Cockatrice/cockatrice/src/interface/widgets/general/home_widget.cpp
2026-11-02 21:52:40 +01:00

601 lines
23 KiB
C++

#include "home_widget.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../interface/widgets/tabs/tab_supervisor.h"
#include "../../deck_loader/deck_loader.h"
#include "../../pixel_map_generator.h"
#include "../../theme_config.h"
#include "../../theme_manager.h"
#include "../../window_main.h"
#include "../cards/art_crop_attribution.h"
#include "../cards/card_info_picture_art_crop_widget.h"
#include "abstract_client.h"
#include "background_sources.h"
#include "home_styled_button.h"
#include "home_tab_button_color.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/card/database/card_database.h"
#include "libcockatrice/card/database/card_database_loader.h"
#include "libcockatrice/card/database/card_database_querier.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/card/printing/printing_info.h"
#include "libcockatrice/card/set/card_set.h"
#include "libcockatrice/utility/card_ref.h"
#include "tutorial/tutorial_controller.h"
#include <QBrush>
#include <QDebug>
#include <QFlags>
#include <QFont>
#include <QFontMetrics>
#include <QGridLayout>
#include <QGroupBox>
#include <QImage>
#include <QLabel>
#include <QLinearGradient>
#include <QList>
#include <QMap>
#include <QObject>
#include <QPainter>
#include <QPainterPath>
#include <QPoint>
#include <QPointF>
#include <QPushButton>
#include <QRandomGenerator>
#include <QRect>
#include <QRectF>
#include <QRgb>
#include <QSharedPointer>
#include <QSize>
#include <QSizePolicy>
#include <QString>
#include <QStringLiteral>
#include <QTimer>
#include <QVBoxLayout>
#include <QVector>
#include <QtGlobal>
#include <algorithm>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_file_format.h>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <libcockatrice/network/client/remote/remote_client.h>
#include <libcockatrice/settings/appearance_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/settings/paths_settings.h>
#include <optional>
#include <qlogging.h>
#include <qnamespace.h>
#include <utility>
HomeWidget::HomeWidget(QWidget *parent, TabSupervisor *_tabSupervisor)
: QWidget(parent), tabSupervisor(_tabSupervisor), background(themePixmap(QStringLiteral("backgrounds/home")))
{
layout = new QGridLayout(this);
backgroundSourceCard = new CardInfoPictureArtCropWidget(this);
gradientColors = determineButtonColor();
layout->addWidget(createButtons(), 1, 1, Qt::AlignVCenter | Qt::AlignHCenter);
layout->setRowStretch(0, 1);
layout->setRowStretch(2, 1);
layout->setColumnStretch(0, 1);
layout->setColumnStretch(2, 1);
setLayout(layout);
cardChangeTimer = new QTimer(this);
connect(cardChangeTimer, &QTimer::timeout, this, &HomeWidget::updateRandomCard);
initializeBackgroundFromSource();
updateConnectButton(tabSupervisor->getClient()->getStatus());
connect(tabSupervisor->getClient(), &RemoteClient::statusChanged, this, &HomeWidget::updateConnectButton);
connect(&SettingsCache::instance().appearance(), &AppearanceSettings::homeTabBackgroundSourceChanged, this,
&HomeWidget::initializeBackgroundFromSource);
connect(&SettingsCache::instance().appearance(), &AppearanceSettings::homeTabBackgroundShuffleFrequencyChanged,
this, &HomeWidget::onBackgroundShuffleFrequencyChanged);
tutorialController = new TutorialController(this);
auto sequence = TutorialSequence();
sequence.addStep({connectButton, "Connect to a server to play here!"});
auto vdeStep = TutorialStep{visualDeckEditorButton, "Create a new deck from cards in the database here!"};
vdeStep.requiresInteraction = true;
vdeStep.allowClickThrough = true;
vdeStep.validationHint = "Open the deck editor to try it out!";
vdeStep.validationTiming = ValidationTiming::OnSignal;
vdeStep.autoAdvanceOnValid = true;
vdeStep.validator = []() { return true; };
vdeStep.signalHook = [this](TutorialController *controller) {
return connect(visualDeckEditorButton, &QAbstractButton::clicked, controller,
&TutorialController::checkValidation);
};
sequence.addStep(vdeStep);
sequence.addStep({visualDeckStorageButton, "Browse the decks in your local collection."});
sequence.addStep({visualDatabaseDisplayButton, "View the card database here."});
sequence.addStep(
{edhrecButton, "Browse EDHRec, an external service designed to provide card recommendations for decks."});
sequence.addStep({archidektButton, "Browse Archidekt, an external service that allows users to store "
"decklists and import them to your local collection."});
sequence.addStep({replayButton, "View replays of your past games here."});
sequence.addStep({exitButton, "Exit the application."});
tutorialController->addSequence(sequence);
// Lambda is cleaner to read than overloading this
connect(&SettingsCache::instance().appearance(), &AppearanceSettings::homeTabDisplayCardNameChanged, this,
[this] { repaint(); });
connect(&SettingsCache::instance().appearance(), &AppearanceSettings::homeTabBackgroundDimChanged, this,
[this] { repaint(); });
connect(&SettingsCache::instance(), &SettingsCache::themeChanged, this,
&HomeWidget::initializeBackgroundFromSource);
connect(&SettingsCache::instance(), &SettingsCache::themeChanged, this,
&HomeWidget::updateButtonsToBackgroundColor);
// Scheme flips (light/dark/system with an OS switch) fire on themeManager,
// not on SettingsCache::themeChanged, so re-resolve the variant background.
