Cockatrice/cockatrice/themes/Fabric/palette-default-light.toml
BruebachL c7e8422808
Some checks are pending
CodeQL / Analyze (cpp) (push) Waiting to run
CodeQL / Analyze (actions) (push) Waiting to run
Build Desktop / Configure (push) Waiting to run
Build Desktop / vcpkg baseline (push) Waiting to run
Build Desktop / Debian 13 (push) Blocked by required conditions
Build Desktop / Fedora 45 release (push) Blocked by required conditions
Build Desktop / Fedora 45 debug (push) Blocked by required conditions
Build Desktop / Servatrice_Debian 12 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 (push) Blocked by required conditions
Build Desktop / Arch (push) Blocked by required conditions
Build Desktop / Debian 12 (push) Blocked by required conditions
Build Desktop / Fedora 44 (push) Blocked by required conditions
Build Desktop / Ubuntu 24.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 sanitize (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 cover (push) Blocked by required conditions
Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 27 Debug (push) Blocked by required conditions
Build Desktop / Windows 10 (push) Blocked by required conditions
Build Desktop / macOS 13 Intel (push) Blocked by required conditions
Build Desktop / Prune caches (push) Waiting to run
Build Docker / Servatrice (arm) (push) Waiting to run
Build Docker / Servatrice (x86) (push) Waiting to run
Build Docker / Publish multi-platform Servatrice image (push) Blocked by required conditions
[Icons] Author icon emphasis colors as palette roles (#7789)
* [Icons] Author icon emphasis colors as palette roles

The emphasis levels were computed from the accent at paint time, so a
theme could not vary them: every theme got the same derived strong and
soft tones, and a semantic hue was pushed toward the accent whether the
author wanted that or not.

Give each family three authored roles instead. Icon/IconStrong/IconSoft
carry the neutral glyph ink and Positive/Negative gain the same Strong
and Soft companions. Emphasis becomes a lookup inside the family, and a
caller that names a variant pins that level at every emphasis. The paint
path returns the authored color verbatim; only the filled treatments keep
their saturation floor, because carrying a disc or a fill is a treatment
decision.

Shipped palettes author the full ladder for both schemes; the palette
editor exposes the new rows and the generator writes them. System keeps
deriving its neutral ink from the platform palette, since it ships no
palette of its own.

* [Icons] Keep the authored emphasis in filled treatments

The saturation floor was added while the emphasis levels were still
computed: it rescued the pale dark-scheme tones once a whole shape
carried them. With the levels authored, the floor overrides the author
instead: a quiet level jumped to the secondary saturation as soon as a
sticker or a badge painted it, so the ladder only existed for line
glyphs.

The authored tone is now the top of the fill gradient and the treatment
only darkens the bottom for depth, so every treatment renders exactly the
level the palette stores. The badge glyph ink no longer guesses the
scheme from the tone's value: an authored quiet level is a dark color on
the dark scheme too, so the scheme is passed in from the surface palette.
The preview sheet renders every shipped palette theme, three glyphs per
family, and each row prints the authored tone and the darker bottom.

* [Icons] Order the emphasis ladder by chroma, not contrast

Contrast cannot order the ladder. On a dark surface the highest-contrast
tone is the palest one, so a 7:1 primary came out near-white while the
secondary kept the family's color; the ladder read inverted, and for the
shipped semantic greens and reds the primary level was already satisfied
by the secondary, so the two levels resolved to the same hex.

Emphasis is chromatic intensity now. Quiet recedes toward the surface at
the 3:1 non-text floor, secondary keeps the family color at the 4.5:1
text floor, and primary is the most chromatic tone the same floor allows.
Every level stays legible on the window and the button surface, and the
primary is a strictly more saturated member of its family on both
schemes. The reformatted palettes move the two upper levels onto the
shared floor and leave the quiet level alone.

* [Icons] Make the emphasis ladder structural on every theme

The chroma ladder landed with four P1s from review: reachContrast picked
its pole by background lightness instead of by what each pole can reach,
the generated neutral ink was solved on the window surface only, Fusion's
neutral family was still the green accent, and quiet sat below the text
floor while disabled reused the palette gray.

Pick the pole by achievable contrast, solve fallback and preview inks on
the harder of the window and button surfaces, re-author Fusion's neutral
trio in slate blue, and keep quiet on the shared text floor by muting its
saturation to 45% instead of blending it into the surface. Disabled is now
derived from the quiet ink, so it is structurally dimmer than every
enabled level on every theme.

