mirror of
https://github.com/Cockatrice/Cockatrice.git
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--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
163 lines
5.7 KiB
C++
163 lines
5.7 KiB
C++
#include "hand_menu.h"
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#include "../../abstract_game.h"
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#include "../../zones/hand_zone.h"
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#include "../player.h"
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#include "../player_actions.h"
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#include <QAction>
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#include <QMenu>
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#include <libcockatrice/settings/cache_settings.h>
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#include <libcockatrice/settings/shortcuts_settings.h>
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HandMenu::HandMenu(Player *_player, PlayerActions *actions, QWidget *parent) : TearOffMenu(parent), player(_player)
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{
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aViewHand = new QAction(this);
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connect(aViewHand, &QAction::triggered, actions, &PlayerActions::actViewHand);
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addAction(aViewHand);
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aSortHand = new QAction(this);
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connect(aSortHand, &QAction::triggered, actions, &PlayerActions::actSortHand);
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addAction(aSortHand);
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}
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mRevealHand = addMenu(QString());
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connect(mRevealHand, &QMenu::aboutToShow, this, &HandMenu::populateRevealHandMenuWithActivePlayers);
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mRevealRandomHandCard = addMenu(QString());
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connect(mRevealRandomHandCard, &QMenu::aboutToShow, this,
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&HandMenu::populateRevealRandomHandCardMenuWithActivePlayers);
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addSeparator();
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aMulligan = new QAction(this);
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connect(aMulligan, &QAction::triggered, actions, &PlayerActions::actMulligan);
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addAction(aMulligan);
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addSeparator();
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mMoveHandMenu = addTearOffMenu(QString());
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aMoveHandToTopLibrary = new QAction(this);
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aMoveHandToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
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aMoveHandToBottomLibrary = new QAction(this);
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aMoveHandToBottomLibrary->setData(QList<QVariant>() << "deck" << -1);
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aMoveHandToGrave = new QAction(this);
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aMoveHandToGrave->setData(QList<QVariant>() << "grave" << 0);
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aMoveHandToRfg = new QAction(this);
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aMoveHandToRfg->setData(QList<QVariant>() << "rfg" << 0);
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auto hand = player->getHandZone();
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connect(aMoveHandToTopLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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connect(aMoveHandToBottomLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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connect(aMoveHandToGrave, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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connect(aMoveHandToRfg, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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mMoveHandMenu->addAction(aMoveHandToTopLibrary);
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mMoveHandMenu->addAction(aMoveHandToBottomLibrary);
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mMoveHandMenu->addSeparator();
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mMoveHandMenu->addAction(aMoveHandToGrave);
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mMoveHandMenu->addSeparator();
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mMoveHandMenu->addAction(aMoveHandToRfg);
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}
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retranslateUi();
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}
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void HandMenu::retranslateUi()
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{
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setTitle(tr("&Hand"));
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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aViewHand->setText(tr("&View hand"));
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aSortHand->setText(tr("&Sort hand"));
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aMulligan->setText(tr("Take &mulligan"));
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mMoveHandMenu->setTitle(tr("&Move hand to..."));
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aMoveHandToTopLibrary->setText(tr("&Top of library"));
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aMoveHandToBottomLibrary->setText(tr("&Bottom of library"));
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aMoveHandToGrave->setText(tr("&Graveyard"));
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aMoveHandToRfg->setText(tr("&Exile"));
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mRevealHand->setTitle(tr("&Reveal hand to..."));
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mRevealRandomHandCard->setTitle(tr("Reveal r&andom card to..."));
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}
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}
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void HandMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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aViewHand->setShortcuts(shortcuts.getShortcut("Player/aViewHand"));
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aSortHand->setShortcuts(shortcuts.getShortcut("Player/aSortHand"));
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aMulligan->setShortcuts(shortcuts.getShortcut("Player/aMulligan"));
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}
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void HandMenu::setShortcutsInactive()
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{
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aViewHand->setShortcut(QKeySequence());
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aSortHand->setShortcut(QKeySequence());
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aMulligan->setShortcut(QKeySequence());
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}
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void HandMenu::populateRevealHandMenuWithActivePlayers()
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{
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mRevealHand->clear();
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QAction *allPlayers = mRevealHand->addAction(tr("&All players"));
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allPlayers->setData(-1);
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connect(allPlayers, &QAction::triggered, this, &HandMenu::onRevealHandTriggered);
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mRevealHand->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mRevealHand->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &HandMenu::onRevealHandTriggered);
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}
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}
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void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
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{
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mRevealRandomHandCard->clear();
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QAction *allPlayers = mRevealRandomHandCard->addAction(tr("&All players"));
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allPlayers->setData(-1);
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connect(allPlayers, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardTriggered);
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mRevealRandomHandCard->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mRevealRandomHandCard->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardTriggered);
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}
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}
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void HandMenu::onRevealHandTriggered()
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{
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auto *action = qobject_cast<QAction *>(sender());
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if (!action)
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return;
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const int targetId = action->data().toInt();
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player->getPlayerActions()->actRevealHand(targetId);
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}
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void HandMenu::onRevealRandomHandCardTriggered()
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{
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auto *action = qobject_cast<QAction *>(sender());
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if (!action)
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return;
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const int targetId = action->data().toInt();
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player->getPlayerActions()->actRevealRandomHandCard(targetId);
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}
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