Cockatrice/cockatrice/src/interface/intents/intent_connect_to_server.h
BruebachL 59d90db3c7
Define Cockatrice as an editor/handler for .cod files and cockatrice:// protocol on all platforms (#6775)
* [Application] Add single instance guard and mime types.

Took 2 hours 39 minutes

Took 18 minutes

Took 5 minutes

Took 12 seconds


Took 11 seconds

* Rework

Took 30 minutes


Took 50 seconds

* Only enforce single instance if launched with arguments.

Took 5 minutes

* Prototype intents

Took 53 minutes

Took 6 seconds

* Connect/disconnect and join game/room intents.

Took 3 hours 14 minutes

Took 2 seconds

Took 15 seconds

* Fix include.

Took 1 minute


Took 23 seconds

Took 2 seconds

* Mac handling.

Took 10 minutes

Took 12 seconds

Took 3 minutes

* Lint.

Took 3 minutes

* Rebase.

Took 3 minutes

Took 17 seconds

* Implement UrlSchemeEventFilter

Took 10 minutes

Took 7 seconds

* Qt Moc

Took 3 minutes

* Modern PList.

Took 21 minutes

Took 1 minute

* Debug output.

Took 6 minutes

Took 19 minutes

* Watch file:// prefix.

Took 15 minutes

Took 7 seconds

* Better handler.

Took 6 minutes

* Don't store reference in member

Took 5 minutes

* Move impl to cpp, fix lifetime issues.

Took 11 minutes

Took 2 minutes

* Better single-instance handoff, url intent harded

copy game link context-menu
Polish for installers

Took 35 minutes

Took 8 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 19:02:19 +02:00

29 lines
743 B
C++

#ifndef COCKATRICE_INTENT_CONNECT_TO_SERVER_H
#define COCKATRICE_INTENT_CONNECT_TO_SERVER_H
#include "contexts/context_connect_to_server.h"
#include "intent.h"
#include "remote_client.h"
class IntentConnectToServer : public Intent
{
Q_OBJECT
public:
IntentConnectToServer(RemoteClient *_remoteClient, ContextConnectToServer *_context);
protected:
bool checkPrecondition() const override;
void onPreconditionSatisfied() override;
void onPreconditionNotSatisfied() override;
private:
RemoteClient *remoteClient;
ContextConnectToServer *context;
private slots:
void onStatusChanged(ClientStatus status);
void onSocketError(const QString &errorString);
};
#endif // COCKATRICE_INTENT_CONNECT_TO_SERVER_H