* [Tests] Add headless game logic regression suite Cover CardState, CardZoneLogic and the Command_MoveCard protobufs PlayerActions emits, against libcockatrice_game with a recording AbstractClient and no graphics. The old game_smoke_test cases are migrated into the new suite. * [Tests] Cover game event application through GameEventHandler Feeds GameEventContainers through the real dispatcher and asserts the resulting zone and card state: move (including face down), the set-card-attr attributes plus the all-cards and does-not-untap branches, card counters, attach/detach, zone reveal properties, and drawing named cards from the deck. * [Tests] Replay a synthetic game state through the dispatcher Builds a GameReplay in code, feeds its containers through the same GameEventHandler path the client uses, and asserts the materialized players, zones, cards and attachments plus event ordering for move, attributes and counters. A small headless zone view stands in for the graphics side where processPlayerInfo asks for card items. * [Tests] Cover card flip, destroy, token and turn events Adds the remaining state-mutating event handlers: flip (face down keeps the ref, face up adopts the printing), destroy (removes the card and un-attaches its attached cards), create token (database P/T unless provided or face down) and player properties changed under the concede/unconcede contexts, plus active player and phase. * [Tests] Cover player lifecycle and counter events Adds the player-level events that mutate session state: leave removes the player from the manager, kicked emits gameClosed, game closed flips the closed flag and clears the started flag, host changed moves the host role to another player, and create/set/delete update the player counters with unknown ids ignored. * [Tests] Drive the zone view request through addCard The test emitted createCardRequested itself and then asserted it was emitted. Registering a ZoneViewZoneLogic on the zone and adding a card exercises the real prepareAddCard -> signal path, so the assertion now fails if addCard stops asking the graphics side to build the card. * [Tests] Skip the card database when listing tests gtest_discover_tests runs the binary with --gtest_list_tests during the build. That process built the card database and replaced its default path provider, leaving allocations that the sanitizer leg's default LeakSanitizer check reports at exit, so discovery failed on Ubuntu 26.04. No test runs in list mode, so return before the database setup. * [Tests] Fix fixture comment nit Wraps the RecordingClient::sent member name in backticks in the comment. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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|---|---|---|
| .ci | ||
| .github | ||
| .tx | ||
| cmake | ||
| cockatrice | ||
| doc | ||
| libcockatrice_card | ||
| libcockatrice_deck_list | ||
| libcockatrice_filters | ||
| libcockatrice_game | ||
| libcockatrice_interfaces | ||
| libcockatrice_models | ||
| libcockatrice_network | ||
| libcockatrice_protocol | ||
| libcockatrice_rng | ||
| libcockatrice_settings | ||
| libcockatrice_utility | ||
| oracle | ||
| servatrice | ||
| tests | ||
| tools | ||
| vcpkg@9eec002df1 | ||
| .clang-format | ||
| .cmake-format.json | ||
| .dockerignore | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| docker-compose.yml | ||
| docker-compose.yml.windows | ||
| Dockerfile | ||
| Doxyfile | ||
| format.sh | ||
| gcovr.cfg | ||
| iwyu.sh | ||
| LICENSE | ||
| publish_beta.sh | ||
| qt6.imp | ||
| README.md | ||
| shell.nix | ||
| vcpkg.json | ||

Cockatrice | Download | Related | Community | Contribute | Build | Run
To get started with Cockatrice ⇢ view our webpage To get support, or suggest changes to the app ⇢ file an issue (How?)
To learn about the app and its code ⇢ read our code documentation To help with development ⇢ learn how to contribute
Cockatrice
Cockatrice is an open-source, multiplatform application for playing tabletop card games over a network. The program's server design prevents users from manipulating the game for unfair advantage. The client also provides a single-player mode, which allows users to brew while offline.
This project uses C++ and the Qt libraries.
Download 
Downloads are available for stable releases and the current beta version in development.
There is no strict release schedule for either of them.
