mirror of
https://github.com/Cockatrice/Cockatrice.git
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310 lines
10 KiB
C++
310 lines
10 KiB
C++
#include "interface/widgets/game_hosting/game_creation_options.h"
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#include <gtest/gtest.h>
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#include <libcockatrice/interfaces/interface_game_settings_provider.h>
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#include <libcockatrice/protocol/pb/room_commands.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
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namespace
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{
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/**
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* @brief The remembered settings a test hands to fromSettings.
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*
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* The fake cannot itself be an aggregate (it derives from a polymorphic interface), so the
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* remembered values live in a GameCreationOptions member and the getters read them from
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* there. That keeps the test data in one designated initializer.
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*/
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class FakeGameSettings : public IGameSettingsProvider
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{
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public:
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explicit FakeGameSettings(const GameCreationOptions &_options = {}) : options(_options)
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{
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}
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[[nodiscard]] QString getGameDescription() const override
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{
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return options.description;
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}
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[[nodiscard]] int getMaxPlayers() const override
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{
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return options.maxPlayers;
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}
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[[nodiscard]] QString getGameTypes() const override
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{
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return gameTypes;
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}
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[[nodiscard]] bool getOnlyBuddies() const override
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{
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return options.onlyBuddies;
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}
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[[nodiscard]] bool getOnlyRegistered() const override
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{
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return options.onlyRegistered;
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}
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[[nodiscard]] bool getSpectatorsAllowed() const override
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{
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return options.spectatorsAllowed;
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}
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[[nodiscard]] bool getSpectatorsNeedPassword() const override
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{
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return options.spectatorsNeedPassword;
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}
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[[nodiscard]] bool getSpectatorsCanTalk() const override
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{
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return options.spectatorsCanTalk;
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}
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[[nodiscard]] bool getSpectatorsCanSeeEverything() const override
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{
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return options.spectatorsSeeEverything;
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}
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[[nodiscard]] bool getCreateGameAsSpectator() const override
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{
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return options.joinAsSpectator;
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}
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[[nodiscard]] int getDefaultStartingLifeTotal() const override
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{
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return options.startingLifeTotal;
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}
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[[nodiscard]] bool getShareDecklistsOnLoad() const override
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{
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return options.shareDecklistsOnLoad;
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}
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[[nodiscard]] bool getShufflePlayers() const override
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{
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return options.shufflePlayers;
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}
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[[nodiscard]] bool getRememberGameSettings() const override
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{
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return false;
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}
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[[nodiscard]] bool getLocalGameRememberSettings() const override
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{
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return false;
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}
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[[nodiscard]] int getLocalGameMaxPlayers() const override
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{
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return 0;
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}
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[[nodiscard]] int getLocalGameStartingLifeTotal() const override
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{
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return 0;
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}
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GameCreationOptions options;
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/// The legacy "Name, " list; it has no GameCreationOptions counterpart.