connect(themeManager, &ThemeManager::themeChanged, this, &HomeWidget::initializeBackgroundFromSource);
connect(themeManager, &ThemeManager::paletteChanged, this, &HomeWidget::updateButtonsToBackgroundColor);
connect(themeManager, &ThemeManager::paletteChanged, this, &HomeWidget::updateLogoOverlay);
connect(&SettingsCache::instance().appearance(), &AppearanceSettings::homeTabButtonColorChanged, this,
&HomeWidget::updateButtonsToBackgroundColor);
}
void HomeWidget::retranslateUi()
{
visualDeckEditorButton->setText(tr("Create New Deck"));
visualDeckStorageButton->setText(tr("Browse Decks"));
visualDatabaseDisplayButton->setText(tr("Browse Card Database"));
edhrecButton->setText(tr("Browse EDHRec"));
archidektButton->setText(tr("Browse Archidekt"));
replayButton->setText(tr("View Replays"));
if (exitButton) {
exitButton->setText(tr("Quit"));
}
switch (connectionStatus) {
case StatusDisconnected:
connectButton->setText(tr("Connect"));
break;
case StatusLoggedIn:
connectButton->setText(tr("Play"));
break;
default:
// Connecting, registering, activating, logging in, etc.
connectButton->setText(tr("Connecting..."));
break;
}
}
void HomeWidget::showEvent(QShowEvent *event)
{
QWidget::showEvent(event);
if (!tutorialStarted && !SettingsCache::instance().userInterface().getTutorialCompleted()) {
tutorialStarted = true;
// Start on next event loop iteration so everything is fully painted
QTimer::singleShot(3, tutorialController, [this] { tutorialController->start(); });
}
}
void HomeWidget::initializeBackgroundFromSource()
{
// The featured logo is theme/scheme-derived too; reload it alongside the
// background so a theme or appearance switch doesn't leave it stale.
updateLogoOverlay();
if (CardDatabaseManager::getInstance()->getLoadStatus() != LoadStatus::Ok) {
connect(CardDatabaseManager::getInstance(), &CardDatabase::cardDatabaseLoadingFinished, this,
&HomeWidget::initializeBackgroundFromSource);
return;
}
auto backgroundSourceType =
BackgroundSources::fromId(SettingsCache::instance().appearance().getHomeTabBackgroundSource());
switch (backgroundSourceType) {
case BackgroundSources::Theme:
cardChangeTimer->stop();
background = themePixmap(QStringLiteral("backgrounds/home"));
backgroundSourceDeck = DeckList();
backgroundSourceCard->setCard(ExactCard());
updateButtonsToBackgroundColor();
update();
break;
case BackgroundSources::RandomCardArt:
backgroundSourceDeck = DeckList();
updateRandomCard();
onBackgroundShuffleFrequencyChanged();
break;
case BackgroundSources::DeckFileArt:
loadBackgroundSourceDeck();
updateRandomCard();
onBackgroundShuffleFrequencyChanged();
break;
}
}
void HomeWidget::loadBackgroundSourceDeck()
{
std::optional<LoadedDeck> deckOpt = DeckLoader::loadFromFile(
SettingsCache::instance().paths().getDeckPath() + "background.cod", DeckFileFormat::Cockatrice, false);
backgroundSourceDeck = deckOpt.has_value() ? deckOpt.value().deckList : DeckList();
}
static QPair<QColor, QColor> paletteDerivedButtonColors()
{
return {themeManager->appColor(AppColor::AccentStrong), themeManager->appColor(AppColor::AccentSoft)};
}
QPair<QColor, QColor> HomeWidget::determineButtonColor() const
{
auto colorSource =
HomeTabButtonColor::intToSource(SettingsCache::instance().appearance().getHomeTabButtonColorSourceIndex());
switch (colorSource) {
case HomeTabButtonColor::FromThemeColors:
return paletteDerivedButtonColors();
case HomeTabButtonColor::FromBackground:
return extractDominantColors(background);
}
return paletteDerivedButtonColors();
}
void HomeWidget::setRandomCard(ExactCard &newCard)
{
static constexpr int ATTEMPTS = 10;
for (int i = 0; i < ATTEMPTS; ++i) {
ExactCard tmpCard = CardDatabaseManager::query()->getRandomCard();
if (tmpCard != backgroundSourceCard->getCard() && tmpCard.getCardPtr()->getProperty("layout") == "normal" &&
tmpCard.getPrinting().getSet() != nullptr) {
newCard = tmpCard;
