Registering a test cost four edits across a dozen CMakeLists files: add_test, add_executable, a conditional add_dependencies on gtest, and target_link_libraries. The conditional branch was the trap -- it is only needed when GTest was fetched and add_subdirectory'd, and omitting it yields undefined gtest symbols at link time -- so it was easy to leave out and impossible to notice until the link failed. Fold all four steps into cockatrice_add_test() and migrate every test directory onto it, with a cockatrice_add_manual_test() wrapper for the three benchmarks that are built but deliberately kept out of ctest. The calls now read as a declaration of what a test is rather than a transcript of how to register one. While rewriting the registrations, replace add_test(NAME x COMMAND x) with gtest_discover_tests(). Naming the binary as a single CTest entry meant a CI failure reported only which binary failed, and ctest -R Suite.Case could not select an individual case. Discovery raises the suite from 35 opaque entries to 469 real ones: ctest -R ThemeMigrationTest.IsIdempotent now runs exactly that case, and ctest -L server / -LE bench work off labels applied at registration. Give every test a 60s TIMEOUT. CTest's implicit default is 1500s, so one hung socket wait would stall CI for 25 minutes, and single_instance_manager_test already does real QLocalSocket waits. Dropping per-case granularity costs wall-clock time, since the suite becomes process-spawn bound rather than CPU bound: serial ctest went from 3.8s to 30.8s. Run it with -j in CI to recover it -- 7.6s at -j4, and 3.5s at -j8, both at or below the old serial time. The binaries are parallel-safe: the only test claiming a fixed resource scopes its local socket name to its own pid, so concurrent copies cannot collide. Also delete dummy_test, which asserted 1 == 1 and only proved the harness was wired up -- something the other 468 cases already establish. No test is added, removed, or changed by this commit; the 469 cases are the same ones the 35 binaries contained. |
||
|---|---|---|
| .ci | ||
| .github | ||
| .tx | ||
| cmake | ||
| cockatrice | ||
| doc | ||
| libcockatrice_card | ||
| libcockatrice_deck_list | ||
| libcockatrice_filters | ||
| libcockatrice_interfaces | ||
| libcockatrice_models | ||
| libcockatrice_network | ||
| libcockatrice_protocol | ||
| libcockatrice_rng | ||
| libcockatrice_settings | ||
| libcockatrice_utility | ||
| oracle | ||
| servatrice | ||
| tests | ||
| tools | ||
| vcpkg@9e593bb18e | ||
| .clang-format | ||
| .cmake-format.json | ||
| .dockerignore | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| docker-compose.yml | ||
| docker-compose.yml.windows | ||
| Dockerfile | ||
| Doxyfile | ||
| format.sh | ||
| iwyu.sh | ||
| LICENSE | ||
| qt6.imp | ||
| README.md | ||
| shell.nix | ||
| vcpkg.json | ||

Cockatrice | Download | Related | Community | Contribute | Build | Run
To get started with Cockatrice ⇢ view our webpage
To get support, or suggest changes to the app ⇢ file an issue (How?) To help with development ⇢ learn how to contribute
Cockatrice
Cockatrice is an open-source, multiplatform application for playing tabletop card games over a network. The program's server design prevents users from manipulating the game for unfair advantage. The client also provides a single-player mode, which allows users to brew while offline.
This project uses C++ and the Qt libraries.
Download 
Downloads are available for stable releases and the current beta version in development.
There is no strict release schedule for either of them.
Latest stable release:![]()
![]()
![]()
Latest beta version:![]()
![]()
![]()
While incorporating the latest fixes and features, beta builds may not be stable or contain new bugs! Please report any findings and open new issues when testing them!
Related Repositories
- Magic-Token: File with MtG token data for use in Cockatrice
- Magic-Spoiler: Code to generate MtG spoiler data from MTGJSON for use in Cockatrice
- cockatrice.github.io: Code of the official Cockatrice webpage
- io.github.Cockatrice.cockatrice: Configuration of our Linux
flatpakpackage hosted at Flathub - Webatrice: Web client for Cockatrice servers (TypeScript / React)
Community Resources 
Join our Discord community to connect with other project contributors (#dev channel) or fellow users of the app. Come here to talk about the application, features, or just to hang out.
Important
For support regarding specific servers, please contact that server's admin/mods and use their dedicated communication channels rather than contacting the team building the software.
Contribute
Code | Documentation | Translation
Repository Activity
Code
To contribute code to the project, please review our guidelines first.
We maintain two tags for contributors to easier find issues to potentially work on:
Issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on.
This tag is used for issues that we are looking for somebody to pick up. Often this is for feature suggestions we support, but don't have the time to work on ourselves.
For both tags, we're willing to provide help to contributors in showing them where and how they can make changes, as well as code reviews for submitted changes.
We'll happily advice on how best to implement a feature, or we can show you where the codebase is doing something similar before you get too far along - put a note on an issue you want to discuss more on!
You can also have a look at our Todo List in our Code Documentation or search the repo for \todo comments.
Documentation 
There are various places where useful information for different needs are maintained:
- Official Code Documentation
- Official Wiki
Community supported - Official Webpage
- Official README
This file - Official CONTRIBUTING
Cockatrice tries to use the Google Developer Documentation Style Guide to ensure consistent documentation. We encourage you to improve the documentation by suggesting edits based on this guide.
Translation 
Cockatrice uses Transifex to manage translations. You can help us bring Cockatrice and Oracle to your language and just adjust single wordings right from within your browser by visiting our Transifex project page. The Webatrice web client manages its own translations in its repo.
Check out our Translator FAQ for more information about getting involved, and join a group of hundreds of others!
Build

Dependencies: (for minimum versions search our CMake file)
Oracle can optionally use some packages to load compressed card files:
Basic compilation steps:
mkdir build
cd build
cmake ..
make
You can then
- Create a Cockatrice installation inside the
releasefolder:make install - Or make an installation package specific to your system:
make package
Note
Detailed compiling instructions can be found in the Cockatrice wiki at Compiling Cockatrice
The following flags (with their non-default values) can be passed to cmake:
| Flag | Description |
|---|---|
-DWITH_SERVER=1 |
Build Servatrice server |
-DWITH_CLIENT=0 |
Don't build Cockatrice client |
-DWITH_ORACLE=0 |
Don't build Oracle card database tool |
-DCMAKE_BUILD_TYPE=Debug |
Compile in debug mode Enables extra logging output, debug symbols, and much more verbose compiler warnings |
-DWARNING_AS_ERROR=0 |
Don't treat compilation warnings as errors in debug mode |
-DUPDATE_TRANSLATIONS=1 |
Configure make to update the translation .ts files for new strings in the source codeNote: make clean will remove the .ts files |
-DTEST=1 |
Enable regression tests Note: make test to run tests, googletest will be downloaded if not available |
Tip
Build code documentation (Doxygen) according to our configuration into
/docs:doxygen Doxyfile
Run
Cockatrice is the game client
Oracle fetches card data
Servatrice is the server
Docker
You can build an image & deploy a Servatrice (Cockatrice server) container using Docker and our Dockerfile yourself.
For more details, look into our wiki section on Setting up Servatrice.
You'll also find more hints on our pre-build image there, or the docker-compose file which will configure and run both a MySQL server and Servatrice.
License 
Cockatrice is free software, licensed under the GPLv2.