Cockatrice/cockatrice/src/game/player/menu/custom_zone_menu.cpp
BruebachL 90a49936d7 [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem (#6944)
* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 48 seconds

* Drop early return.

Took 1 hour 13 minutes


Took 2 minutes

Took 1 minute

* Delete player view.

Took 37 seconds

* Restore card counter color in menu.

Took 5 minutes

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 15:32:01 +01:00

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1.2 KiB
C++

#include "custom_zone_menu.h"
#include "../player_logic.h"
CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
{
menuAction()->setVisible(false);
connect(player->getLogic(), &PlayerLogic::clearCustomZonesMenu, this, &CustomZoneMenu::clearCustomZonesMenu);
connect(player->getLogic(), &PlayerLogic::addViewCustomZoneActionToCustomZoneMenu, this,
&CustomZoneMenu::addViewCustomZoneActionToCustomZoneMenu);
retranslateUi();
}
void CustomZoneMenu::retranslateUi()
{
setTitle(tr("C&ustom Zones"));
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
for (auto aViewZone : actions()) {
aViewZone->setText(tr("View custom zone '%1'").arg(aViewZone->data().toString()));
}
}
}
void CustomZoneMenu::clearCustomZonesMenu()
{
clear();
menuAction()->setVisible(false);
}
void CustomZoneMenu::addViewCustomZoneActionToCustomZoneMenu(QString zoneName)
{
menuAction()->setVisible(true);
QAction *aViewZone = addAction(tr("View custom zone '%1'").arg(zoneName));
aViewZone->setData(zoneName);
connect(aViewZone, &QAction::triggered, this,
[zoneName, this]() { player->getGameScene()->toggleZoneView(player->getLogic(), zoneName, -1); });
}