
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* themes without recreating any actions or buttons.
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*
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* @param prefix Asset prefix relative to the `theme:` search path, with no file
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* extension (for example `icons/search`), matching themePixmap().
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* @param tint Color that replaces the sentinel: a palette role or a semantic
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* application color. Defaults to WindowText.
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* @param style Treatment of the glyph: a line, or the badge shape that keeps
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* the pre-migration filled-art reading. Defaults to Line.
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* @return An icon that follows the application palette.
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*/
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QIcon loadThemedIcon(QStringView prefix, IconTint tint = {}, IconStyle style = IconStyle::Line);
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/**
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* @brief Renders a resolved theme SVG when it carries the `currentColor` sentinel.
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*
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* Non-SVG assets and SVGs without the sentinel return a null pixmap so callers
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* can fall back to their usual loading path (including legacy inversion).
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*
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* @param resolvedPath Asset path relative to the `theme:` search path, as
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* returned by ThemeManager::assetPath (includes extension).
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* @param tint Color that replaces the sentinel: a palette role or a semantic
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* application color. Defaults to WindowText.
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* @param size Pixel size to render at; an empty size uses the SVG's intrinsic size.
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* @param style Treatment of the glyph: a line, or a badge. A badge on a
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* non-sentinel asset stays null, like the line path.
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* @return The recolored pixmap, or a null pixmap when the asset is not a
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* sentinel-carrying SVG.
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*/
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QPixmap loadSentinelSvgPixmap(const QString &resolvedPath,
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IconTint tint = {},
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const QSize &size = {},
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IconStyle style = IconStyle::Line);
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#endif // THEME_ICON_H
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