return;
}
}
qWarning() << "failed to set random card image after" << ATTEMPTS << "attempts";
}
void HomeWidget::updateRandomCard()
{
auto backgroundSourceType =
BackgroundSources::fromId(SettingsCache::instance().appearance().getHomeTabBackgroundSource());
ExactCard newCard;
switch (backgroundSourceType) {
case BackgroundSources::Theme:
break;
case BackgroundSources::RandomCardArt:
setRandomCard(newCard);
break;
case BackgroundSources::DeckFileArt:
QList<CardRef> cardRefs = backgroundSourceDeck.getCardRefList();
ExactCard oldCard = backgroundSourceCard->getCard();
if (!cardRefs.empty()) {
if (cardRefs.size() == 1) {
newCard = CardDatabaseManager::query()->getCard(cardRefs.first());
} else {
// Keep picking until different
do {
int idx = QRandomGenerator::global()->bounded(cardRefs.size());
newCard = CardDatabaseManager::query()->getCard(cardRefs.at(idx));
} while (newCard == oldCard);
}
} else {
do {
newCard = CardDatabaseManager::query()->getRandomCard();
} while (newCard == oldCard);
}
break;
}
if (!newCard) {
return;
}
connect(newCard.getCardPtr().data(), &CardInfo::pixmapUpdated, this, &HomeWidget::updateBackgroundProperties);
backgroundSourceCard->setCard(newCard);
background = backgroundSourceCard->getBackground();
}
void HomeWidget::onBackgroundShuffleFrequencyChanged()
{
cardChangeTimer->stop();
if (SettingsCache::instance().appearance().getHomeTabBackgroundShuffleFrequency() > 0) {
cardChangeTimer->start(SettingsCache::instance().appearance().getHomeTabBackgroundShuffleFrequency() * 1000);
}
}
void HomeWidget::updateBackgroundProperties()
{
background = backgroundSourceCard->getBackground();
updateButtonsToBackgroundColor();
update(); // Triggers repaint
}
void HomeWidget::updateButtonsToBackgroundColor()
{
gradientColors = determineButtonColor();
for (HomeStyledButton *button : findChildren<HomeStyledButton *>()) {
button->updateStylesheet(gradientColors);
button->update();
}
}
QGroupBox *HomeWidget::createButtons()
{
QGroupBox *box = new QGroupBox(this);
box->setStyleSheet(R"(
QGroupBox {
font-size: 20px;
color: white; /* Title text color */
background: transparent;
}
QGroupBox::title {
color: white;
subcontrol-origin: margin;
subcontrol-position: top center; /* or top left / right */
}
)");
box->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
QVBoxLayout *boxLayout = new QVBoxLayout;
boxLayout->setAlignment(Qt::AlignHCenter);
logoLabel = new QLabel;
logoLabel->setAlignment(Qt::AlignCenter);
boxLayout->addWidget(logoLabel);
updateLogoOverlay();
boxLayout->addSpacing(25);
connectButton = new HomeStyledButton(QString(), gradientColors);
boxLayout->addWidget(connectButton);
visualDeckEditorButton = new HomeStyledButton(QString(), gradientColors);
connect(visualDeckEditorButton, &QPushButton::clicked, tabSupervisor,
[this] { tabSupervisor->openDeckInNewTab(LoadedDeck()); });
boxLayout->addWidget(visualDeckEditorButton);
visualDeckStorageButton = new HomeStyledButton(QString(), gradientColors);
connect(visualDeckStorageButton, &QPushButton::clicked, tabSupervisor,
[this] { tabSupervisor->actTabVisualDeckStorage(true); });
boxLayout->addWidget(visualDeckStorageButton);
visualDatabaseDisplayButton = new HomeStyledButton(QString(), gradientColors);
connect(visualDatabaseDisplayButton, &QPushButton::clicked, tabSupervisor,
&TabSupervisor::addVisualDatabaseDisplayTab);
boxLayout->addWidget(visualDatabaseDisplayButton);
edhrecButton = new HomeStyledButton(QString(), gradientColors);
connect(edhrecButton, &QPushButton::clicked, tabSupervisor, &TabSupervisor::addEdhrecMainTab);
boxLayout->addWidget(edhrecButton);
archidektButton = new HomeStyledButton(QString(), gradientColors);
connect(archidektButton, &QPushButton::clicked, tabSupervisor, &TabSupervisor::addArchidektTab);
boxLayout->addWidget(archidektButton);
replayButton = new HomeStyledButton(QString(), gradientColors);
