Cockatrice/libcockatrice_network/libcockatrice/client/local/local_client.cpp
Lukas Brübach 4e7c98829a Move local/remote client and local server files.
Took 32 minutes


Took 8 seconds
2025-10-08 15:39:50 +02:00

44 lines
1.2 KiB
C++

#include "local_client.h"
#include "../../server/local/local_server_interface.h"
#include <libcockatrice/protocol/pb/session_commands.pb.h>
#include <libcockatrice/server/debug_pb_message.h>
LocalClient::LocalClient(LocalServerInterface *_lsi,
const QString &_playerName,
const QString &_clientId,
QObject *parent)
: AbstractClient(parent), lsi(_lsi)
{
connect(lsi, &LocalServerInterface::itemToClient, this, &LocalClient::itemFromServer);
userName = _playerName;
Command_Login loginCmd;
loginCmd.set_user_name(_playerName.toStdString());
loginCmd.set_clientid(_clientId.toStdString());
sendCommand(prepareSessionCommand(loginCmd));
Command_JoinRoom joinCmd;
joinCmd.set_room_id(0);
sendCommand(prepareSessionCommand(joinCmd));
}
LocalClient::~LocalClient()
{
}
void LocalClient::sendCommandContainer(const CommandContainer &cont)
{
qCDebug(LocalClientLog).noquote() << userName << "OUT" << getSafeDebugString(cont);
lsi->itemFromClient(cont);
}
void LocalClient::itemFromServer(const ServerMessage &item)
{
qCDebug(LocalClientLog).noquote() << userName << "IN" << getSafeDebugString(item);
processProtocolItem(item);
}