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QString gameTypes;
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};
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} // namespace
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TEST(GameCreationOptions, DefaultsMatchTheDialog)
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{
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const GameCreationOptions options;
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EXPECT_TRUE(options.description.isEmpty());
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EXPECT_TRUE(options.password.isEmpty());
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EXPECT_EQ(options.maxPlayers, 2);
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EXPECT_FALSE(options.onlyBuddies);
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EXPECT_FALSE(options.onlyRegistered);
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EXPECT_TRUE(options.spectatorsAllowed);
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EXPECT_FALSE(options.spectatorsNeedPassword);
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EXPECT_FALSE(options.spectatorsCanTalk);
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EXPECT_FALSE(options.spectatorsSeeEverything);
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EXPECT_FALSE(options.joinAsJudge);
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EXPECT_FALSE(options.joinAsSpectator);
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EXPECT_EQ(options.startingLifeTotal, 20);
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EXPECT_FALSE(options.shareDecklistsOnLoad);
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EXPECT_FALSE(options.shufflePlayers);
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EXPECT_TRUE(options.gameTypeIds.isEmpty());
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}
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TEST(GameCreationOptions, EveryFieldMapsToTheCommand)
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{
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GameCreationOptions options;
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options.description = "Some game";
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options.password = "hunter2";
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options.maxPlayers = 4;
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options.onlyBuddies = true;
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options.onlyRegistered = true;
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options.spectatorsAllowed = false;
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options.spectatorsNeedPassword = true;
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options.spectatorsCanTalk = true;
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options.spectatorsSeeEverything = true;
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options.joinAsJudge = true;
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options.joinAsSpectator = true;
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options.startingLifeTotal = 40;
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options.shareDecklistsOnLoad = true;
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options.shufflePlayers = true;
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const Command_CreateGame cmd = options.toCreateGameCommand();
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EXPECT_EQ(cmd.description(), "Some game");
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EXPECT_EQ(cmd.password(), "hunter2");
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EXPECT_EQ(cmd.max_players(), 4);
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EXPECT_TRUE(cmd.only_buddies());
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EXPECT_TRUE(cmd.only_registered());
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EXPECT_FALSE(cmd.spectators_allowed());
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EXPECT_TRUE(cmd.spectators_need_password());
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EXPECT_TRUE(cmd.spectators_can_talk());
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EXPECT_TRUE(cmd.spectators_see_everything());
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EXPECT_TRUE(cmd.join_as_judge());
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EXPECT_TRUE(cmd.join_as_spectator());
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EXPECT_EQ(cmd.starting_life_total(), 40);
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EXPECT_TRUE(cmd.share_decklists_on_load());
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EXPECT_TRUE(cmd.shuffle_players());
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}
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TEST(GameCreationOptions, GameTypeIdsKeepTheirOrder)
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{
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GameCreationOptions options;
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options.gameTypeIds = {7, 2, 5};
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const Command_CreateGame cmd = options.toCreateGameCommand();
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ASSERT_EQ(cmd.game_type_ids_size(), 3);
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EXPECT_EQ(cmd.game_type_ids(0), 7);
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EXPECT_EQ(cmd.game_type_ids(1), 2);
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EXPECT_EQ(cmd.game_type_ids(2), 5);
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}
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TEST(GameCreationOptions, EmptyGameTypeIdsProduceAnEmptyRepeatedField)
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{
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GameCreationOptions options;
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const Command_CreateGame cmd = options.toCreateGameCommand();
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EXPECT_EQ(cmd.game_type_ids_size(), 0);
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}
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TEST(GameCreationOptions, DescriptionWhitespaceIsSimplified)
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{
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GameCreationOptions options;
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options.description = " a b ";
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const Command_CreateGame cmd = options.toCreateGameCommand();
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EXPECT_EQ(cmd.description(), "a b");
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}
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TEST(GameCreationOptions, FromSettingsCopiesEveryRememberedField)
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{
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const FakeGameSettings settings{GameCreationOptions{.description = "Remembered game",
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.password = {},
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.maxPlayers = 6,
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.onlyBuddies = true,
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.onlyRegistered = true,
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.spectatorsAllowed = false,
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.spectatorsNeedPassword = true,
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.spectatorsCanTalk = true,
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.spectatorsSeeEverything = true,
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.joinAsJudge = false,
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.joinAsSpectator = true,
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.startingLifeTotal = 40,
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.shareDecklistsOnLoad = true,
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.shufflePlayers = true,
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.gameTypeIds = {}}};
