Cockatrice/cockatrice/src/game_graphics/dialogs/dlg_annotation.cpp
BruebachL d30d275296
[Refactor] Move AnnotationDialog and action data types into game/ (#7411)
Folds in the closed #7410 (Move AnnotationDialog from game/ logic to
game_graphics/) now that layers 1-2 are closed and this stack bottoms on
master directly:

- Add game_graphics/dialogs/dlg_annotation.{h,cpp} and move the
  QInputDialog subclass there; game/ no longer declares any widget type.
- Add game/player/token_info.h and game/player/move_top_cards_until_options.h.
- Move CardMenuActionType to game/player/card_menu_action_type.h.
- Graphics dialog headers include the new game/ headers instead of
  defining the structs themselves.

No behavior change.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:07 +01:00

13 lines
301 B
C++

#include "dlg_annotation.h"
#include <QKeyEvent>
void AnnotationDialog::keyPressEvent(QKeyEvent *event)
{
if (event->key() == Qt::Key_Return && event->modifiers() & Qt::ControlModifier) {
event->accept();
accept();
return;
}
QInputDialog::keyPressEvent(event);
}