Cockatrice/libcockatrice_settings/libcockatrice/settings/interface_settings.cpp
BruebachL 9eafd90a91
[Game] Playmats (#7101)
* [Game] Playmats

Took 19 seconds

Took 1 minute

* [Playmats] Add fixed override and configurable fallbacks to settings.

Took 29 minutes

Took 43 seconds

* Add main to test.

Took 1 minute

Took 29 seconds

* Move settings to own group

Took 11 minutes

* Some attempts to refresh macOS compositor

Took 2 minutes

* Try something else

Took 17 minutes

* Don't manipulate live list

Took 11 minutes

* Change things about resolution, address comments.

Took 45 minutes

Took 12 minutes

* Comments.

Took 14 minutes

Took 8 seconds

* Re-order settings menu location

Took 2 minutes

* Rename PlaymatResolution to Info and add enums

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-21 10:40:49 +02:00

460 lines
13 KiB
C++

#include "interface_settings.h"
namespace
{
const QChar PLAYMAT_FIELD_SEP = QChar(0x1F); ///< Separator between PlaymatInfo fields.
QString encodePlaymatInfo(const PlaymatInfo &res)
{
return res.card.name + PLAYMAT_FIELD_SEP + res.card.providerId + PLAYMAT_FIELD_SEP +
QString::number(res.params.marginPctL, 'f', 4) + PLAYMAT_FIELD_SEP +
QString::number(res.params.marginPctR, 'f', 4) + PLAYMAT_FIELD_SEP +
QString::number(res.params.verticalOffset, 'f', 4) + PLAYMAT_FIELD_SEP +
QString::number(res.params.zoom, 'f', 4);
}
PlaymatInfo decodePlaymatInfo(const QString &encoded)
{
const QStringList fields = encoded.split(PLAYMAT_FIELD_SEP);
if (fields.size() != 6) {
return {};
}
PlaymatInfo res;
res.card.name = fields.at(0);
res.card.providerId = fields.at(1);
res.params.marginPctL = fields.at(2).toDouble();
res.params.marginPctR = fields.at(3).toDouble();
res.params.verticalOffset = fields.at(4).toDouble();
res.params.zoom = fields.at(5).toDouble();
return res;
}
} // namespace
InterfaceSettings::InterfaceSettings(const QString &settingPath, QObject *parent)
: SettingsManager(settingPath + "interface.ini", "interface", QString(), parent)
{
}
bool InterfaceSettings::getUseTearOffMenus() const
{
return getValue("useTearOffMenus", QString(), QString(), true).toBool();
}
int InterfaceSettings::getCardViewInitialRowsMax() const
{
return getValue("cardViewInitialRowsMax", QString(), QString(), 14).toInt();
}
int InterfaceSettings::getCardViewExpandedRowsMax() const
{
return getValue("cardViewExpandedRowsMax", QString(), QString(), 20).toInt();
}
bool InterfaceSettings::getCloseEmptyCardView() const
{
return getValue("closeEmptyCardView", QString(), QString(), true).toBool();
}
bool InterfaceSettings::getFocusCardViewSearchBar() const
{
return getValue("focusCardViewSearchBar", QString(), QString(), true).toBool();
}
bool InterfaceSettings::getKeepGameChatFocus() const
{
return getValue("keepGameChatFocus", QString(), QString(), false).toBool();
}
bool InterfaceSettings::getNotificationsEnabled() const
{
return getValue("enabled", "interface", "notifications", true).toBool();
}
bool InterfaceSettings::getSpectatorNotificationsEnabled() const
{
return getValue("spectatorsEnabled", "interface", "notifications", false).toBool();
}
bool InterfaceSettings::getBuddyConnectNotificationsEnabled() const
{
return getValue("buddyConnectEnabled", "interface", "notifications", true).toBool();
}
bool InterfaceSettings::getDoubleClickToPlay() const
{
return getValue("doubleClickToPlay", QString(), QString(), true).toBool();
