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* [Protocol] Add room chat channel extensions and catalog payload * [Protocol] Add per-channel write level and banner to room channel catalog Adds two optional fields to ServerInfo_RoomChannel: - write_access_level: minimum privilege level required to send to the channel. When unset, writing requires the same level as reading (access_level), preserving the previous single-level behavior. This allows read-mostly channels such as a developer news feed: readable by everyone, writable only by developers. - banner_message: static notice shown at the top of the channel, analogous to the room join message on Main. Empty means none. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
20 lines
673 B
Protocol Buffer
20 lines
673 B
Protocol Buffer
syntax = "proto2";
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import "serverinfo_game.proto";
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import "serverinfo_user.proto";
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import "serverinfo_gametype.proto";
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import "serverinfo_room_channel.proto";
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message ServerInfo_Room {
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optional sint32 room_id = 1;
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optional string name = 2;
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optional string description = 3;
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optional uint32 game_count = 4;
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optional uint32 player_count = 5;
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optional bool auto_join = 6;
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repeated ServerInfo_Game game_list = 7;
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repeated ServerInfo_User user_list = 8;
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repeated ServerInfo_GameType gametype_list = 9;
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optional string permissionlevel = 10;
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optional string privilegelevel = 11;
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repeated ServerInfo_RoomChannel channel_list = 12;
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}
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