mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
918 lines
30 KiB
C++
918 lines
30 KiB
C++
#include "tab_supervisor.h"
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#include "../../client/game_logic/abstract_client.h"
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#include "../../main.h"
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#include "../../server/user/user_list_manager.h"
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#include "../../server/user/user_list_widget.h"
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#include "../../settings/cache_settings.h"
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#include "../ui/pixel_map_generator.h"
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#include "pb/event_game_joined.pb.h"
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#include "pb/event_notify_user.pb.h"
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#include "pb/event_user_message.pb.h"
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#include "pb/game_event_container.pb.h"
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#include "pb/game_replay.pb.h"
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#include "pb/moderator_commands.pb.h"
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#include "pb/room_commands.pb.h"
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#include "pb/room_event.pb.h"
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#include "pb/serverinfo_room.pb.h"
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#include "pb/serverinfo_user.pb.h"
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#include "tab_account.h"
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#include "tab_admin.h"
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#include "tab_deck_editor.h"
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#include "tab_deck_storage.h"
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#include "tab_game.h"
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#include "tab_logs.h"
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#include "tab_message.h"
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#include "tab_replays.h"
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#include "tab_room.h"
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#include "tab_server.h"
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#include "visual_deck_storage/tab_deck_storage_visual.h"
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#include <QApplication>
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#include <QDebug>
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#include <QMessageBox>
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#include <QPainter>
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#include <QSystemTrayIcon>
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QRect MacOSTabFixStyle::subElementRect(SubElement element, const QStyleOption *option, const QWidget *widget) const
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{
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if (element != SE_TabBarTabText) {
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return QProxyStyle::subElementRect(element, option, widget);
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}
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// Skip over QProxyStyle handling subElementRect,
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// This fixes an issue with Qt 5.10 on OSX where the labels for tabs with a button and an icon
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// get cut-off too early
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return QCommonStyle::subElementRect(element, option, widget);
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}
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CloseButton::CloseButton(QWidget *parent) : QAbstractButton(parent)
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{
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setFocusPolicy(Qt::NoFocus);
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setCursor(Qt::ArrowCursor);
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resize(sizeHint());
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}
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QSize CloseButton::sizeHint() const
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{
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ensurePolished();
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int width = style()->pixelMetric(QStyle::PM_TabCloseIndicatorWidth, 0, this);
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int height = style()->pixelMetric(QStyle::PM_TabCloseIndicatorHeight, 0, this);
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return QSize(width, height);
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}
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#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
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void CloseButton::enterEvent(QEnterEvent *event)
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#else
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void CloseButton::enterEvent(QEvent *event)
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#endif
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{
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update();
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QAbstractButton::enterEvent(event);
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}
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void CloseButton::leaveEvent(QEvent *event)
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{
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update();
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QAbstractButton::leaveEvent(event);
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}
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void CloseButton::paintEvent(QPaintEvent * /*event*/)
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{
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QPainter p(this);
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QStyleOption opt;
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opt.initFrom(this);
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opt.state |= QStyle::State_AutoRaise;
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if (isEnabled() && underMouse() && !isChecked() && !isDown())
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opt.state |= QStyle::State_Raised;
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if (isChecked())
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opt.state |= QStyle::State_On;
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if (isDown())
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opt.state |= QStyle::State_Sunken;
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if (const QTabBar *tb = qobject_cast<const QTabBar *>(parent())) {
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int index = tb->currentIndex();
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QTabBar::ButtonPosition position =
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(QTabBar::ButtonPosition)style()->styleHint(QStyle::SH_TabBar_CloseButtonPosition, 0, tb);
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if (tb->tabButton(index, position) == this)
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opt.state |= QStyle::State_Selected;
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}
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style()->drawPrimitive(QStyle::PE_IndicatorTabClose, &opt, &p, this);
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}
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TabSupervisor::TabSupervisor(AbstractClient *_client, QMenu *tabsMenu, QWidget *parent)
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: QTabWidget(parent), userInfo(0), client(_client), tabsMenu(tabsMenu), tabVisualDeckStorage(nullptr), tabServer(0),
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tabAccount(0), tabDeckStorage(0), tabReplays(0), tabAdmin(0), tabLog(0)
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{
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setElideMode(Qt::ElideRight);
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setMovable(true);
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setIconSize(QSize(15, 15));
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#if defined(Q_OS_MAC)
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// This is necessary to fix an issue on macOS with qt5.10,
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// where tabs with icons and buttons get drawn incorrectly
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tabBar()->setStyle(new MacOSTabFixStyle);
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#endif
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userListManager = new UserListManager(client, this);
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// connect tab changes
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connect(this, &TabSupervisor::currentChanged, this, &TabSupervisor::updateCurrent);
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// connect client
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connect(client, &AbstractClient::roomEventReceived, this, &TabSupervisor::processRoomEvent);
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connect(client, &AbstractClient::gameEventContainerReceived, this, &TabSupervisor::processGameEventContainer);
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connect(client, &AbstractClient::gameJoinedEventReceived, this, &TabSupervisor::gameJoined);
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connect(client, &AbstractClient::userMessageEventReceived, this, &TabSupervisor::processUserMessageEvent);