connect(replayButton, &QPushButton::clicked, tabSupervisor, [this] { tabSupervisor->actTabReplays(true); });
boxLayout->addWidget(replayButton);
if (qobject_cast<MainWindow *>(tabSupervisor->parentWidget())) {
exitButton = new HomeStyledButton(QString(), gradientColors);
connect(exitButton, &QPushButton::clicked, qobject_cast<MainWindow *>(tabSupervisor->parentWidget()),
&MainWindow::actExit);
boxLayout->addWidget(exitButton);
}
box->setLayout(boxLayout);
return box;
}
void HomeWidget::updateConnectButton(const ClientStatus status)
{
connectionStatus = status;
disconnect(connectButton, &QPushButton::clicked, nullptr, nullptr);
switch (status) {
case StatusConnecting:
connectButton->setEnabled(false);
break;
case StatusDisconnected:
connectButton->setEnabled(true);
connect(connectButton, &QPushButton::clicked, qobject_cast<MainWindow *>(tabSupervisor->parentWidget()),
&MainWindow::actConnect);
break;
case StatusLoggedIn:
connectButton->setEnabled(true);
connect(connectButton, &QPushButton::clicked, tabSupervisor,
&TabSupervisor::switchToFirstAvailableNetworkTab);
break;
default:
break;
}
retranslateUi();
}
QPair<QColor, QColor> HomeWidget::extractDominantColors(const QPixmap &pixmap)
{
// Step 1: Downscale image for performance
QImage image = pixmap.toImage()
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation)
.convertToFormat(QImage::Format_RGB32);
QMap<QRgb, int> colorCount;
// Step 2: Count quantized colors
for (int y = 0; y < image.height(); ++y) {
const QRgb *scanLine = reinterpret_cast<const QRgb *>(image.scanLine(y));
for (int x = 0; x < image.width(); ++x) {
QColor color = QColor::fromRgb(scanLine[x]);
int r = color.red() & 0xF0;
int g = color.green() & 0xF0;
int b = color.blue() & 0xF0;
QRgb quantized = qRgb(r, g, b);
colorCount[quantized]++;
}
}
// Step 3: Sort by frequency
QVector<QPair<QRgb, int>> sortedColors;
for (auto it = colorCount.constBegin(); it != colorCount.constEnd(); ++it) {
sortedColors.append(qMakePair(it.key(), it.value()));
}
std::sort(sortedColors.begin(), sortedColors.end(),
[](const QPair<QRgb, int> &a, const QPair<QRgb, int> &b) { return a.second > b.second; });
// Step 4: Pick top two distinct colors
QColor first = QColor(sortedColors.value(0).first);
QColor second = first;
for (int i = 1; i < sortedColors.size(); ++i) {
QColor candidate = QColor(sortedColors[i].first);
if (candidate != first) {
second = candidate;
break;
}
}
return QPair<QColor, QColor>(first, second);
}
void HomeWidget::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
if (!background.isNull()) {
QSize widgetSize = size() * devicePixelRatio();
QPixmap toDraw = background.scaled(widgetSize, Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation);
// Draw scaled background centered
QSize bgSize = toDraw.size();
QPoint topLeft((widgetSize.width() - bgSize.width()) / (devicePixelRatio() * 2), // undo scaling for painter
(widgetSize.height() - bgSize.height()) / (devicePixelRatio() * 2));
painter.drawPixmap(topLeft, toDraw);
}
if (SettingsCache::instance().appearance().getHomeTabBackgroundDim()) {
// Draw translucent black overlay with rounded corners
QRectF overlayRect(5, 5, width() - 10, height() - 10);
QPainterPath roundedRectPath;
roundedRectPath.addRoundedRect(overlayRect, 20, 20);
QColor semiTransparentBlack(0, 0, 0, static_cast<int>(255 * 0.33));
painter.fillPath(roundedRectPath, semiTransparentBlack);
}
// Card name overlay (above the attribution, bottom-right)
QString cardName;
QString attribution;
ExactCard card = backgroundSourceCard->getCard();
if (card) {
cardName = card.getCardPtr()->getName();
if (card.getPrinting().getSet() != nullptr) {
cardName += " (" + card.getPrinting().getSet()->getCorrectedShortName() + ") " +
card.getPrinting().getProperty("num");
}
attribution = buildArtAttribution(card);
}
// Scryfall requires artist attribution wherever card art is shown cropped.
