Cockatrice/cockatrice/src
Lukas Brübach 459c7ca4df [PrintingSelector] Load the pin badge through the themed icon engine
The badge rasterized `theme:icons/pin` with QImageReader, which cannot resolve
the palette token and left the glyph at its first-render colors. Ask QIcon for a
64x64 logical pixmap instead, and re-render the badge when the palette or theme
changes so it stays legible against both card art and the surrounding UI.
2026-10-20 19:31:58 +02:00
..
client [Settings] Delete update channels at shutdown 2026-10-20 19:27:30 +02:00
database/interface [CardDB] Drop the rebalanced-cards setting entirely (#7457) 2026-10-09 06:02:47 +02:00
filters [Icons] Migrate UI glyphs to palette-token SVGs 2026-10-20 11:41:26 +02:00
game [Game] Don't alert game tab for spectator activity (#1848) (#7263) 2026-10-11 16:54:03 +02:00
game_graphics [Game] Follow the palette in judge message tags 2026-10-20 19:31:58 +02:00
interface [PrintingSelector] Load the pin badge through the themed icon engine 2026-10-20 19:31:58 +02:00
main.cpp [CrashReporting] Breakpad capture, session detection and symbol upload (#7523) 2026-10-19 14:57:04 +02:00
main.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
single_instance_manager.cpp [Client] Improve card database update visibility (#7458) 2026-10-09 11:07:48 +02:00
single_instance_manager.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00