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connect(client, &AbstractClient::maxPingTime, this, &TabSupervisor::updatePingTime);
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connect(client, &AbstractClient::notifyUserEventReceived, this, &TabSupervisor::processNotifyUserEvent);
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// create tabs menu actions
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aTabDeckEditor = new QAction(this);
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connect(aTabDeckEditor, &QAction::triggered, this, [this] { addDeckEditorTab(nullptr); });
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aTabVisualDeckStorage = new QAction(this);
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aTabVisualDeckStorage->setCheckable(true);
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connect(aTabVisualDeckStorage, &QAction::triggered, this, &TabSupervisor::actTabVisualDeckStorage);
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aTabServer = new QAction(this);
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aTabServer->setCheckable(true);
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connect(aTabServer, &QAction::triggered, this, &TabSupervisor::actTabServer);
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aTabAccount = new QAction(this);
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aTabAccount->setCheckable(true);
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connect(aTabAccount, &QAction::triggered, this, &TabSupervisor::actTabAccount);
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aTabDeckStorage = new QAction(this);
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aTabDeckStorage->setCheckable(true);
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connect(aTabDeckStorage, &QAction::triggered, this, &TabSupervisor::actTabDeckStorage);
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aTabReplays = new QAction(this);
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aTabReplays->setCheckable(true);
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connect(aTabReplays, &QAction::triggered, this, &TabSupervisor::actTabReplays);
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aTabAdmin = new QAction(this);
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aTabAdmin->setCheckable(true);
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connect(aTabAdmin, &QAction::triggered, this, &TabSupervisor::actTabAdmin);
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aTabLog = new QAction(this);
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aTabLog->setCheckable(true);
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connect(aTabLog, &QAction::triggered, this, &TabSupervisor::actTabLog);
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connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
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&TabSupervisor::refreshShortcuts);
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refreshShortcuts();
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resetTabsMenu();
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retranslateUi();
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initStartupTabs();
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}
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TabSupervisor::~TabSupervisor()
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{
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stop();
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}
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void TabSupervisor::retranslateUi()
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{
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// tab menu actions
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aTabDeckEditor->setText(tr("Deck Editor"));
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aTabVisualDeckStorage->setText(tr("&Visual Deck storage"));
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aTabServer->setText(tr("Server"));
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aTabAccount->setText(tr("Account"));
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aTabDeckStorage->setText(tr("Deck storage"));
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aTabReplays->setText(tr("Game replays"));
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aTabAdmin->setText(tr("Administration"));
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aTabLog->setText(tr("Logs"));
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// tabs
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QList<Tab *> tabs;
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tabs.append(tabServer);
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tabs.append(tabReplays);
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tabs.append(tabDeckStorage);
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tabs.append(tabAdmin);
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tabs.append(tabAccount);
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tabs.append(tabLog);
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QMapIterator<int, TabRoom *> roomIterator(roomTabs);
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while (roomIterator.hasNext())
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tabs.append(roomIterator.next().value());
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QMapIterator<int, TabGame *> gameIterator(gameTabs);
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while (gameIterator.hasNext())
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tabs.append(gameIterator.next().value());
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QListIterator<TabGame *> replayIterator(replayTabs);
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while (replayIterator.hasNext())
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tabs.append(replayIterator.next());
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QListIterator<TabDeckEditor *> deckEditorIterator(deckEditorTabs);
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while (deckEditorIterator.hasNext())
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tabs.append(deckEditorIterator.next());
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QMapIterator<QString, TabMessage *> messageIterator(messageTabs);
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while (messageIterator.hasNext())
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tabs.append(messageIterator.next().value());
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for (int i = 0; i < tabs.size(); ++i)
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if (tabs[i]) {
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int idx = indexOf(tabs[i]);
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QString tabText = tabs[i]->getTabText();
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setTabText(idx, sanitizeTabName(tabText));
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setTabToolTip(idx, sanitizeHtml(tabText));
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tabs[i]->retranslateUi();
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}
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}
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void TabSupervisor::refreshShortcuts()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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aTabDeckEditor->setShortcuts(shortcuts.getShortcut("MainWindow/aDeckEditor"));
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}
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bool TabSupervisor::closeRequest()
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{
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if (getGameCount()) {
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if (QMessageBox::question(this, tr("Are you sure?"),
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tr("There are still open games. Are you sure you want to quit?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::No) {
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return false;
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}
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}
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foreach (TabDeckEditor *tab, deckEditorTabs) {
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if (!tab->confirmClose())
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return false;
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}
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return true;
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}
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AbstractClient *TabSupervisor::getClient() const
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{
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return localClients.isEmpty() ? client : localClients.first();
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}
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QString TabSupervisor::sanitizeTabName(QString dirty) const
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{
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return dirty.replace("&", "&&");
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}
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QString TabSupervisor::sanitizeHtml(QString dirty) const
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{
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return dirty.replace("&", "&").replace("<", "<").replace(">", ">").replace("\"", """);
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}
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/**
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* If the action is not in the target checked state, then set it to that state by triggering the action.
