Cockatrice/cockatrice/src/client/game_logic/key_signals.h

29 lines
516 B
C++

#ifndef KEYSIGNALS_H
#define KEYSIGNALS_H
#include <QEvent>
#include <QObject>
class KeySignals : public QObject
{
Q_OBJECT
signals:
void onEnter();
void onCtrlEnter();
void onCtrlAltEnter();
void onShiftLeft();
void onShiftRight();
void onDelete();
void onCtrlAltMinus();
void onCtrlAltEqual();
void onCtrlAltLBracket();
void onCtrlAltRBracket();
void onShiftS();
void onCtrlC();
protected:
bool eventFilter(QObject *, QEvent *event) override;
};
#endif