Cockatrice/libcockatrice_settings/libcockatrice/settings/paths_settings.cpp
BruebachL adf574e038
[Settings] Shuffle some settings around (#7084)
* [Settings] Shuffle some settings around

Took 21 minutes


Took 1 hour 25 minutes

* [Settings] Camel case everything

* Revert debug schema change

* Add new classes

* Fix card counters writing to global

* Fix CI tests

* Fix Windows CI

* interface() is a protected keyword for MSVC

Took 5 minutes

Took 5 seconds

* [Settings] Keep menu settings on the appearance settings page

Leave the 'Menu settings' group box on the appearance settings page for
now; relocating it to the user interface settings page will be done in a
separate PR.

Took 6 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 22:27:41 +02:00

120 lines
2.6 KiB
C++

#include "paths_settings.h"
#include <QDir>
#include <QFile>
PathsSettings::PathsSettings(const QString &settingPath, QObject *parent)
: SettingsManager(settingPath + "paths.ini", "paths", QString(), parent)
{
}
QString PathsSettings::getDeckPath() const
{
return getValue("decks").toString();
}
QString PathsSettings::getFiltersPath() const
{
return getValue("filters").toString();
}
QString PathsSettings::getReplaysPath() const
{
return getValue("replays").toString();
}
QString PathsSettings::getPicsPath() const
{
return getValue("pics").toString();
}
QString PathsSettings::getCustomPicsPath() const
{
return getValue("customPics").toString();
}
QString PathsSettings::getThemesPath() const
{
return getValue("themes").toString();
}
QString PathsSettings::getCardDatabasePath() const
{
return getValue("cardDatabase").toString();
}
QString PathsSettings::getCustomCardDatabasePath() const
{
return getValue("customSets").toString();
}
QString PathsSettings::getTokenDatabasePath() const
{
return getValue("tokenDatabase").toString();
}
QString PathsSettings::getSpoilerCardDatabasePath() const
{
return getValue("spoilerDatabase").toString();
}
QString PathsSettings::getRedirectCachePath() const
{
return getValue("redirects").toString();
}
void PathsSettings::setDeckPath(const QString &_deckPath)
{
setValue(_deckPath, "decks");
}
void PathsSettings::setFiltersPath(const QString &_filtersPath)
{
setValue(_filtersPath, "filters");
}
void PathsSettings::setReplaysPath(const QString &_replaysPath)
{
setValue(_replaysPath, "replays");
}
void PathsSettings::setPicsPath(const QString &_picsPath)
{
setValue(_picsPath, "pics");
emit picsPathChanged();
}
void PathsSettings::setCustomPicsPath(const QString &_customPicsPath)
{
setValue(_customPicsPath, "customPics");
}
void PathsSettings::setThemesPath(const QString &_themesPath)
{
setValue(_themesPath, "themes");
emit themeChanged();
}
void PathsSettings::setCardDatabasePath(const QString &_cardDatabasePath)
{
setValue(_cardDatabasePath, "cardDatabase");
emit cardDatabasePathChanged();
}
void PathsSettings::setCustomCardDatabasePath(const QString &_customCardDatabasePath)
{
setValue(_customCardDatabasePath, "customSets");
emit cardDatabasePathChanged();
}
void PathsSettings::setTokenDatabasePath(const QString &_tokenDatabasePath)
{
setValue(_tokenDatabasePath, "tokenDatabase");
emit cardDatabasePathChanged();
}
void PathsSettings::setSpoilerDatabasePath(const QString &_spoilerDatabasePath)
{
setValue(_spoilerDatabasePath, "spoilerDatabase");
emit cardDatabasePathChanged();
}