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* If the action is already in the target checked state, then do nothing.
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*
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* This allows us to programmatically trigger a QAction::triggered signal for a specific checked state.
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*/
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static void checkAndTrigger(QAction *checkableAction, bool checked)
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{
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if (checkableAction->isChecked() != checked) {
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checkableAction->trigger();
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}
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}
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/**
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* Opens the always-available tabs, depending on settings.
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*/
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void TabSupervisor::initStartupTabs()
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{
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addDeckEditorTab(nullptr);
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checkAndTrigger(aTabVisualDeckStorage, SettingsCache::instance().getTabVisualDeckStorageOpen());
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}
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/**
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* Adds the tab to the TabSupervisor's tab bar.
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*
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* @param tab The Tab to add
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* @param manager The menu action that corresponds to this tab, if this is a single-instance managed tab. Pass in
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* nullptr if this is not a managed tab.
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* @return The index of the added tab in the tab widget's tab menu
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*/
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int TabSupervisor::myAddTab(Tab *tab, QAction *manager)
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{
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connect(tab, &TabGame::userEvent, this, &TabSupervisor::tabUserEvent);
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connect(tab, &TabGame::tabTextChanged, this, &TabSupervisor::updateTabText);
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QString tabText = tab->getTabText();
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int idx = addTab(tab, sanitizeTabName(tabText));
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setTabToolTip(idx, sanitizeHtml(tabText));
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addCloseButtonToTab(tab, idx, manager);
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return idx;
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}
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/**
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* Adds a usable close button to the tab.
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*
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* @param tab The Tab
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* @param tabIndex The tab bar index of the tab
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* @param manager The menu action that corresponds to this tab, if this is a single-instance managed tab. Pass in
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* nullptr if this is not a managed tab.
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*/
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void TabSupervisor::addCloseButtonToTab(Tab *tab, int tabIndex, QAction *manager)
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{
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auto closeSide = static_cast<QTabBar::ButtonPosition>(
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tabBar()->style()->styleHint(QStyle::SH_TabBar_CloseButtonPosition, nullptr, tabBar()));
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auto *closeButton = new CloseButton(tab);
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if (manager) {
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// If managed, all close requests should go through the menu action
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connect(closeButton, &CloseButton::clicked, this, [manager] { checkAndTrigger(manager, false); });
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} else {
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connect(closeButton, &CloseButton::clicked, tab, [tab] { tab->closeRequest(); });
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}
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tabBar()->setTabButton(tabIndex, closeSide, closeButton);
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}
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/**
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* Resets the tabs menu to the tabs that are always available
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*/
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void TabSupervisor::resetTabsMenu()
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{
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tabsMenu->clear();
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tabsMenu->addAction(aTabDeckEditor);
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tabsMenu->addSeparator();
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tabsMenu->addAction(aTabVisualDeckStorage);
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}
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void TabSupervisor::start(const ServerInfo_User &_userInfo)
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{
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isLocalGame = false;
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userInfo = new ServerInfo_User(_userInfo);
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userListManager->handleConnect();
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resetTabsMenu();
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tabsMenu->addSeparator();
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tabsMenu->addAction(aTabServer);
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tabsMenu->addAction(aTabAccount);
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checkAndTrigger(aTabServer, SettingsCache::instance().getTabServerOpen());
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checkAndTrigger(aTabAccount, SettingsCache::instance().getTabAccountOpen());
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updatePingTime(0, -1);
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if (userInfo->user_level() & ServerInfo_User::IsRegistered) {
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tabsMenu->addAction(aTabDeckStorage);
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tabsMenu->addAction(aTabReplays);
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checkAndTrigger(aTabDeckStorage, SettingsCache::instance().getTabDeckStorageOpen());
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checkAndTrigger(aTabReplays, SettingsCache::instance().getTabReplaysOpen());
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}
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if (userInfo->user_level() & ServerInfo_User::IsModerator) {
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tabsMenu->addSeparator();
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tabsMenu->addAction(aTabAdmin);
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tabsMenu->addAction(aTabLog);
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checkAndTrigger(aTabAdmin, SettingsCache::instance().getTabAdminOpen());
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checkAndTrigger(aTabLog, SettingsCache::instance().getTabLogOpen());
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}
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retranslateUi();
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}
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void TabSupervisor::startLocal(const QList<AbstractClient *> &_clients)
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{
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resetTabsMenu();
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tabAccount = 0;
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tabDeckStorage = 0;
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tabReplays = 0;
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tabAdmin = 0;
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tabLog = 0;
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isLocalGame = true;
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userInfo = new ServerInfo_User;
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localClients = _clients;
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for (int i = 0; i < localClients.size(); ++i)
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connect(localClients[i], &AbstractClient::gameEventContainerReceived, this,
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&TabSupervisor::processGameEventContainer);
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connect(localClients.first(), &AbstractClient::gameJoinedEventReceived, this, &TabSupervisor::localGameJoined);
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}
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/**
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* Call this when Cockatrice disconnects from the server in order to clean up.
