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Wire command zones into the player object hierarchy, making them functional game elements. Player class modifications: - player.h/cpp: command zone ownership and lifecycle - player_actions.h/cpp: command zone action handlers - player_graphics_item.h/cpp: command zone visual positioning This commit connects all previous command zone components to the player, enabling: - Zone creation during game setup - Zone positioning relative to other player zones - Action routing for command zone interactions - Proper cleanup on player destruction |
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| resources | ||
| sounds | ||
| src | ||
| themes | ||
| translations | ||
| .qdevelop | ||
| CMakeLists.txt | ||
| cockatrice.desktop | ||
| cockatrice.qrc | ||
| cockatrice.rc | ||
| cockatrice_en@source.ts | ||