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* Add an arrow draw animation setting - New arrowDrawAnimation cards-display setting, default on - The arrow draw animation checkbox joins the animation settings group - Visual Deck Storage selection animation checkbox moves next to the other animation checkboxes, and the enable/disable-all buttons now cover it and the arrow animation Took 2 minutes Took 21 minutes Took 7 minutes Took 11 minutes Took 20 seconds * Animate arrows drawing from start to target - The arrow stroke reveals itself along the arc with an eased timing, followed by a short light sheen that sweeps down the shaft - The arrow head pops in once the reveal reaches it, then the whole arrow fades from its initial glow - Decay is driven by GameScene's shared animation timer through the IAnimatedItem interface (QElapsedTimer based), respecting the arrowDrawAnimation setting - GameScene adds the arrow item to the scene before starting its animation so the item is registered against a valid scene Took 6 minutes Took 1 minute * Defer animation start so arrows don't start halfway materialized Took 13 minutes * Don't draw tip/shaft outline Took 12 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
79 lines
3.7 KiB
C++
79 lines
3.7 KiB
C++
#ifndef CARDS_DISPLAY_SETTINGS_H
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#define CARDS_DISPLAY_SETTINGS_H
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#include "settings_manager.h"
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#include <libcockatrice/interfaces/interface_cards_display_settings_provider.h>
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class CardsDisplaySettings : public SettingsManager, public ICardsDisplaySettingsProvider
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{
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Q_OBJECT
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friend class SettingsCache;
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public:
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[[nodiscard]] bool getDisplayCardNames() const override;
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[[nodiscard]] bool getRoundCardCorners() const override;
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[[nodiscard]] bool getOverrideAllCardArtWithPersonalPreference() const override;
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[[nodiscard]] bool getBumpSetsWithCardsInDeckToTop() const override;
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[[nodiscard]] int getPrintingSelectorSortOrder() const override;
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[[nodiscard]] int getPrintingSelectorCardSize() const override;
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[[nodiscard]] bool getIncludeRebalancedCards() const override;
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[[nodiscard]] bool getPrintingSelectorNavigationButtonsVisible() const override;
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[[nodiscard]] bool getTapAnimation() const override;
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[[nodiscard]] bool getArrowDrawAnimation() const override;
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[[nodiscard]] bool getAutoRotateSidewaysLayoutCards() const override;
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[[nodiscard]] bool getScaleCards() const override;
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[[nodiscard]] int getStackCardOverlapPercent() const override;
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[[nodiscard]] int getCardInfoViewMode() const override;
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[[nodiscard]] int getVisualDeckStorageCardSize() const override;
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[[nodiscard]] int getVisualDatabaseDisplayCardSize() const override;
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[[nodiscard]] int getVisualDeckEditorCardSize() const override;
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[[nodiscard]] int getEDHRecCardSize() const override;
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[[nodiscard]] int getArchidektPreviewSize() const override;
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[[nodiscard]] int getSampleHandSize() const override;
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void setDisplayCardNames(bool _displayCardNames);
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void setRoundCardCorners(bool _roundCardCorners);
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void setOverrideAllCardArtWithPersonalPreference(bool _overrideAllCardArt);
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void setBumpSetsWithCardsInDeckToTop(bool _bumpSetsWithCardsInDeckToTop);
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void setPrintingSelectorSortOrder(int _printingSelectorSortOrder);
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void setPrintingSelectorCardSize(int _printingSelectorCardSize);
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void setIncludeRebalancedCards(bool _includeRebalancedCards);
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void setPrintingSelectorNavigationButtonsVisible(bool _navigationButtonsVisible);
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void setTapAnimation(bool _tapAnimation);
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void setArrowDrawAnimation(bool _arrowDrawAnimation);
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void setAutoRotateSidewaysLayoutCards(bool _autoRotateSidewaysLayoutCards);
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void setCardScaling(bool _scaleCards);
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void setStackCardOverlapPercent(int _verticalCardOverlapPercent);
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void setCardInfoViewMode(int _viewMode);
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void setVisualDeckStorageCardSize(int _cardSize);
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void setVisualDatabaseDisplayCardSize(int _cardSize);
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void setVisualDeckEditorCardSize(int _cardSize);
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void setEDHRecCardSize(int _edhrecCardSize);
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void setArchidektPreviewCardSize(int _archidektPreviewCardSize);
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void setSampleHandSize(int _sampleHandSize);
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signals:
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void displayCardNamesChanged();
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void roundCardCornersChanged(bool roundCardCorners);
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void overrideAllCardArtWithPersonalPreferenceChanged(bool _overrideAllCardArtWithPersonalPreference);
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void bumpSetsWithCardsInDeckToTopChanged();
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void printingSelectorSortOrderChanged();
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void printingSelectorCardSizeChanged();
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void includeRebalancedCardsChanged(bool _includeRebalancedCards);
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void printingSelectorNavigationButtonsVisibleChanged();
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void visualDeckStorageCardSizeChanged();
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void visualDatabaseDisplayCardSizeChanged();
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void visualDeckEditorCardSizeChanged();
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void edhRecCardSizeChanged();
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void archidektPreviewSizeChanged();
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void sampleHandSizeChanged(int amount);
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public:
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explicit CardsDisplaySettings(const QString &settingPath, QObject *parent = nullptr);
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private:
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CardsDisplaySettings(const CardsDisplaySettings & /*other*/);
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};
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#endif // CARDS_DISPLAY_SETTINGS_H
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