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*/
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void TabSupervisor::stop()
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{
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if ((!client) && localClients.isEmpty())
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return;
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resetTabsMenu();
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if (!localClients.isEmpty()) {
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for (int i = 0; i < localClients.size(); ++i)
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localClients[i]->deleteLater();
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localClients.clear();
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emit localGameEnded();
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} else {
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if (tabAccount) {
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tabAccount->closeRequest(true);
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}
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if (tabServer) {
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tabServer->closeRequest(true);
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}
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if (tabDeckStorage) {
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tabDeckStorage->closeRequest(true);
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}
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if (tabReplays) {
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tabReplays->closeRequest(true);
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}
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if (tabAdmin) {
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tabAdmin->closeRequest(true);
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}
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if (tabLog) {
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tabLog->closeRequest(true);
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}
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}
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QList<Tab *> tabsToDelete;
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for (auto i = roomTabs.cbegin(), end = roomTabs.cend(); i != end; ++i) {
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tabsToDelete << i.value();
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}
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for (auto i = gameTabs.cbegin(), end = gameTabs.cend(); i != end; ++i) {
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tabsToDelete << i.value();
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}
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for (auto i = messageTabs.cbegin(), end = messageTabs.cend(); i != end; ++i) {
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tabsToDelete << i.value();
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}
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for (const auto tab : tabsToDelete) {
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tab->closeRequest(true);
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}
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userListManager->handleDisconnect();
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delete userInfo;
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userInfo = 0;
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}
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void TabSupervisor::actTabVisualDeckStorage(bool checked)
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{
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SettingsCache::instance().setTabVisualDeckStorageOpen(checked);
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if (checked && !tabVisualDeckStorage) {
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tabVisualDeckStorage = new TabDeckStorageVisual(this, client);
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myAddTab(tabVisualDeckStorage, aTabVisualDeckStorage);
