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The client already learns a game is a tournament from Event_GameJoined's ServerInfo_Game.is_tournament, so mirroring it on every Event_GameStateChanged is dead wire data — nothing on the client reads it. Removed. |
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|---|---|---|
| .. | ||
| pb | ||
| debug_pb_message.cpp | ||
| debug_pb_message.h | ||
| featureset.cpp | ||
| featureset.h | ||
| get_pb_extension.cpp | ||
| get_pb_extension.h | ||
| pending_command.cpp | ||
| pending_command.h | ||