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* [Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles * [Fonts] Drop unused lambda captures in font-refresh handlers * [Fonts] Fix pixel sizes and game overlay fonts from review - Set the sizes the stylesheets carried with setPixelSize() rather than setPointSize(): home buttons (34), banner (24), home group box (20), the placeholder labels (14), the analytics drag handle (10), the EDHREC navigation buttons (24), the user info popup (11/14/11/10/11) and the game overlays (14/16/12). Points at 96 DPI were ~33% larger. - The drag/total counters and tally columns keep the monospace family the stylesheets set, so digit widths stop changing as counts tick and white-space: pre stays aligned. - applyDeckListFont() drops the cached tally rows before re-measuring, so previewing a larger DeckList font no longer leaves the tally clipped. - Tally labels and the constructor/fontsChanged pairs in the shared-deck preview, quick setup, analytics panel, home box and public decks build their font once in a local lambda instead of twice. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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| .. | ||
| color_button.cpp | ||
| color_button.h | ||
| font_grid_widget.cpp | ||
| font_grid_widget.h | ||
| palette_editor_dialog.cpp | ||
| palette_editor_dialog.h | ||
| palette_generator.cpp | ||
| palette_generator.h | ||
| palette_grid_widget.cpp | ||
| palette_grid_widget.h | ||
| quick_setup_panel.cpp | ||
| quick_setup_panel.h | ||