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setCurrentWidget(tabVisualDeckStorage);
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connect(tabVisualDeckStorage, &Tab::closed, this, [this] {
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tabVisualDeckStorage = nullptr;
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aTabVisualDeckStorage->setChecked(false);
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});
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} else if (!checked && tabVisualDeckStorage) {
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tabVisualDeckStorage->closeRequest();
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}
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}
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void TabSupervisor::actTabServer(bool checked)
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{
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SettingsCache::instance().setTabServerOpen(checked);
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if (checked && !tabServer) {
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tabServer = new TabServer(this, client);
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connect(tabServer, &TabServer::roomJoined, this, &TabSupervisor::addRoomTab);
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myAddTab(tabServer, aTabServer);
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connect(tabServer, &Tab::closed, this, [this] {
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tabServer = nullptr;
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aTabServer->setChecked(false);
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});
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} else if (!checked && tabServer) {
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tabServer->closeRequest();
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}
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}
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void TabSupervisor::actTabAccount(bool checked)
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{
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SettingsCache::instance().setTabAccountOpen(checked);
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if (checked && !tabAccount) {
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tabAccount = new TabAccount(this, client, *userInfo);
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connect(tabAccount, &TabAccount::openMessageDialog, this, &TabSupervisor::addMessageTab);
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connect(tabAccount, &TabAccount::userJoined, this, &TabSupervisor::processUserJoined);
|
|
connect(tabAccount, &TabAccount::userLeft, this, &TabSupervisor::processUserLeft);
|
|
myAddTab(tabAccount, aTabAccount);
|
|
connect(tabAccount, &Tab::closed, this, [this] {
|
|
tabAccount = nullptr;
|
|
aTabAccount->setChecked(false);
|
|
});
|
|
} else if (!checked && tabAccount) {
|
|
tabAccount->closeRequest();
|
|
}
|
|
}
|
|
|
|
void TabSupervisor::actTabDeckStorage(bool checked)
|
|
{
|
|
SettingsCache::instance().setTabDeckStorageOpen(checked);
|
|
if (checked && !tabDeckStorage) {
|
|
tabDeckStorage = new TabDeckStorage(this, client);
|
|
connect(tabDeckStorage, &TabDeckStorage::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
|
|
myAddTab(tabDeckStorage, aTabDeckStorage);
|
|
connect(tabDeckStorage, &Tab::closed, this, [this] {
|
|
tabDeckStorage = nullptr;
|
|
aTabDeckStorage->setChecked(false);
|
|
});
|
|
} else if (!checked && tabDeckStorage) {
|
|
tabDeckStorage->closeRequest();
|
|
}
|
|
}
|
|
|
|
void TabSupervisor::actTabReplays(bool checked)
|
|
{
|
|
SettingsCache::instance().setTabReplaysOpen(checked);
|
|
if (checked && !tabReplays) {
|
|
tabReplays = new TabReplays(this, client);
|
|
connect(tabReplays, &TabReplays::openReplay, this, &TabSupervisor::openReplay);
|
|
myAddTab(tabReplays, aTabReplays);
|
|
connect(tabReplays, &Tab::closed, this, [this] {
|
|
tabReplays = nullptr;
|
|
aTabReplays->setChecked(false);
|
|
});
|
|
} else if (!checked && tabReplays) {
|
|
tabReplays->closeRequest();
|
|
}
|
|
}
|
|
|
|
void TabSupervisor::actTabAdmin(bool checked)
