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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#ifndef CONTINUUMATRICE_ESSENCE_POOL_ITEM_H
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#define CONTINUUMATRICE_ESSENCE_POOL_ITEM_H
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#include <QGraphicsObject>
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#include <QHash>
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#include <QPointer>
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class CounterState;
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class PlayerLogic;
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class QGraphicsSceneMouseEvent;
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class QGraphicsSceneHoverEvent;
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class QPainter;
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class QStyleOptionGraphicsItem;
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class QWidget;
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/**
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* An interactive, sixteen-type Essence resource pool attached to a player
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* battlefield. All values are read from the existing server-owned CounterState
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* objects; this graphics item does NOT own mutable match resource balances.
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*
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* Left click +1, right click -1, Shift+left to set an exact nonnegative amount.
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* Only the owning player or a game judge can modify the pool.
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*/
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class EssencePoolItem final : public QGraphicsObject
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{
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Q_OBJECT
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public:
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static constexpr int Width = 224;
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static constexpr int Height = 258;
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explicit EssencePoolItem(PlayerLogic *player, QGraphicsItem *parent = nullptr);
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QRectF boundingRect() const override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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protected:
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void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
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void hoverMoveEvent(QGraphicsSceneHoverEvent *event) override;
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private:
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static constexpr int Columns = 4;
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static constexpr int Padding = 8;
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static constexpr int CellWidth = 52;
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static constexpr int CellHeight = 54;
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static constexpr int HeaderHeight = 29;
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[[nodiscard]] QChar codeAt(const QPointF &position) const;
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[[nodiscard]] CounterState *stateFor(QChar code) const;
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void attachCounter(CounterState *state);
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void detachCounter(int id);
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PlayerLogic *player;
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QHash<QChar, QPointer<CounterState>> counters;
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};
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#endif // CONTINUUMATRICE_ESSENCE_POOL_ITEM_H
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