Latest stable release:![]()
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Latest beta version:![]()
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While incorporating the latest fixes and features, beta builds may not be stable or contain new bugs! Please report any findings and open new issues when testing them!
Related Repositories
- Magic-Token: File with MtG token data for use in Cockatrice
- Magic-Spoiler: Code to generate MtG spoiler data from MTGJSON for use in Cockatrice
- cockatrice.github.io: Code of the official Cockatrice webpage
- io.github.Cockatrice.cockatrice: Configuration of our Linux
flatpakpackage hosted at Flathub - Webatrice: Web client for Cockatrice servers (TypeScript / React)
Community Resources 
Join our Discord community to connect with other project contributors (#dev channel) or fellow users of the app. Come here to talk about the application, features, or just to hang out.
Important
For support regarding specific servers, please contact that server's admin/mods and use their dedicated communication channels rather than contacting the team building the software.
Contribute
Code | Documentation | Translation
Repository Activity
Code
To commit code to the project, please review our Contribution Guidelines first.
We maintain two tags for contributors to easier find issues to potentially work on:
Issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on.
This tag is used for issues that we are looking for somebody to pick up. Often this is for feature suggestions we support, but don't have the time to work on ourselves.
For both tags, we're willing to provide help to contributors in showing them where and how they can make changes, as well as code reviews for submitted changes.
We'll happily advice on how best to implement a feature, or we can show you where the codebase is doing something similar before you get too far along - put a note on an issue you want to discuss more on!
You can also have a look at our Todo List in our Code Documentation or search the repo for \todo comments.
Documentation 
There are various places where useful information for different needs are maintained:
- Official Code Documentation
- Official Wiki
Community supported - Official Webpage
- Official README
This file - Official CONTRIBUTING
Cockatrice tries to use the Google Developer Documentation Style Guide to ensure consistent documentation.
We encourage everybody to improve the documentation by suggesting edits based on this guide.
Translation 
Cockatrice uses Transifex to manage translations. You can help us bring Cockatrice and Oracle to your language and just adjust single wordings right from within your browser by visiting our Transifex project page. The Webatrice web client manages its own translations in its repo.
Check out our Translator FAQ for more information about getting involved, and join a group of hundreds of others!
Build

Dependencies: (for minimum versions search our CMake file)
Oracle can optionally use some packages to load compressed card files:
Basic compilation steps:
mkdir build
cd build
cmake ..
make
You can then
- Create a Cockatrice installation inside the
releasefolder:make install - Or make an installation package specific to your system:
make package
Note
Detailed compiling instructions can be found in the Cockatrice wiki at Compiling Cockatrice
The following flags (with their non-default values) can be passed to cmake:
| Flag | Description |
|---|---|
-DWITH_SERVER=1 |
Build Servatrice server |
-DWITH_CLIENT=0 |
Don't build Cockatrice client |
-DWITH_ORACLE=0 |
Don't build Oracle card database tool |
-DCMAKE_BUILD_TYPE=Debug |
Compile in debug mode Enables extra logging output, debug symbols, and much more verbose compiler warnings |
-DWARNING_AS_ERROR=0 |
Don't treat compilation warnings as errors in debug mode |
-DUPDATE_TRANSLATIONS=1 |
Configure make to update the translation .ts files for new strings in the source codeNote: make clean will remove the .ts files |
-DTEST=1 |
Enable regression tests Note: make test to run tests, googletest will be downloaded if not available |
Tip
Build code documentation (Doxygen) according to our configuration into
/docs:doxygen Doxyfile
Run
Cockatrice is the game client
Oracle fetches card data
Servatrice is the server
Docker
You can build an image & deploy a Servatrice (Cockatrice server) container using Docker and our Dockerfile yourself.
For more details, look into our wiki section on Setting up Servatrice.
You'll also find more hints on our pre-build image there, or the docker-compose file which will configure and run both a MySQL server and Servatrice.
License 
Cockatrice is free software, licensed under the GPLv2.