|
|
{
|
|
SettingsCache::instance().setTabAdminOpen(checked);
|
|
if (checked && !tabAdmin) {
|
|
tabAdmin = new TabAdmin(this, client, (userInfo->user_level() & ServerInfo_User::IsAdmin));
|
|
connect(tabAdmin, &TabAdmin::adminLockChanged, this, &TabSupervisor::adminLockChanged);
|
|
myAddTab(tabAdmin, aTabAdmin);
|
|
connect(tabAdmin, &Tab::closed, this, [this] {
|
|
tabAdmin = nullptr;
|
|
aTabAdmin->setChecked(false);
|
|
});
|
|
} else if (!checked && tabAdmin) {
|
|
tabAdmin->closeRequest();
|
|
}
|
|
}
|
|
|
|
void TabSupervisor::actTabLog(bool checked)
|
|
{
|
|
SettingsCache::instance().setTabLogOpen(checked);
|
|
if (checked && !tabLog) {
|
|
tabLog = new TabLog(this, client);
|
|
myAddTab(tabLog, aTabLog);
|
|
connect(tabLog, &Tab::closed, this, [this] {
|
|
tabLog = nullptr;
|
|
aTabAdmin->setChecked(false);
|
|
});
|
|
} else if (!checked && tabLog) {
|
|
tabLog->closeRequest();
|
|
}
|
|
}
|
|
|
|
void TabSupervisor::updatePingTime(int value, int max)
|
|
{
|
|
if (!tabServer)
|
|
return;
|
|
if (tabServer->getContentsChanged())
|
|
return;
|
|
|
|
setTabIcon(indexOf(tabServer), QIcon(PingPixmapGenerator::generatePixmap(15, value, max)));
|
|
}
|
|
|
|
void TabSupervisor::gameJoined(const Event_GameJoined &event)
|
|
{
|
|
QMap<int, QString> roomGameTypes;
|
|
TabRoom *room = roomTabs.value(event.game_info().room_id());
|
|
if (room)
|
|
roomGameTypes = room->getGameTypes();
|
|
else
|
|
for (int i = 0; i < event.game_types_size(); ++i)
|
|
roomGameTypes.insert(event.game_types(i).game_type_id(),
|
|
QString::fromStdString(event.game_types(i).description()));
|
|
|
|
TabGame *tab = new TabGame(this, userListManager, QList<AbstractClient *>() << client, event, roomGameTypes);
|
|
connect(tab, &TabGame::gameClosing, this, &TabSupervisor::gameLeft);
|
|
connect(tab, &TabGame::openMessageDialog, this, &TabSupervisor::addMessageTab);
|
|
connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
|
|
myAddTab(tab);
|
|
gameTabs.insert(event.game_info().game_id(), tab);
|
|
setCurrentWidget(tab);
|
|
}
|
|
|
|
void TabSupervisor::localGameJoined(const Event_GameJoined &event)
|
|
{
|
|
TabGame *tab = new TabGame(this, userListManager, localClients, event, QMap<int, QString>());
|
|
connect(tab, &TabGame::gameClosing, this, &TabSupervisor::gameLeft);
|
|
connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
|
|
myAddTab(tab);
|
|
gameTabs.insert(event.game_info().game_id(), tab);
|
|
setCurrentWidget(tab);
|
|
|
|
for (int i = 1; i < localClients.size(); ++i) {
|
|
Command_JoinGame cmd;
|
|
cmd.set_game_id(event.game_info().game_id());
|
|
localClients[i]->sendCommand(localClients[i]->prepareRoomCommand(cmd, 0));
|
|
}
|
|
}
|
|
|
|
void TabSupervisor::gameLeft(TabGame *tab)
|
|
{
|
|
if (tab == currentWidget())
|
|
emit setMenu();
|
|
|
|
gameTabs.remove(tab->getGameId());
|
|
removeTab(indexOf(tab));
|
|
|
|
if (!localClients.isEmpty())
|
|
stop();
|
|
}
|
|
|
|
void TabSupervisor::addRoomTab(const ServerInfo_Room &info, bool setCurrent)
|
|
{
|
|
TabRoom *tab = new TabRoom(this, client, userInfo, userListManager, info);
|
|
connect(tab, &TabRoom::maximizeClient, this, &TabSupervisor::maximizeMainWindow);
|
|
connect(tab, &TabRoom::roomClosing, this, &TabSupervisor::roomLeft);
|
|
connect(tab, &TabRoom::openMessageDialog, this, &TabSupervisor::addMessageTab);
|
|
myAddTab(tab);
|
|
roomTabs.insert(info.room_id(), tab);
|
|
if (setCurrent)
|
|
setCurrentWidget(tab);
|
|
}
|
|
|
|
void TabSupervisor::roomLeft(TabRoom *tab)
|
|
{
|
|
if (tab == currentWidget())
|
|
emit setMenu();
|
|
|
|
roomTabs.remove(tab->getRoomId());
|
|
removeTab(indexOf(tab));
|
|
}
|
|
|
|
void TabSupervisor::openReplay(GameReplay *replay)
|
|
{
|
|
TabGame *replayTab = new TabGame(this, replay);
|
|
connect(replayTab, &TabGame::gameClosing, this, &TabSupervisor::replayLeft);
|
|
myAddTab(replayTab);
|
|
replayTabs.append(replayTab);
|
|
setCurrentWidget(replayTab);
|
|
}
|
|
|
|
void TabSupervisor::replayLeft(TabGame *tab)
|
|
{
|
|
if (tab == currentWidget())
|
|
emit setMenu();
|
|
|
|
replayTabs.removeOne(tab);
|
|
}
|
|
|
|
TabMessage *TabSupervisor::addMessageTab(const QString &receiverName, bool focus)
|
|
{
|
|
