Cockatrice/cockatrice/src/interface/palette_editor/palette_generator.cpp
Lukas Brübach ea09f92029 [Client] Add [AppColors] application palette roles
The home-tab buttons' gradient over the static theme background was hardcoded, and accent-derived fallbacks could not be themed or edited: QPalette's role set is closed, so any application-specific color has to live in Cockatrice's own palette layer.

- Add an AppColor::Role enum (AccentStrong / AccentSoft) stored on PaletteConfig and round-tripped from palette-<scheme>.toml under a new [AppColors] section.
- Cache the applied app colors in ThemeManager and expose appColor(Role) with a palette-accent-derived fallback; emit paletteChanged() from applyStyleAndPalette so previews, scheme switches and OS dark mode repaint palette-driven widgets.
- Fill both app roles in PaletteGenerator::fromAccent and surface them as a dedicated section in the palette editor.
- Drive the home-tab buttons from appColor() whenever the background source is the theme (any theme, not just built-ins).
- Ship AccentStrong / AccentSoft values in the Fusion and Default default palettes so the static home-tab buttons keep their classic greens.

# Conflicts:
#	cockatrice/src/interface/widgets/general/home_widget.cpp
2026-09-11 18:15:30 +02:00

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#include "palette_generator.h"
#include <QColor>
// ════════════════════════════════════════════════════════════════════════════
// PaletteGenerator::fromAccent
//
// Three intensity bands:
// 030 Subtle — Highlight / links / BrightText take on the hue;
// backgrounds stay neutral grey.
// 3070 Accented — Button, ToolTipBase, AlternateBase, shading tint in;
// backgrounds get a faint hue wash.
// 70100 Chromatic— Window and Base pick up real saturation; the whole
// application reads as that colour, text stays readable.
//
// Key principles:
// • Quadratic saturation curve: low end feels truly subtle, top is vivid.
// • Each role has its own saturation ceiling; buttons always pop above window.
// • Base stays near-white / near-black regardless of intensity for legibility.
// • Button text contrast is computed from the real button color, not assumed.
// • Tooltip blends from classic yellow to hue-tinted above intensity ~25.
// • 3D shading ladder (Light→Shadow) carries the same hue for coherence.
// • Disabled: text → mid-gray, backgrounds → match Window.
// • Inactive Highlight fades to a near-bg tone so it doesn't compete.
// ════════════════════════════════════════════════════════════════════════════
namespace PaletteGenerator
{
PaletteConfig fromAccent(const QColor &accent, int intensity, const QString &scheme)
{
PaletteConfig cfg;
const bool dark = scheme.compare("Dark", Qt::CaseInsensitive) == 0;
const double t = intensity / 100.0; // 0.0 1.0
int h = accent.hslHue();
const bool achromatic = (h < 0);
if (achromatic) {
h = 0;
}
// Saturation budgets
// Quadratic ease-in means the subtle end is genuinely subtle and the
// full end is bold without being garish.
auto sat = [&](double maxSat) -> int {
if (achromatic) {
return 0;
}
return qRound(maxSat * t * t);
};
const int satWindow = sat(dark ? 80.0 : 90.0);
const int satBase = sat(dark ? 25.0 : 20.0); // text areas stay near-white/black
const int satAlt = sat(dark ? 90.0 : 100.0);
const int satButton = sat(dark ? 120.0 : 130.0); // buttons pop above the bg
const int satTooltip = sat(dark ? 90.0 : 80.0);
const int satHighlight = achromatic ? 0 : qRound(accent.hslSaturation() * (0.45 + 0.55 * t));
const int satShadeHi = sat(dark ? 60.0 : 50.0); // Light / Midlight
const int satShadeLo = sat(dark ? 90.0 : 70.0); // Mid / Dark
// Per-role lightness
// Nudge lightness slightly as saturation rises to compensate for the
// Helmholtz-Kohlrausch effect (saturated colors look lighter/heavier).
const int winL = dark ? (28 + qRound(t * 8)) : (242 - qRound(t * 6));
const int baseL = dark ? (43 + qRound(t * 6)) : 252;
const int altL = dark ? (36 + qRound(t * 9)) : (234 - qRound(t * 5));
const int btnL = dark ? (56 + qRound(t * 10)) : (230 - qRound(t * 10));
const int tipL = dark ? (52 + qRound(t * 8)) : (248 - qRound(t * 6));
// Highlight color
QColor hl;
if (achromatic) {
hl = dark ? QColor(105, 105, 105) : QColor(95, 95, 95);
} else if (dark) {
int L = qBound(105, accent.lightness() + qRound(45.0 * (1.0 - t)), 215);
hl = QColor::fromHsl(h, qMin(255, satHighlight), L);
} else {
int L = qBound(50, accent.lightness() - qRound(25.0 * t), 180);
hl = QColor::fromHsl(h, qMin(255, satHighlight), L);
}
const double hlLuma = 0.299 * hl.red() + 0.587 * hl.green() + 0.114 * hl.blue();
const QColor hlText = (hlLuma > 135) ? Qt::black : Qt::white;
// Local helpers
using CR = QPalette::ColorRole;