}
bool InterfaceSettings::getClickPlaysAllSelected() const
{
return getValue("clickPlaysAllSelected", QString(), QString(), true).toBool();
}
bool InterfaceSettings::getPlayToStack() const
{
return getValue("playToStack", QString(), QString(), true).toBool();
}
bool InterfaceSettings::getDoNotDeleteArrowsInSubPhases() const
{
return getValue("doNotDeleteArrowsInSubPhases", QString(), QString(), true).toBool();
}
int InterfaceSettings::getStartingHandSize() const
{
return getValue("startingHandSize", QString(), QString(), 7).toInt();
}
bool InterfaceSettings::getAnnotateTokens() const
{
return getValue("annotateTokens", QString(), QString(), false).toBool();
}
bool InterfaceSettings::getShowDragSelectionCount() const
{
return getValue("showLassoSelectionCount", QString(), QString(), true).toBool();
}
bool InterfaceSettings::getShowTotalSelectionCount() const
{
return getValue("showPersistentSelectionCount", QString(), QString(), true).toBool();
}
int InterfaceSettings::getTallyType() const
{
return getValue("tallyType", QString(), QString(), 0).toInt();
}
bool InterfaceSettings::getHorizontalHand() const
{
return getValue("horizontal", "hand", QString(), true).toBool();
}
bool InterfaceSettings::getInvertVerticalCoordinate() const
{
return getValue("invertVertical", "table", QString(), false).toBool();
}
int InterfaceSettings::getMinPlayersForMultiColumnLayout() const
{
return getValue("minPlayersMulticolumn", QString(), QString(), 4).toInt();
}
int InterfaceSettings::getRewindBufferingMs() const
{
return getValue("rewindBufferingMs", "replay", QString(), 200).toInt();
}
qreal InterfaceSettings::getFastForwardSpeed() const
{
return getValue("fastForwardSpeed", "replay", QString(), 10).toReal();
}
bool InterfaceSettings::getSkipEmptySections() const
{
return getValue("skipEmptySections", "replay", QString(), false).toBool();
}
bool InterfaceSettings::getLeftJustified() const
{
return getValue("leftJustified", QString(), QString(), false).toBool();
}
int InterfaceSettings::getZoneViewGroupByIndex() const
{
return getValue("groupBy", "zoneview", QString(), 1).toInt();
}
int InterfaceSettings::getZoneViewSortByIndex() const
{
return getValue("sortBy", "zoneview", QString(), 1).toInt();
}
bool InterfaceSettings::getZoneViewPileView() const
{
return getValue("pileView", "zoneview", QString(), true).toBool();
}
bool InterfaceSettings::getShowStatusBar() const
{
return getValue("showStatusBar", QString(), QString(), false).toBool();
}
bool InterfaceSettings::getShowShortcuts() const
{
return getValue("showShortcuts", QString(), QString(), true).toBool();
}
bool InterfaceSettings::getShowGameSelectorFilterToolbar() const
{
return getValue("showGameSelectorFilterToolbar", QString(), QString(), true).toBool();
}
int InterfaceSettings::getPlaymatVisibility() const
{
return qBound(0, getValue("playmatvisibility", QString(), QString(), 2).toInt(), 2);
}
QList<PlaymatInfo> InterfaceSettings::getPlaymatFallbackList() const
{
const QStringList entries = getValue("playmatFallbackList", QString(), QString(), QStringList()).toStringList();
QList<PlaymatInfo> result;
result.reserve(entries.size());
for (const QString &entry : entries) {
const PlaymatInfo res = decodePlaymatInfo(entry);
if (!res.card.isEmpty()) {
result.append(res);
}
}
return result;
}
int InterfaceSettings::getPlaymatMode() const
{