if (receiverName == QString::fromStdString(userInfo->name()))
|
|
return nullptr;
|
|
|
|
ServerInfo_User otherUser;
|
|
if (auto user = userListManager->getOnlineUser(receiverName)) {
|
|
otherUser = ServerInfo_User(*user);
|
|
} else {
|
|
otherUser.set_name(receiverName.toStdString());
|
|
}
|
|
|
|
TabMessage *tab;
|
|
tab = messageTabs.value(QString::fromStdString(otherUser.name()));
|
|
if (tab) {
|
|
if (focus)
|
|
setCurrentWidget(tab);
|
|
return tab;
|
|
}
|
|
|
|
tab = new TabMessage(this, client, *userInfo, otherUser);
|
|
connect(tab, &TabMessage::talkClosing, this, &TabSupervisor::talkLeft);
|
|
connect(tab, &TabMessage::maximizeClient, this, &TabSupervisor::maximizeMainWindow);
|
|
myAddTab(tab);
|
|
messageTabs.insert(receiverName, tab);
|
|
if (focus)
|
|
setCurrentWidget(tab);
|
|
return tab;
|
|
}
|
|
|
|
void TabSupervisor::maximizeMainWindow()
|
|
{
|
|
emit showWindowIfHidden();
|
|
}
|
|
|
|
void TabSupervisor::talkLeft(TabMessage *tab)
|
|
{
|
|
if (tab == currentWidget())
|
|
emit setMenu();
|
|
|
|
messageTabs.remove(tab->getUserName());
|
|
removeTab(indexOf(tab));
|
|
}
|
|
|
|
TabDeckEditor *TabSupervisor::addDeckEditorTab(const DeckLoader *deckToOpen)
|
|
{
|
|
TabDeckEditor *tab = new TabDeckEditor(this);
|
|
if (deckToOpen)
|
|
tab->setDeck(new DeckLoader(*deckToOpen));
|
|
connect(tab, &TabDeckEditor::deckEditorClosing, this, &TabSupervisor::deckEditorClosed);
|
|
connect(tab, &TabDeckEditor::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
|
|
myAddTab(tab);
|
|
deckEditorTabs.append(tab);
|
|
setCurrentWidget(tab);
|
|
return tab;
|
|
}
|
|
|
|
void TabSupervisor::deckEditorClosed(TabDeckEditor *tab)
|
|
{
|
|
if (tab == currentWidget())
|
|
emit setMenu();
|
|
|
|
deckEditorTabs.removeOne(tab);
|
|
removeTab(indexOf(tab));
|
|
}
|
|
|
|
void TabSupervisor::tabUserEvent(bool globalEvent)
|
|
{
|
|
Tab *tab = static_cast<Tab *>(sender());
|
|
if (tab != currentWidget()) {
|
|
tab->setContentsChanged(true);
|
|
setTabIcon(indexOf(tab), QPixmap("theme:icons/tab_changed"));
|
|
}
|
|
if (globalEvent && SettingsCache::instance().getNotificationsEnabled())
|
|
QApplication::alert(this);
|
|
}
|
|
|
|
void TabSupervisor::updateTabText(Tab *tab, const QString &newTabText)
|
|
{
|
|
int idx = indexOf(tab);
|
|
setTabText(idx, sanitizeTabName(newTabText));
|
|
setTabToolTip(idx, sanitizeHtml(newTabText));
|
|
}
|
|
|
|
void TabSupervisor::processRoomEvent(const RoomEvent &event)
|
|
{
|
|
TabRoom *tab = roomTabs.value(event.room_id(), 0);
|
|
if (tab)
|
|
tab->processRoomEvent(event);
|
|
}
|
|
|
|
void TabSupervisor::processGameEventContainer(const GameEventContainer &cont)
|
|
{
|
|
TabGame *tab = gameTabs.value(cont.game_id());
|
|
if (tab)
|
|
tab->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()), {});
|
|
else
|
|
qDebug() << "gameEvent: invalid gameId";
|
|
}
|
|
|
|
void TabSupervisor::processUserMessageEvent(const Event_UserMessage &event)
|
|
{
|
|
QString senderName = QString::fromStdString(event.sender_name());
|
|
TabMessage *tab = messageTabs.value(senderName);
|
|
if (!tab)
|
|
tab = messageTabs.value(QString::fromStdString(event.receiver_name()));
|
|
if (!tab) {
|
|
const ServerInfo_User *userInfo = userListManager->getOnlineUser(senderName);
|
|
if (userInfo) {
|
|
UserLevelFlags userLevel = UserLevelFlags(userInfo->user_level());
|
|
if (SettingsCache::instance().getIgnoreUnregisteredUserMessages() &&
|
|
!userLevel.testFlag(ServerInfo_User::IsRegistered))
|
|
// Flags are additive, so reg/mod/admin are all IsRegistered
|
|
return;
|
|
}
|
|
tab = addMessageTab(QString::fromStdString(event.sender_name()), false);
|
|
}
|
|
if (!tab)
|
|
return;
|
|
tab->processUserMessageEvent(event);
|
|
}
|
|
|
|
void TabSupervisor::actShowPopup(const QString &message)
|
|
{
|
|
qDebug() << "ACT SHOW POPUP";
|
|
if (trayIcon && (QApplication::activeWindow() == nullptr || QApplication::focusWidget() == nullptr)) {
|
|
qDebug() << "LAUNCHING POPUP";
|
|
// disconnect(trayIcon, SIGNAL(messageClicked()), nullptr, nullptr);
|
|
trayIcon->showMessage(message, tr("Click to view"));
|
|
// connect(trayIcon, SIGNAL(messageClicked()), chatView, SLOT(actMessageClicked()));
|
|
}
|
|
}
|
|
|
|