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const GameCreationOptions options = GameCreationOptions::fromSettings(settings, {}, true);
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EXPECT_EQ(options.description, "Remembered game");
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EXPECT_EQ(options.maxPlayers, 6);
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EXPECT_TRUE(options.onlyBuddies);
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EXPECT_TRUE(options.onlyRegistered);
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EXPECT_FALSE(options.spectatorsAllowed);
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EXPECT_TRUE(options.spectatorsNeedPassword);
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EXPECT_TRUE(options.spectatorsCanTalk);
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EXPECT_TRUE(options.spectatorsSeeEverything);
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EXPECT_TRUE(options.joinAsSpectator);
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EXPECT_EQ(options.startingLifeTotal, 40);
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EXPECT_TRUE(options.shareDecklistsOnLoad);
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EXPECT_TRUE(options.shufflePlayers);
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}
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TEST(GameCreationOptions, FromSettingsDropsJoinRestrictionsForUnregisteredHosts)
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{
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FakeGameSettings settings;
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settings.options.onlyBuddies = true;
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settings.options.onlyRegistered = true;
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const GameCreationOptions options = GameCreationOptions::fromSettings(settings, {}, false);
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EXPECT_FALSE(options.onlyBuddies);
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EXPECT_FALSE(options.onlyRegistered);
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}
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TEST(GameCreationOptions, FromSettingsMatchesGameTypesByTheLegacyNameList)
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{
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FakeGameSettings settings;
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settings.gameTypes = "Draft, Commander, ";
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const QMap<int, QString> gameTypes{{1, "Draft"}, {2, "Commander"}, {3, "Standard"}};
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const GameCreationOptions options = GameCreationOptions::fromSettings(settings, gameTypes, true);
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EXPECT_EQ(options.gameTypeIds, QList<int>({1, 2}));
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}
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TEST(GameCreationOptions, FromSettingsDoesNotMatchGameTypesWithoutTheLegacySeparator)
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{
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FakeGameSettings settings;
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settings.gameTypes = "Draft Commander";
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const QMap<int, QString> gameTypes{{1, "Draft"}, {2, "Commander"}};
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const GameCreationOptions options = GameCreationOptions::fromSettings(settings, gameTypes, true);
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EXPECT_TRUE(options.gameTypeIds.isEmpty());
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}
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TEST(GameCreationOptions, FromGameInfoCopiesTheVisibleFields)
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{
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ServerInfo_Game gameInfo;
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gameInfo.set_description("Some game");
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gameInfo.set_max_players(4);
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gameInfo.set_only_buddies(true);
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gameInfo.set_only_registered(true);
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gameInfo.set_spectators_allowed(false);
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gameInfo.set_spectators_need_password(true);
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gameInfo.set_spectators_can_chat(true);
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gameInfo.set_spectators_omniscient(true);
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gameInfo.set_share_decklists_on_load(true);
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gameInfo.set_shuffle_players(true);
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gameInfo.add_game_types(2);
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const QMap<int, QString> gameTypes{{1, "Draft"}, {2, "Commander"}};
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const GameCreationOptions options = GameCreationOptions::fromGameInfo(gameInfo, gameTypes);
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EXPECT_EQ(options.description, "Some game");
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EXPECT_EQ(options.maxPlayers, 4);
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EXPECT_TRUE(options.onlyBuddies);
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EXPECT_TRUE(options.onlyRegistered);
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EXPECT_FALSE(options.spectatorsAllowed);
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EXPECT_TRUE(options.spectatorsNeedPassword);
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EXPECT_TRUE(options.spectatorsCanTalk);
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EXPECT_TRUE(options.spectatorsSeeEverything);
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EXPECT_TRUE(options.shareDecklistsOnLoad);
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EXPECT_TRUE(options.shufflePlayers);
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EXPECT_EQ(options.gameTypeIds, QList<int>({2}));
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}
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TEST(GameCreationOptions, FromGameInfoLeavesUnshownFieldsAtDefaults)
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{
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ServerInfo_Game gameInfo;
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gameInfo.set_max_players(3);
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const GameCreationOptions options = GameCreationOptions::fromGameInfo(gameInfo, {});
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EXPECT_TRUE(options.password.isEmpty());
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EXPECT_EQ(options.startingLifeTotal, 20);
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EXPECT_FALSE(options.joinAsJudge);
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EXPECT_FALSE(options.joinAsSpectator);
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}
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TEST(GameCreationOptions, FromGameInfoIgnoresUnknownGameTypeIds)
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{
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ServerInfo_Game gameInfo;
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gameInfo.add_game_types(7);
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gameInfo.add_game_types(9);
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const QMap<int, QString> gameTypes{{1, "Draft"}, {7, "Commander"}};
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const GameCreationOptions options = GameCreationOptions::fromGameInfo(gameInfo, gameTypes);
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EXPECT_EQ(options.gameTypeIds, QList<int>({7}));
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}
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