Re-author all soft roles at a 4.60 target with a rounding margin, rebuild
the per-theme preview generator the rebase dropped, and add a Disabled row
to every treatment sheet.

* [Icons] Render preview glyphs at the sheet's device pixel ratio

The preview sheets paint on a 2x painter but rasterized each glyph at its
logical size, so every icon was upscaled on the way into the file and the
sheets read as blurry. Render each glyph at device size and tag the pixmap
with the ratio, so one source pixel lands on one file pixel.

* [Icons] Keep the System semantic ladder on the text floor

System authors no palette of its own, so its semantic family is fixed data
measured against whatever surfaces the platform provides. The ladder that
landed with the authored roles reused the old contrast-ordered values:
PositiveSoft and NegativeSoft sat at 2.76–3.90:1 on common light and dark
platform surfaces, and the strong level was less saturated than the
secondary, which is the inversion the chroma rule removes.

Re-author the six default semantic colors per scheme at the same 4.60
target the shipped themes use, against representative platform surfaces,
and mirror them in System's palette files. The new
DefaultSemanticFamilyMeetsTheLadderOnPlatformSurfaces test holds the floor
and the saturation order there, and shippedPalette's early return now says
why System is outside the authored-palette assertions.

* [Icons] Apply the CI clang-format output to the new tests

* [Icons] Adapt the treatment preview to the authored roles

The preview file is inherited from the treatment PR. Here the palette already
authors the fill tone and the badge takes an explicit scheme, so the generator
stops re-saturating the role and passes the scheme the sheet renders.

* [Icons] Author neutral System icon ink

The System theme derived icon ink from the platform palette, which rendered blue under the default palette. Author Icon/IconStrong/IconSoft explicitly: a black ladder in light mode, a white ladder in dark mode. Pin authorship, achromaticity and ordering in the render test.

* Address review findings
2026-11-08 19:09:02 +01:00

82 lines
2.4 KiB
TOML

# Fabric — light identity palette (navy-cloth chrome)
[Palette]
WindowText = #1c2330
Button = #c8d6ea
Light = #ffffff
Midlight = #b9c6dc
Dark = #8fa0bd
Mid = #a3b3cd
Text = #1c2330
BrightText = #1d4fa0
ButtonText = #141c29
Base = #f6f8fc
Window = #dbe3ef
Shadow = #5a6a85
Highlight = #2f6fd6
HighlightedText = #ffffff
Link = #2555b0
LinkVisited = #6a4bb8
AlternateBase = #e9eef7
ToolTipBase = #e9eff8
ToolTipText = #141c29
PlaceholderText = #7a1c2330
Accent = #2f6fd6
[Palette.Disabled]
WindowText = #787878
Button = #dbe3ef
Light = #ffffff
Midlight = #b9c6dc
Dark = #8fa0bd
Mid = #a3b3cd
Text = #787878
BrightText = #1d4fa0
ButtonText = #969696
Base = #dbe3ef
Window = #dbe3ef
Shadow = #5a6a85
Highlight = #cdd8e9
HighlightedText = #787878
Link = #0000ff
LinkVisited = #ff00ff
AlternateBase = #e9eef7
ToolTipBase = #e9eff8
ToolTipText = #141c29
PlaceholderText = #7a1c2330
Accent = #787878
[Palette.Inactive]
WindowText = #1c2330
Button = #c8d6ea
Light = #ffffff
Midlight = #b9c6dc
Dark = #8fa0bd
Mid = #a3b3cd
Text = #1c2330
BrightText = #1d4fa0
ButtonText = #141c29
Base = #f6f8fc
Window = #dbe3ef
Shadow = #5a6a85
Highlight = #cdd8e9
HighlightedText = #000000
Link = #2555b0
LinkVisited = #6a4bb8
AlternateBase = #e9eef7
ToolTipBase = #e9eff8
ToolTipText = #141c29
PlaceholderText = #7a1c2330
Accent = #2f6fd6
[AppColors]
AccentStrong = #3a6fd6
AccentSoft = #8fb8f2
Icon = #2f58ac
IconStrong = #054ddf
IconSoft = #505c76
Positive = #166931
PositiveStrong = #006b22
PositiveSoft = #40634b
Negative = #b0251d
NegativeStrong = #ba0a00
NegativeSoft = #7c504d