void TabSupervisor::processUserLeft(const QString &userName)
|
|
{
|
|
TabMessage *tab = messageTabs.value(userName);
|
|
if (tab)
|
|
tab->processUserLeft();
|
|
}
|
|
|
|
void TabSupervisor::processUserJoined(const ServerInfo_User &userInfoJoined)
|
|
{
|
|
QString userName = QString::fromStdString(userInfoJoined.name());
|
|
if (userListManager->isUserBuddy(userName)) {
|
|
if (auto *tab = getTabAccount()) {
|
|
if (tab != currentWidget()) {
|
|
tab->setContentsChanged(true);
|
|
QPixmap avatarPixmap =
|
|
UserLevelPixmapGenerator::generatePixmap(13, (UserLevelFlags)userInfoJoined.user_level(), true,
|
|
QString::fromStdString(userInfoJoined.privlevel()));
|
|
setTabIcon(indexOf(tab), QPixmap(avatarPixmap));
|
|
}
|
|
}
|
|
|
|
if (SettingsCache::instance().getBuddyConnectNotificationsEnabled()) {
|
|
QApplication::alert(this);
|
|
this->actShowPopup(tr("Your buddy %1 has signed on!").arg(userName));
|
|
}
|
|
}
|
|
|
|
TabMessage *tab = messageTabs.value(userName);
|
|
if (tab)
|
|
tab->processUserJoined(userInfoJoined);
|
|
}
|
|
|
|
void TabSupervisor::updateCurrent(int index)
|
|
{
|
|
if (index != -1) {
|
|
Tab *tab = static_cast<Tab *>(widget(index));
|
|
if (tab->getContentsChanged()) {
|
|
setTabIcon(index, QIcon());
|
|
tab->setContentsChanged(false);
|
|
}
|
|
emit setMenu(static_cast<Tab *>(widget(index))->getTabMenus());
|
|
tab->tabActivated();
|
|
} else
|
|
emit setMenu();
|
|
}
|
|
|
|
/**
|
|
* Determine if a user is a moderator/administrator
|
|
* By seeing if they have the admin tab open & unlocked
|
|
* @return if the admin tab is open & unlocked
|
|
*/
|
|
bool TabSupervisor::getAdminLocked() const
|
|
{
|
|
if (!tabAdmin)
|
|
return true;
|
|
return tabAdmin->getLocked();
|
|
}
|
|
|
|
void TabSupervisor::processNotifyUserEvent(const Event_NotifyUser &event)
|
|
{
|
|
|
|
switch ((Event_NotifyUser::NotificationType)event.type()) {
|
|
case Event_NotifyUser::UNKNOWN:
|
|
QMessageBox::information(
|
|
this, tr("Unknown Event"),
|
|
tr("The server has sent you a message that your client does not understand.\nThis message might mean "
|
|
"there is a new version of Cockatrice available or this server is running a custom or pre-release "
|
|
"version.\n\nTo update your client, go to Help -> Check for Updates."));
|
|
break;
|
|
case Event_NotifyUser::IDLEWARNING:
|
|
QMessageBox::information(this, tr("Idle Timeout"), tr("You are about to be logged out due to inactivity."));
|
|
break;
|
|
case Event_NotifyUser::PROMOTED:
|
|
QMessageBox::information(
|
|
this, tr("Promotion"),
|
|
tr("You have been promoted. Please log out and back in for changes to take effect."));
|
|
break;
|
|
case Event_NotifyUser::WARNING: {
|
|
if (!QString::fromStdString(event.warning_reason()).simplified().isEmpty())
|
|
QMessageBox::warning(this, tr("Warned"),
|
|
tr("You have received a warning due to %1.\nPlease refrain from engaging in this "
|
|
"activity or further actions may be taken against you. If you have any "
|
|
"questions, please private message a moderator.")
|
|
.arg(QString::fromStdString(event.warning_reason()).simplified()));
|
|
break;
|
|
}
|
|
case Event_NotifyUser::CUSTOM: {
|
|
if (!QString::fromStdString(event.custom_title()).simplified().isEmpty() &&
|
|
!QString::fromStdString(event.custom_content()).simplified().isEmpty()) {
|
|
QMessageBox msgBox;
|
|
msgBox.setParent(this);
|
|
msgBox.setWindowFlags(Qt::Dialog);
|
|
msgBox.setIcon(QMessageBox::Information);
|
|
msgBox.setWindowTitle(QString::fromStdString(event.custom_title()).simplified());
|
|
msgBox.setText(tr("You have received the following message from the server.\n(custom messages like "
|
|
"these could be untranslated)"));
|
|
msgBox.setDetailedText(QString::fromStdString(event.custom_content()).simplified());
|
|
msgBox.setMinimumWidth(200);
|
|
msgBox.exec();
|
|
}
|
|
break;
|
|
}
|
|
default:;
|
|
}
|
|
}
|
|
|
|
bool TabSupervisor::switchToGameTabIfAlreadyExists(const int gameId)
|
|
{
|
|
bool isGameTabExists = false;
|
|
if (gameTabs.contains(gameId)) {
|
|
isGameTabExists = true;
|
|
TabGame *tabGame = gameTabs[gameId];
|
|
const int gameTabIndex = indexOf(tabGame);
|
|
setCurrentIndex(gameTabIndex);
|
|
}
|
|
|
|
return isGameTabExists;
|
|
}
|