Cockatrice/cockatrice/src/game_graphics/player/player_graphics_item.h
BruebachL 9eafd90a91
[Game] Playmats (#7101)
* [Game] Playmats

Took 19 seconds

Took 1 minute

* [Playmats] Add fixed override and configurable fallbacks to settings.

Took 29 minutes

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* Add main to test.

Took 1 minute

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* Move settings to own group

Took 11 minutes

* Some attempts to refresh macOS compositor

Took 2 minutes

* Try something else

Took 17 minutes

* Don't manipulate live list

Took 11 minutes

* Change things about resolution, address comments.

Took 45 minutes

Took 12 minutes

* Comments.

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Took 8 seconds

* Re-order settings menu location

Took 2 minutes

* Rename PlaymatResolution to Info and add enums

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-21 10:40:49 +02:00

170 lines
4.1 KiB
C++

/**
* @file player_graphics_item.h
* @ingroup GameGraphicsPlayers
*/
//! \todo Document this file.
#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
#include "../../game/player/player_logic.h"
#include "../board/abstract_counter.h"
#include "../game_scene.h"
#include <QGraphicsObject>
#include <libcockatrice/deck_list/deck_list.h>
class HandZone;
class PileZone;
class PlayerDialogs;
class PlayerMenu;
class PlayerTarget;
class StackZone;
class TableZone;
class ZoneViewZone;
class PlayerGraphicsItem : public QGraphicsObject
{
Q_OBJECT
public:
enum
{
Type = typeOther
};
int type() const override
{
return Type;
}
static constexpr int counterAreaWidth = 55;
explicit PlayerGraphicsItem(PlayerLogic *player);
void initializeZones();
[[nodiscard]] QRectF boundingRect() const override;
qreal getMinimumWidth() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void processSceneSizeChange(int newPlayerWidth);
void setMirrored(bool _mirrored);
bool getMirrored() const
{
return mirrored;
}
GameScene *getGameScene() const
{
return static_cast<GameScene *>(scene());
}
PlayerLogic *getLogic() const
{
return player;
}
[[nodiscard]] PlayerMenu *getPlayerMenu() const
{
return playerMenu;
}
PlayerArea *getPlayerArea() const
{
return playerArea;
}
PlayerTarget *getPlayerTarget() const
{
return playerTarget;
}
CardZone *getZoneGraphicsItem(const QString &name) const
{
return zoneGraphicsItems.value(name, nullptr);
}
[[nodiscard]] PileZone *getDeckZoneGraphicsItem() const
{
return deckZoneGraphicsItem;
}
[[nodiscard]] PileZone *getSideboardZoneGraphicsItem() const
{
return sideboardGraphicsItem;
}
[[nodiscard]] PileZone *getGraveyardZoneGraphicsItem() const
{
return graveyardZoneGraphicsItem;
}
[[nodiscard]] PileZone *getRfgZoneGraphicsItem() const
{
return rfgZoneGraphicsItem;
}
[[nodiscard]] TableZone *getTableZoneGraphicsItem() const
{
return tableZoneGraphicsItem;
}
[[nodiscard]] StackZone *getStackZoneGraphicsItem() const
{
return stackZoneGraphicsItem;
}
[[nodiscard]] HandZone *getHandZoneGraphicsItem() const
{
return handZoneGraphicsItem;
}
public slots:
void onPlayerActiveChanged(bool _active);
void onCustomZoneAdded(QString customZoneName);
void onCounterAdded(CounterState *state);
void onCounterRemoved(int counterId);
void rearrangeCounters();
void retranslateUi();
signals:
void sizeChanged();
void playerCountChanged();
void mirroredChanged(bool isMirrored);
void cardInfoRequested(const CardRef &cardRef);
void playmatChanged(bool hasPlaymat);
private:
PlayerLogic *player;
PlayerMenu *playerMenu;
PlayerDialogs *playerDialogs;
PlayerArea *playerArea;
PlayerTarget *playerTarget;
QMap<int, AbstractCounter *> counterWidgets;
QMap<QString, CardZone *> zoneGraphicsItems;
PileZone *deckZoneGraphicsItem;
PileZone *sideboardGraphicsItem;
PileZone *graveyardZoneGraphicsItem;
PileZone *rfgZoneGraphicsItem;
TableZone *tableZoneGraphicsItem;
StackZone *stackZoneGraphicsItem;
HandZone *handZoneGraphicsItem;
QRectF bRect;
bool mirrored;
bool handVisible = false;
QPixmap playmatPixmap;
QPixmap scaledPlaymatPixmap; // down-scaled copy of playmatPixmap for the current render size
QSize scaledPlaymatKey; // size bucket scaledPlaymatPixmap was rendered for
PlaymatParams playmatParams;
QString playmatAttribution;
bool hasPlaymat = false;
QMetaObject::Connection playmatPixmapConnection;
private slots:
void updateBoundingRect();
void rearrangeZones();
void clearPlaymat();
void updatePlaymat();
void onPlaymatPixmapReady();
private:
QPixmap scaledPlaymatFor(const QRectF &srcRect, const QSizeF &deviceDstSize);
};
#endif // COCKATRICE_PLAYER_GRAPHICS_ITEM_H