using CG = QPalette::ColorGroup;
auto hsl = [&](int lightness, int s) -> QColor {
return QColor::fromHsl(h, qBound(0, s, 255), qBound(0, lightness, 255));
};
auto textOn = [](const QColor &bg) -> QColor {
double luma = 0.299 * bg.red() + 0.587 * bg.green() + 0.114 * bg.blue();
return (luma > 135) ? Qt::black : Qt::white;
};
auto set3 = [&](CR role, QColor active, QColor disabled, QColor inactive) {
cfg.colors[CG::Active][role] = active;
cfg.colors[CG::Disabled][role] = disabled;
cfg.colors[CG::Inactive][role] = inactive;
};
auto setAll = [&](CR role, QColor c) { set3(role, c, c, c); };
// Tooltip: blend classic yellow → hue-tinted above t≈0.20
QColor bg_tip;
if (achromatic || t < 0.20) {
bg_tip = QColor(255, 255, 220);
} else {
QColor tinted = hsl(tipL, satTooltip);
double blend = qMin(1.0, (t - 0.20) / 0.55);
QColor yellow(255, 255, 220);
bg_tip = QColor(qRound(yellow.red() * (1.0 - blend) + tinted.red() * blend),
qRound(yellow.green() * (1.0 - blend) + tinted.green() * blend),
qRound(yellow.blue() * (1.0 - blend) + tinted.blue() * blend));
}
// Backgrounds
const QColor bg_win = hsl(winL, satWindow);
const QColor bg_base = hsl(baseL, satBase);
const QColor bg_alt = hsl(altL, satAlt);
const QColor bg_btn = hsl(btnL, satButton);
set3(CR::Window, bg_win, bg_win, bg_win);
set3(CR::Base, bg_base, bg_win, bg_base);
set3(CR::AlternateBase, bg_alt, bg_alt, bg_alt);
set3(CR::Button, bg_btn, bg_win, bg_btn);
set3(CR::ToolTipBase, bg_tip, bg_tip, bg_tip);
// Foreground text
const QColor winText = dark ? Qt::white : Qt::black;
const QColor disText = dark ? QColor(157, 157, 157) : QColor(120, 120, 120);
const QColor disBtnText = dark ? QColor(120, 120, 120) : QColor(150, 150, 150);
set3(CR::WindowText, winText, disText, winText);
set3(CR::Text, winText, disText, winText);
set3(CR::ButtonText, textOn(bg_btn), disBtnText, textOn(bg_btn));
setAll(CR::ToolTipText, textOn(bg_tip));
const QColor phAlpha = dark ? QColor(255, 255, 255, 110) : QColor(0, 0, 0, 110);
const QColor phDis = dark ? QColor(255, 255, 255, 70) : QColor(0, 0, 0, 70);
set3(CR::PlaceholderText, phAlpha, phDis, phAlpha);
// Highlight / selection
const QColor inactiveHl = hsl(winL + (dark ? 14 : -10), satWindow);
cfg.colors[CG::Active][CR::Highlight] = hl;
cfg.colors[CG::Disabled][CR::Highlight] = inactiveHl;
cfg.colors[CG::Inactive][CR::Highlight] = inactiveHl;
cfg.colors[CG::Active][CR::HighlightedText] = hlText;
cfg.colors[CG::Disabled][CR::HighlightedText] = disText;
cfg.colors[CG::Inactive][CR::HighlightedText] = dark ? Qt::white : Qt::black;
// Accent: same primary hue as Highlight, so palettes derived from a
// QuickSetup accent always carry a matching Accent role.
#if QT_VERSION >= QT_VERSION_CHECK(6, 6, 0)
set3(CR::Accent, hl, disText, hl);
#endif
// Application role colors: Strong tracks the primary accent, while Soft is
// the lightened, desaturated companion used for button-gradient highlights.
cfg.appColors[AppColor::AccentStrong] = hl;
cfg.appColors[AppColor::AccentSoft] = hsl(accent.lightness() + 60, qRound(accent.hslSaturation() * 70 / 100.0));
// BrightText
QColor bright;
if (achromatic) {
bright = dark ? Qt::white : Qt::black;
} else if (dark) {
bright = QColor::fromHsl(h, qMin(255, satHighlight + 25), qMin(235, hl.lightness() + 50));
} else {
bright = Qt::white;
}
setAll(CR::BrightText, bright);
// Links
QColor link, linkV;
if (achromatic) {
link = dark ? QColor(100, 200, 255) : QColor(0, 0, 210);
linkV = dark ? QColor(200, 100, 255) : QColor(128, 0, 180);
} else if (dark) {
link = QColor::fromHsl(h, qMin(255, satHighlight), qMin(230, hl.lightness() + 75));
linkV = QColor::fromHsl((h + 30) % 360, qMin(255, satHighlight), qMin(215, hl.lightness() + 55));
} else {
link = QColor::fromHsl(h, qMin(255, satHighlight), qMax(40, hl.lightness() - 75));
linkV = QColor::fromHsl((h + 30) % 360, qMin(255, satHighlight), qMax(30, hl.lightness() - 95));
}
set3(CR::Link, link, dark ? QColor(48, 140, 198) : QColor(0, 0, 255), link);
set3(CR::LinkVisited, linkV, dark ? QColor(180, 80, 255) : QColor(255, 0, 255), linkV);
// 3D / frame shading
if (dark) {
setAll(CR::Light, hsl(115, qMin(255, satShadeHi)));
setAll(CR::Midlight, hsl(82, qMin(255, satShadeHi)));
setAll(CR::Mid, hsl(37, satShadeLo));
setAll(CR::Dark, hsl(22, satShadeLo));
setAll(CR::Shadow, Qt::black);
} else {
setAll(CR::Light, Qt::white);
setAll(CR::Midlight, hsl(226, qMin(255, satShadeHi)));
setAll(CR::Mid, hsl(158, satShadeLo));
setAll(CR::Dark, hsl(148, satShadeLo));
// Shadow stays neutral — tinting it makes the UI look bruised
cfg.colors[CG::Active][CR::Shadow] = QColor(105, 105, 105);
cfg.colors[CG::Disabled][CR::Shadow] = Qt::black;
cfg.colors[CG::Inactive][CR::Shadow] = QColor(105, 105, 105);
}
return cfg;
}
} // namespace PaletteGenerator