Cockatrice/libcockatrice_network/libcockatrice/server/local/local_server.cpp
Lukas Brübach 4e7c98829a Move local/remote client and local server files.
Took 32 minutes


Took 8 seconds
2025-10-08 15:39:50 +02:00

51 lines
1.8 KiB
C++

#include "../../../cockatrice/src/server/local_server.h"
#include "local_server_interface.h"
#include <libcockatrice/server/server_room.h>
LocalServer::LocalServer(QObject *parent) : Server(parent)
{
setDatabaseInterface(new LocalServer_DatabaseInterface(this));
addRoom(new Server_Room(0, 0, QString(), QString(), QString(), QString(), false, QString(), QStringList(), this));
}
LocalServer::~LocalServer()
{
// LocalServer is single threaded so it doesn't need locks on this
for (auto *client : clients) {
client->prepareDestroy();
}
prepareDestroy();
}
LocalServerInterface *LocalServer::newConnection()
{
LocalServerInterface *lsi = new LocalServerInterface(this, getDatabaseInterface());
addClient(lsi);
return lsi;
}
LocalServer_DatabaseInterface::LocalServer_DatabaseInterface(LocalServer *_localServer)
: Server_DatabaseInterface(_localServer), localServer(_localServer)
{
}
ServerInfo_User LocalServer_DatabaseInterface::getUserData(const QString &name, bool /*withId*/)
{
ServerInfo_User result;
result.set_name(name.toStdString());
return result;
}
AuthenticationResult LocalServer_DatabaseInterface::checkUserPassword(Server_ProtocolHandler * /* handler */,
const QString & /* user */,
const QString & /* password */,
const QString & /* clientId */,
QString & /* reasonStr */,
int & /* banSecondsLeft */,
bool /* passwordNeedsHash */)
{
return UnknownUser;
}