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The preview sheets paint on a 2x painter but rasterized each glyph at its logical size, so every icon was upscaled on the way into the file and the sheets read as blurry. Render each glyph at device size and tag the pixmap with the ratio, so one source pixel lands on one file pixel. |
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| .. | ||
| CMakeLists.txt | ||
| icon_tint_preview_test.cpp | ||
| icon_treatment_preview_test.cpp | ||
| theme_icon_render_test.cpp | ||
| theme_migration_test.cpp | ||