Cockatrice/libcockatrice_interfaces/libcockatrice/interfaces/interface_game_settings_provider.h
Lukas Brübach 4d550507f0 [Settings] Split cache_settings into multiple files
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Took 4 minutes
2026-07-27 09:20:04 +02:00

29 lines
1.3 KiB
C++

#ifndef COCKATRICE_INTERFACE_GAME_SETTINGS_PROVIDER_H
#define COCKATRICE_INTERFACE_GAME_SETTINGS_PROVIDER_H
#include <QString>
class IGameSettingsProvider
{
public:
virtual ~IGameSettingsProvider() = default;
[[nodiscard]] virtual QString getGameDescription() const = 0;
[[nodiscard]] virtual int getMaxPlayers() const = 0;
[[nodiscard]] virtual QString getGameTypes() const = 0;
[[nodiscard]] virtual bool getOnlyBuddies() const = 0;
[[nodiscard]] virtual bool getOnlyRegistered() const = 0;
[[nodiscard]] virtual bool getSpectatorsAllowed() const = 0;
[[nodiscard]] virtual bool getSpectatorsNeedPassword() const = 0;
[[nodiscard]] virtual bool getSpectatorsCanTalk() const = 0;
[[nodiscard]] virtual bool getSpectatorsCanSeeEverything() const = 0;
[[nodiscard]] virtual bool getCreateGameAsSpectator() const = 0;
[[nodiscard]] virtual int getDefaultStartingLifeTotal() const = 0;
[[nodiscard]] virtual bool getShareDecklistsOnLoad() const = 0;
[[nodiscard]] virtual bool getRememberGameSettings() const = 0;
[[nodiscard]] virtual bool getLocalGameRememberSettings() const = 0;
[[nodiscard]] virtual int getLocalGameMaxPlayers() const = 0;
[[nodiscard]] virtual int getLocalGameStartingLifeTotal() const = 0;
};
#endif // COCKATRICE_INTERFACE_GAME_SETTINGS_PROVIDER_H