return qBound(0, getValue("playmatMode", QString(), QString(), 1).toInt(), 2);
}
int InterfaceSettings::getPlaymatFallbackBehavior() const
{
return qBound(0, getValue("playmatFallbackBehavior", QString(), QString(), 0).toInt(), 2);
}
bool InterfaceSettings::getLifeCounterAnimationsEnabled() const
{
return getValue("lifeCounterAnimationsEnabled", QString(), QString(), true).toBool();
}
bool InterfaceSettings::getBattlefieldFlashEnabled() const
{
return getValue("battlefieldFlashEnabled", QString(), QString(), true).toBool();
}
QStringList InterfaceSettings::getUserListExpandedSections() const
{
return getValue("userListExpandedSections", QString(), QString(), QStringList({"buddy", "online", "ignore"}))
.toStringList();
}
void InterfaceSettings::setUseTearOffMenus(bool _useTearOffMenus)
{
setValue(_useTearOffMenus, "useTearOffMenus");
emit useTearOffMenusChanged(_useTearOffMenus);
}
void InterfaceSettings::setCardViewInitialRowsMax(int _cardViewInitialRowsMax)
{
setValue(_cardViewInitialRowsMax, "cardViewInitialRowsMax");
}
void InterfaceSettings::setCardViewExpandedRowsMax(int value)
{
setValue(value, "cardViewExpandedRowsMax");
}
void InterfaceSettings::setCloseEmptyCardView(bool value)
{
setValue(value, "closeEmptyCardView");
}
void InterfaceSettings::setFocusCardViewSearchBar(bool value)
{
setValue(value, "focusCardViewSearchBar");
}
void InterfaceSettings::setKeepGameChatFocus(bool value)
{
setValue(value, "keepGameChatFocus");
emit keepGameChatFocusChanged(value);
}
void InterfaceSettings::setNotificationsEnabled(bool _notificationsEnabled)
{
setValue(_notificationsEnabled, "enabled", "interface", "notifications");
}
void InterfaceSettings::setSpectatorNotificationsEnabled(bool _spectatorNotificationsEnabled)
{
setValue(_spectatorNotificationsEnabled, "spectatorsEnabled", "interface", "notifications");
}
void InterfaceSettings::setBuddyConnectNotificationsEnabled(bool _buddyConnectNotificationsEnabled)
{
setValue(_buddyConnectNotificationsEnabled, "buddyConnectEnabled", "interface", "notifications");
}
void InterfaceSettings::setDoubleClickToPlay(bool _doubleClickToPlay)
{
setValue(_doubleClickToPlay, "doubleClickToPlay");
}
void InterfaceSettings::setClickPlaysAllSelected(bool _clickPlaysAllSelected)
{
setValue(_clickPlaysAllSelected, "clickPlaysAllSelected");
}
void InterfaceSettings::setPlayToStack(bool _playToStack)
{
setValue(_playToStack, "playToStack");
}
void InterfaceSettings::setDoNotDeleteArrowsInSubPhases(bool _doNotDeleteArrowsInSubPhases)
{
setValue(_doNotDeleteArrowsInSubPhases, "doNotDeleteArrowsInSubPhases");
}
void InterfaceSettings::setStartingHandSize(int _startingHandSize)
{
setValue(_startingHandSize, "startingHandSize");
}
void InterfaceSettings::setAnnotateTokens(bool _annotateTokens)
{
setValue(_annotateTokens, "annotateTokens");
}
void InterfaceSettings::setShowDragSelectionCount(bool _showDragSelectionCount)
{
setValue(_showDragSelectionCount, "showLassoSelectionCount");
}
void InterfaceSettings::setShowTotalSelectionCount(bool _showTotalSelectionCount)
{
setValue(_showTotalSelectionCount, "showPersistentSelectionCount");
}
void InterfaceSettings::setTallyType(int value)
{
if (getTallyType() == value) {
return;
}
setValue(value, "tallyType");
emit tallyTypeChanged(value);
}
void InterfaceSettings::setHorizontalHand(bool _horizontalHand)
{
setValue(_horizontalHand, "horizontal", "hand");
