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* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem Took 4 minutes Took 58 seconds Took 2 minutes * [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic Took 7 minutes Took 4 minutes Took 9 seconds Took 2 minutes Took 5 minutes Took 58 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
31 lines
646 B
C++
31 lines
646 B
C++
/**
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* @file sideboard_menu.h
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* @ingroup GameMenusZones
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_SIDEBOARD_MENU_H
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#define COCKATRICE_SIDEBOARD_MENU_H
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#include "abstract_player_component.h"
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#include <QMenu>
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class PlayerGraphicsItem;
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class SideboardMenu : public QMenu, public AbstractPlayerComponent
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{
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Q_OBJECT
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public:
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explicit SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu);
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void retranslateUi() override;
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void setShortcutsActive() override;
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void setShortcutsInactive() override;
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private:
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PlayerGraphicsItem *player;
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QAction *aViewSideboard;
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};
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#endif // COCKATRICE_SIDEBOARD_MENU_H
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