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https://github.com/Cockatrice/Cockatrice.git
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134 lines
4 KiB
C++
134 lines
4 KiB
C++
/** @file setup_zones_command_zone_test.cpp
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* @brief Tests for the command-zone branch of Server_Player::setupZones().
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* @ingroup Tests
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*/
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#include "../movecard_tests/server_test_helpers.h"
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#include "game/server_counter.h"
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#include "game/server_game.h"
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#include "game/server_player.h"
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#include "server_room.h"
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#include <gtest/gtest.h>
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#include <libcockatrice/deck_list/deck_list.h>
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#include <libcockatrice/protocol/pb/color.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
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#include <libcockatrice/rng/rng_abstract.h>
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#include <libcockatrice/utility/counter_ids.h>
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#include <libcockatrice/utility/counter_limits.h>
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#include <libcockatrice/utility/zone_names.h>
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RNG_Abstract *rng = nullptr; // required by linked server code
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namespace
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{
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/**
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* @brief A Server_Player whose protected deck member is populated with an empty deck.
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*
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* setupZones() reads deck->getCardNodes(); the base member is null by default, so this
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* subclass injects an empty deck. An empty deck makes the card-loading loops no-ops,
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* leaving only the zone/counter setup under test. The base destructor does not free deck
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* (only prepareDestroy() does, which the test never calls), so this subclass deletes it.
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*/
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struct CommandZoneTestPlayer : Server_Player
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{
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CommandZoneTestPlayer(Server_Game *_game, const ServerInfo_User &_userInfo)
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: Server_Player(_game, 1, _userInfo, false, nullptr)
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{
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deck = new DeckList();
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}
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~CommandZoneTestPlayer() override
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{
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delete deck;
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deck = nullptr;
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}
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};
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/**
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* @brief Builds a Server_Player on a minimal fake game whose command zone is toggled by the
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* constructor argument, then runs setupZones() so getCounters() reflects the result.
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*/
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struct SetupFixture
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{
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ServerInfo_User user;
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FakeServer server;
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Server_Room room{0, 0, "", "", "", "", false, "", {}, &server};
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Server_Game game;
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CommandZoneTestPlayer player;
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explicit SetupFixture(bool commandZoneEnabled)
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: game(user,
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1,
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"",
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"",
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2,
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QList<int>(),
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false,
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false,
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false,
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false,
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false,
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false,
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20,
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false,
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commandZoneEnabled,
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&room),
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player(&game, user)
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{
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player.setupZones();
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}
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~SetupFixture()
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{
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player.clearZones(); // owns and deletes the counters created by setupZones()
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}
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};
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} // namespace
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TEST(SetupZonesCommandZone, CreatesTaxCountersWhenEnabled)
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{
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SetupFixture f(true);
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const QMap<int, Server_Counter *> &counters = f.player.getCounters();
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EXPECT_TRUE(f.player.getZones().contains(ZoneNames::COMMAND));
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ASSERT_TRUE(counters.contains(CounterIds::CommanderTax));
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ASSERT_TRUE(counters.contains(CounterIds::PartnerTax));
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const Server_Counter *commander = counters.value(CounterIds::CommanderTax);
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const Server_Counter *partner = counters.value(CounterIds::PartnerTax);
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EXPECT_TRUE(commander->isActive());
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EXPECT_FALSE(partner->isActive());
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EXPECT_EQ(commander->getCount(), 0);
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EXPECT_EQ(partner->getCount(), 0);
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}
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TEST(SetupZonesCommandZone, TaxCountersUseCommanderBounds)
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{
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SetupFixture f(true);
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Server_Counter *commander = f.player.getCounters().value(CounterIds::CommanderTax);
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ASSERT_NE(commander, nullptr);
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EXPECT_TRUE(commander->setCount(MAX_COUNTER_VALUE + 1000));
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EXPECT_EQ(commander->getCount(), MAX_COUNTER_VALUE);
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EXPECT_TRUE(commander->setCount(-1));
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EXPECT_EQ(commander->getCount(), 0);
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}
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TEST(SetupZonesCommandZone, NoTaxCountersWhenDisabled)
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{
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SetupFixture f(false);
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const QMap<int, Server_Counter *> &counters = f.player.getCounters();
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EXPECT_FALSE(f.player.getZones().contains(ZoneNames::COMMAND));
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EXPECT_FALSE(counters.contains(CounterIds::CommanderTax));
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EXPECT_FALSE(counters.contains(CounterIds::PartnerTax));
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EXPECT_TRUE(counters.contains(0));
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}
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int main(int argc, char **argv)
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{
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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