emit horizontalHandChanged();
}
void InterfaceSettings::setInvertVerticalCoordinate(bool _invertVerticalCoordinate)
{
setValue(_invertVerticalCoordinate, "invertVertical", "table");
emit invertVerticalCoordinateChanged();
}
void InterfaceSettings::setMinPlayersForMultiColumnLayout(int _minPlayersForMultiColumnLayout)
{
setValue(_minPlayersForMultiColumnLayout, "minPlayersMulticolumn");
emit minPlayersForMultiColumnLayoutChanged();
}
void InterfaceSettings::setRewindBufferingMs(int _rewindBufferingMs)
{
setValue(_rewindBufferingMs, "rewindBufferingMs", "replay");
}
void InterfaceSettings::setFastForwardSpeed(qreal _value)
{
setValue(_value, "fastForwardSpeed", "replay");
}
void InterfaceSettings::setSkipEmptySections(bool _value)
{
setValue(_value, "skipEmptySections", "replay");
}
void InterfaceSettings::setLeftJustified(bool _leftJustified)
{
setValue(_leftJustified, "leftJustified");
emit handJustificationChanged();
}
void InterfaceSettings::setZoneViewGroupByIndex(int _zoneViewGroupByIndex)
{
setValue(_zoneViewGroupByIndex, "groupBy", "zoneview");
}
void InterfaceSettings::setZoneViewSortByIndex(int _zoneViewSortByIndex)
{
setValue(_zoneViewSortByIndex, "sortBy", "zoneview");
}
void InterfaceSettings::setZoneViewPileView(bool _zoneViewPileView)
{
setValue(_zoneViewPileView, "pileView", "zoneview");
}
void InterfaceSettings::setShowStatusBar(bool _showStatusBar)
{
setValue(_showStatusBar, "showStatusBar");
emit showStatusBarChanged(_showStatusBar);
}
void InterfaceSettings::setShowShortcuts(bool _showShortcuts)
{
setValue(_showShortcuts, "showShortcuts");
}
void InterfaceSettings::setShowGameSelectorFilterToolbar(bool _showGameSelectorFilterToolbar)
{
setValue(_showGameSelectorFilterToolbar, "showGameSelectorFilterToolbar");
emit showGameSelectorFilterToolbarChanged(_showGameSelectorFilterToolbar);
}
void InterfaceSettings::setPlaymatVisibility(int _visibility)
{
if (getPlaymatVisibility() == _visibility) {
return;
}
setValue(_visibility, "playmatvisibility");
emit playmatVisibilityChanged(_visibility);
}
void InterfaceSettings::setPlaymatFallbackList(const QList<PlaymatInfo> &_fallbackList)
{
QStringList entries;
entries.reserve(_fallbackList.size());
for (const PlaymatInfo &res : _fallbackList) {
entries.append(encodePlaymatInfo(res));
}
setValue(entries, "playmatFallbackList");
emit playmatSettingsChanged();
}
void InterfaceSettings::setPlaymatMode(int _mode)
{
const int mode = qBound(0, _mode, 2);
if (getPlaymatMode() == mode) {
return;
}
setValue(mode, "playmatMode");
emit playmatSettingsChanged();
}
void InterfaceSettings::setPlaymatFallbackBehavior(int _behavior)
{
const int behavior = qBound(0, _behavior, 2);
if (getPlaymatFallbackBehavior() == behavior) {
return;
}
setValue(behavior, "playmatFallbackBehavior");
emit playmatSettingsChanged();
}
void InterfaceSettings::setLifeCounterAnimationsEnabled(bool _lifeCounterAnimationsEnabled)
{
setValue(_lifeCounterAnimationsEnabled, "lifeCounterAnimationsEnabled");
emit lifeCounterAnimationsEnabledChanged(_lifeCounterAnimationsEnabled);
}
void InterfaceSettings::setBattlefieldFlashEnabled(bool _battlefieldFlashEnabled)
{
setValue(_battlefieldFlashEnabled, "battlefieldFlashEnabled");
emit battlefieldFlashEnabledChanged(_battlefieldFlashEnabled);
}
void InterfaceSettings::setUserListExpandedSections(const QStringList &sections)
{
setValue(sections, "userListExpandedSections");
}