mirror of
https://github.com/Cockatrice/Cockatrice.git
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149 lines
4.3 KiB
C++
149 lines
4.3 KiB
C++
#include "layouts_settings.h"
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const static QString STATE_PROP = "state";
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const static QString GEOMETRY_PROP = "geometry";
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const static QString SIZE_PROP = "widgetSize";
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const static QString GROUP_MAIN_WINDOW = "mainWindow";
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const static QString GROUP_DECK_EDITOR = "deckEditor";
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const static QString GROUP_VISUAL_DECK_EDITOR = "visualDeckEditor";
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const static QString GROUP_DECK_EDITOR_DB = "deckEditorDb";
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const static QString GROUP_SETS_DIALOG = "setsDialog";
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const static QString GROUP_TOKEN_DIALOG = "tokenDialog";
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const static QString GROUP_GAME_PLAY_AREA = "gamePlayArea";
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const static QString GROUP_REPLAY_PLAY_AREA = "replayPlayArea";
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LayoutsSettings::LayoutsSettings(const QString &settingPath, QObject *parent)
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: SettingsManager(settingPath + "layouts.ini", QString(), QString(), parent)
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{
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}
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void LayoutsSettings::setMainWindowGeometry(const QByteArray &value)
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{
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setValue(value, GEOMETRY_PROP, GROUP_MAIN_WINDOW);
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}
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QByteArray LayoutsSettings::getMainWindowGeometry() const
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{
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return getValue(GEOMETRY_PROP, GROUP_MAIN_WINDOW).toByteArray();
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}
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QByteArray LayoutsSettings::getDeckEditorLayoutState() const
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{
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return getValue(STATE_PROP, GROUP_DECK_EDITOR).toByteArray();
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}
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void LayoutsSettings::setDeckEditorLayoutState(const QByteArray &value)
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{
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setValue(value, STATE_PROP, GROUP_DECK_EDITOR);
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}
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QByteArray LayoutsSettings::getDeckEditorGeometry() const
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{
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return getValue(GEOMETRY_PROP, GROUP_DECK_EDITOR).toByteArray();
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}
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void LayoutsSettings::setDeckEditorGeometry(const QByteArray &value)
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{
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setValue(value, GEOMETRY_PROP, GROUP_DECK_EDITOR);
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}
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QByteArray LayoutsSettings::getVisualDeckEditorLayoutState() const
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{
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return getValue(STATE_PROP, GROUP_VISUAL_DECK_EDITOR).toByteArray();
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}
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void LayoutsSettings::setVisualDeckEditorLayoutState(const QByteArray &value)
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{
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setValue(value, STATE_PROP, GROUP_VISUAL_DECK_EDITOR);
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}
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QByteArray LayoutsSettings::getVisualDeckEditorGeometry() const
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{
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return getValue(GEOMETRY_PROP, GROUP_VISUAL_DECK_EDITOR).toByteArray();
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}
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void LayoutsSettings::setVisualDeckEditorGeometry(const QByteArray &value)
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{
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setValue(value, GEOMETRY_PROP, GROUP_VISUAL_DECK_EDITOR);
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}
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QByteArray LayoutsSettings::getDeckEditorDbHeaderState() const
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{
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return getValue(STATE_PROP, GROUP_DECK_EDITOR_DB, "header").toByteArray();
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}
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void LayoutsSettings::setDeckEditorDbHeaderState(const QByteArray &value)
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{
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setValue(value, STATE_PROP, GROUP_DECK_EDITOR_DB, "header");
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}
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QByteArray LayoutsSettings::getSetsDialogHeaderState() const
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{
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return getValue(STATE_PROP, GROUP_SETS_DIALOG, "header").toByteArray();
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}
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void LayoutsSettings::setSetsDialogHeaderState(const QByteArray &value)
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{
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setValue(value, STATE_PROP, GROUP_SETS_DIALOG, "header");
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}
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void LayoutsSettings::setSetsDialogGeometry(const QByteArray &value)
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{
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setValue(value, GEOMETRY_PROP, GROUP_SETS_DIALOG);
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}
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QByteArray LayoutsSettings::getSetsDialogGeometry() const
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{
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return getValue(GEOMETRY_PROP, GROUP_SETS_DIALOG).toByteArray();
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}
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void LayoutsSettings::setTokenDialogGeometry(const QByteArray &value)
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{
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setValue(value, GEOMETRY_PROP, GROUP_TOKEN_DIALOG);
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}
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QByteArray LayoutsSettings::getTokenDialogGeometry() const
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{
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return getValue(GEOMETRY_PROP, GROUP_TOKEN_DIALOG).toByteArray();
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}
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void LayoutsSettings::setGamePlayAreaGeometry(const QByteArray &value)
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{
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setValue(value, GEOMETRY_PROP, GROUP_GAME_PLAY_AREA);
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}
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void LayoutsSettings::setGamePlayAreaState(const QByteArray &value)
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{
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setValue(value, STATE_PROP, GROUP_GAME_PLAY_AREA);
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}
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QByteArray LayoutsSettings::getGamePlayAreaLayoutState() const
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{
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return getValue(STATE_PROP, GROUP_GAME_PLAY_AREA).toByteArray();
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}
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QByteArray LayoutsSettings::getGamePlayAreaGeometry() const
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{
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return getValue(GEOMETRY_PROP, GROUP_GAME_PLAY_AREA).toByteArray();
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}
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void LayoutsSettings::setReplayPlayAreaGeometry(const QByteArray &value)
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{
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setValue(value, GEOMETRY_PROP, GROUP_REPLAY_PLAY_AREA);
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}
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void LayoutsSettings::setReplayPlayAreaState(const QByteArray &value)
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{
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setValue(value, STATE_PROP, GROUP_REPLAY_PLAY_AREA);
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}
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QByteArray LayoutsSettings::getReplayPlayAreaLayoutState() const
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{
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return getValue(STATE_PROP, GROUP_REPLAY_PLAY_AREA).toByteArray();
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}
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QByteArray LayoutsSettings::getReplayPlayAreaGeometry() const
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{
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return getValue(GEOMETRY_PROP, GROUP_REPLAY_PLAY_AREA).toByteArray();
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}
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