// Pin it to the bottom-right corner, using the same font as the card name pill,
// and align its right edge with the card name pill's right edge.
constexpr int margin = 15;
constexpr qreal attributionMargin = 4.0;
QFont attributionFont = painter.font();
attributionFont.setPointSize(14);
attributionFont.setBold(true);
painter.setFont(attributionFont);
// paintArtAttribution insets the pill 4px from the given rect's right edge,
// so nudge the rect's right edge to land exactly on the pill's right edge.
QRectF attributionArea = rect();
attributionArea.setRight(width() - margin + attributionMargin);
const QRectF attributionRect = paintArtAttribution(painter, attributionArea, attribution);
// Card name bubble above the attribution (when enabled).
if (!cardName.isEmpty() && SettingsCache::instance().appearance().getHomeTabDisplayCardName()) {
QFont font = painter.font();
font.setPointSize(14);
font.setBold(true);
painter.setFont(font);
QFontMetrics fm(font);
constexpr int padding = 10;
QRect textRect = fm.boundingRect(cardName);
int bubbleBottom = height() - margin;
if (!attributionRect.isEmpty()) {
bubbleBottom = attributionRect.top() - 6;
}
const QRect nameBubbleRect(width() - textRect.width() - padding * 2 - margin,
bubbleBottom - textRect.height() - padding * 2, textRect.width() + padding * 2,
textRect.height() + padding * 2);
// Background bubble
painter.setPen(Qt::NoPen);
painter.setBrush(QColor(0, 0, 0, 160));
painter.drawRoundedRect(nameBubbleRect, 8, 8);
// Text
painter.setPen(Qt::white);
painter.drawText(nameBubbleRect.adjusted(padding, padding, -padding, -padding),
Qt::AlignRight | Qt::AlignVCenter, cardName);
}
QWidget::paintEvent(event);
}
void HomeWidget::updateLogoOverlay()
{
// Emulate cockatrice.svg in Qt rather than rendering the baked-in SVG.
// The SVG has no separate plate: the gradient fills the bird's silhouette
// paths (light #c9fd62/AccentSoft at the top-left, dark #139740/AccentStrong
// toward the bottom-right — the SVG's linearGradient4265-7-8 stops along
// its userSpaceOnUse axis), and the white highlight path
// (cockatrice-logo-white) sits on top. So we paint that gradient clipped to
// the full logo silhouette (the full-color logo's alpha), then overlay the
// white mark. Colours stay fully theme-driven and independent of the static
// greens baked into the SVG.
const QColor strong = themeManager->appColor(AppColor::AccentStrong);
const QColor soft = themeManager->appColor(AppColor::AccentSoft);
const QPixmap silhouette = themePixmap(QStringLiteral("cockatrice")).scaledToWidth(200, Qt::SmoothTransformation);
const QPixmap whiteMark =
themePixmap(QStringLiteral("cockatrice-logo-white")).scaledToWidth(200, Qt::SmoothTransformation);
if (silhouette.isNull() || whiteMark.isNull()) {
return;
}
QPixmap composite(silhouette.size());
composite.fill(Qt::transparent);
{
QPainter painter(&composite);
painter.setRenderHint(QPainter::Antialiasing);
painter.setRenderHint(QPainter::SmoothPixmapTransform);
// Recreate cockatrice.svg's own gradient geometry (linearGradient
// 4265-7-8, userSpaceOnUse): light AccentSoft at S=(-8.097,-97.746),
// dark AccentStrong at E=(162.455,295.208), on the SVG's 300x300
// canvas. Scale those coordinates to this composite's size.
const qreal scale = composite.width() / 300.0;
QLinearGradient gradient(QPointF(-8.097, -97.746) * scale, QPointF(162.455, 295.208) * scale);
gradient.setColorAt(0.0, soft);
gradient.setColorAt(1.0, strong);
painter.fillRect(composite.rect(), gradient);
// Clip the gradient to the full logo silhouette exactly as the SVG's
// gradient paths are confined to the bird.
painter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
painter.drawPixmap(0, 0, silhouette);
painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
painter.drawPixmap(0, 0, whiteMark);
}
if (logoLabel) {
logoLabel->setPixmap(composite);
}
}