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Both generators rendered the sentinel SVG to a fixed height x height pixmap at DPR 1. The pre-migration path rendered larger and let QIcon scale it, so on a 2x display the games-list lock (13px) and the banner dropdown arrow (24px) came back crisp; the new path hands the widget a DPR-1 bitmap that gets upscaled and blurred. - The games list asks the themed engine for `icons/lock` directly, so the item view paints it at the device pixel ratio and the lock also follows HighlightedText on a selected row. - The dropdown goes through `loadThemedIcon(...).pixmap(size, dpr)`, which keeps the glyph's aspect ratio and renders at the requested ratio. - LockPixmapGenerator has no consumer left, so it and its cache are gone. |
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| .. | ||
| cards | ||
| deck_analytics | ||
| deck_editor | ||
| deck_share | ||
| dialogs | ||
| general | ||
| menus | ||
| onboarding | ||
| playmat | ||
| printing_selector | ||
| quick_settings | ||
| replay | ||
| server | ||
| settings_page | ||
| tabs | ||
| utility | ||
| visual_database_display | ||
| visual_deck_editor | ||
| visual_deck_storage | ||